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Zulghinlour | Mon 16-Jun-08 10:39 PM |
Member since 04th Mar 2003
9792 posts
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#1491, "Autopurge & Outfit changes coming Wednesday"
Edited on Tue 17-Jun-08 05:59 PM
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First of all, the autopurge/autodelete stuff has been off since the downtime due to the hosting companys issues. Wednesday night I will be turning it all back on, so gear purging, characters being deleted, etc. will happen as normal again.
With that, I've also made a few changes to gear purging... - There was an issue where you could get hit with it multiple times in a short period of time, that will no longer happen - I've made it so that if the piece of gear that should be purged is not at or above it's maximum limit you'll actually get to keep it - You will be told exactly which items are purged when you log in - If you are purged of limited gear, you will get a free "outfit" during logon
I've also made some changes to the outfit command - In the past it scaled the number of slots covered based on your level. I've changed it to cover most all the slots, but to scale the gear itself based on your level. - Every piece of armor has been improved (and things like leggings are now actually armor) - All the pieces of armor have at least 1 affect, some have 2 and a few have 3 that make sense for your particular class. - You can actually outfit at any time at your guildmaster or cabal inner guardian, as long as you haven't used the command in the last 24 hours. - If you outfit as a ghost, it will cost you nothing, otherwise it will cost you (level * 2 copper) per piece of gear. At level 11 that's around 250 copper, at 51 it's about 1500 copper. - The gear you get from outfit will no longer crumble. So long, and thanks for all the fish!
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Analysis of the change,
Zulghinlour,
10-Aug-08 08:39 PM, #14
RE: Analysis of the change,
Daevryn,
10-Aug-08 09:24 PM, #15
Awesome change!,
Rodriguez,
13-Aug-08 12:12 PM, #16
RE: Awesome change!,
Zulghinlour,
13-Aug-08 12:32 PM, #17
Watching this in action now....,
Daevryn,
18-Jun-08 09:50 PM, #9
Awesome.,
Eskelian,
25-Jun-08 03:08 PM, #10
RE: Awesome.,
Daevryn,
25-Jun-08 03:08 PM, #11
I think I'm that person :( I better hurry up and put i...,
TheLastMohican,
25-Jun-08 10:52 PM, #12
Very cool change. Thanks! nt,
Drokk,
26-Jun-08 10:54 AM, #13
Rebooted and this is live (n/t),
Zulghinlour,
18-Jun-08 09:46 PM, #8
Does the outfit gear still crumble?,
Tac,
17-Jun-08 08:30 AM, #1
Yup...,
Zulghinlour,
17-Jun-08 11:57 AM, #2
RE: Yup...,
Daevryn,
17-Jun-08 12:53 PM, #3
I'm for this!,
Straklaw,
17-Jun-08 04:26 PM, #4
RE: I'm for this!,
Daevryn,
17-Jun-08 04:28 PM, #5
Correct (n/t),
Zulghinlour,
17-Jun-08 05:26 PM, #6
Sold, and added to the list of changes (n/t),
Zulghinlour,
17-Jun-08 05:58 PM, #7
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Zulghinlour | Sun 10-Aug-08 08:39 PM |
Member since 04th Mar 2003
9792 posts
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#1549, "Analysis of the change"
In response to Reply #0
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Analysis of the data since this went live...
Old System: 1536 objects extracted
New System: 270 objects extracted (17.5%) 1266 objects kept (82.5%)
I have to say the amount of objects kept is way higher than I expected. I was originally arguing to not make this change, since I didnt' really think it would make much of a difference. Glad to see I was wrong about both things. So long, and thanks for all the fish!
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Zulghinlour | Wed 13-Aug-08 12:32 PM |
Member since 04th Mar 2003
9792 posts
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#1555, "RE: Awesome change!"
In response to Reply #16
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>I have one question though: >What happens if I have an item thats limited to 2 and I have >both? Will How many of them will I lose when a purge strikes >me?
It all depends on whether or not they are below, at or over the limit.
If there are 0 in the game, you'll get both back (unlikely, it's got to repop somewhere right?) If there is 1 in the game, you'll get one back If there are 2 in the game, you'll get zero back
So long, and thanks for all the fish!
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Daevryn | Wed 18-Jun-08 09:50 PM |
Member since 13th Feb 2007
11117 posts
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#1500, "Watching this in action now...."
In response to Reply #0
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being this part specifically:
- There was an issue where you could get hit with it multiple times in a short period of time, that will no longer happen - I've made it so that if the piece of gear that should be purged is not at or above it's maximum limit you'll actually get to keep it
And seeing how it's working, as someone who has essentially given up on characters because I couldn't play for a few weeks and came back to no gear -- this is going to change that situation a lot.
So far (maybe 1/4 - 1/3 of the way through the pfiles) I've seen one guy who probably still will take it in the pants -- he has a lot of gear that's very limited, almost always maxed, and not very hard to get (and hey, at least that guy gets new outfit, which looks pretty good) -- but thirty or forty who won't. If sometimes not being able to play for a couple weeks at a time and logging on to no gear has been a big factor in not playing for you, it shouldn't be a deterrent anymore.
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Eskelian | Wed 25-Jun-08 08:16 AM |
Member since 04th Mar 2003
2023 posts
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#1501, "Awesome."
In response to Reply #9
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How does this impact generic wands out of curiousity? IE, if I only have one barrier wand will I get to keep it, considering I could go and get more than 1? I'm a bit fuzzy on this given how the spawning works for those.
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Daevryn | Wed 25-Jun-08 03:08 PM |
Member since 13th Feb 2007
11117 posts
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#1502, "RE: Awesome."
In response to Reply #10
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If you're asking what I think you're asking, you'd get to keep it.
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TheLastMohican | Wed 25-Jun-08 10:35 PM |
Member since 25th Oct 2005
342 posts
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#1503, "I think I'm that person :( I better hurry up and put i..."
In response to Reply #9
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Drokk | Thu 26-Jun-08 04:32 AM |
Member since 10th Mar 2004
51 posts
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#1504, "Very cool change. Thanks! nt"
In response to Reply #9
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t
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Zulghinlour | Wed 18-Jun-08 09:46 PM |
Member since 04th Mar 2003
9792 posts
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#1499, "Rebooted and this is live (n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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Tac | Tue 17-Jun-08 07:57 AM |
Member since 15th Nov 2005
2050 posts
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#1492, "Does the outfit gear still crumble?"
In response to Reply #0
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Cause I seem to remember it crumbling before I could get good use out of it before. Just wondering.
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Zulghinlour | Tue 17-Jun-08 11:57 AM |
Member since 04th Mar 2003
9792 posts
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#1493, "Yup..."
In response to Reply #1
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>Cause I seem to remember it crumbling before I could get good >use out of it before. Just wondering.
You couldn't get good use out of it in 90-120 minutes? So long, and thanks for all the fish!
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Daevryn | Tue 17-Jun-08 12:53 PM |
Member since 13th Feb 2007
11117 posts
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#1494, "RE: Yup..."
In response to Reply #2
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I'd be okay with it not, now, honestly, as long as it didn't have sale/barter value... it's good enough gear to get going, but you'll still probably want to replace it when you can even if it doesn't decay.
With the non-decay version, if you logged on without gear and either had cabal stuff going on right away or got offered a group right away or something, you could get right into playing and not have to worry that your gear was going to fall apart in an hour.
(But there may be an angle I'm not seeing here.)
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Daevryn | Tue 17-Jun-08 04:28 PM |
Member since 13th Feb 2007
11117 posts
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#1496, "RE: I'm for this!"
In response to Reply #4
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>Although, theoretically maybe a hero could outfit, pay for it, >and equip newbie with it.
If I'm not mistaken, your outfit gear only fits you.
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Zulghinlour | Tue 17-Jun-08 05:26 PM |
Member since 04th Mar 2003
9792 posts
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#1497, "Correct (n/t)"
In response to Reply #5
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n/t So long, and thanks for all the fish!
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Zulghinlour | Tue 17-Jun-08 05:58 PM |
Member since 04th Mar 2003
9792 posts
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#1498, "Sold, and added to the list of changes (n/t)"
In response to Reply #3
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n/t So long, and thanks for all the fish!
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