NNNick | Wed 10-Aug-05 11:24 AM |
Member since 04th Mar 2003
94 posts
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#9873, "Some pointers for thieves discussion"
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I would like to say I played many thieves. All kinds except trappers.
I always thought thieves were kinda f*cked up in fighting department. How about giving 'knife' as a general ability somewhere 30+. May be swap it with 'rogue awareness', so only thugs would have it.
Also I would not mind if you moved cheap_shot highter up skill tree for thugs. This is most powerful skill for thugs. It is only third one to be learned.
I know you guys are re-visiting locks. But as a general rule I would rather see most locks to be pickable and selected few are pick_proof. Because right now it is total opposite. Makes pick_lock skill almost useless.
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A modest change to the thief skill tree.
[View all] , Mekantos, Mon 08-Aug-05 09:15 PM
RE: A modest change to the thief skill tree.,
Qaledus,
09-Aug-05 02:33 PM, #3
Some pointers for thieves discussion,
NNNick,
10-Aug-05 11:24 AM #4
RE: Some pointers for thieves discussion,
Nivek1,
10-Aug-05 11:30 AM, #5
Amen. Wasting your last points like an idiot really hur...,
Aodh,
10-Aug-05 11:48 AM, #6
RE: Some pointers for thieves discussion,
Enbuergo,
10-Aug-05 12:55 PM, #7
Grapple and separate (or was it isolate),
incognito,
10-Aug-05 03:44 PM, #8
Unless it is no longer possible,
incognito,
09-Aug-05 02:47 AM, #1
That's not the point.,
Mekantos,
09-Aug-05 12:21 PM, #2
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