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NNNickWed 10-Aug-05 11:24 AM
Member since 04th Mar 2003
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#9873, "Some pointers for thieves discussion"


          

I would like to say I played many thieves. All kinds except trappers.

I always thought thieves were kinda f*cked up in fighting department.
How about giving 'knife' as a general ability somewhere 30+.
May be swap it with 'rogue awareness', so only thugs would have it.

Also I would not mind if you moved cheap_shot highter up skill tree for thugs. This is most powerful skill for thugs. It is only third one to be learned.

I know you guys are re-visiting locks.
But as a general rule I would rather see most locks to be pickable and selected few are pick_proof. Because right now it is total opposite. Makes pick_lock skill almost useless.

  

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TopicA modest change to the thief skill tree. [View all] , Mekantos, Mon 08-Aug-05 09:15 PM
Reply RE: A modest change to the thief skill tree., Qaledus, 09-Aug-05 02:33 PM, #3
Reply Some pointers for thieves discussion, NNNick, 10-Aug-05 11:24 AM #4
     Reply RE: Some pointers for thieves discussion, Nivek1, 10-Aug-05 11:30 AM, #5
     Reply Amen. Wasting your last points like an idiot really hur..., Aodh, 10-Aug-05 11:48 AM, #6
     Reply RE: Some pointers for thieves discussion, Enbuergo, 10-Aug-05 12:55 PM, #7
          Reply Grapple and separate (or was it isolate), incognito, 10-Aug-05 03:44 PM, #8
Reply Unless it is no longer possible, incognito, 09-Aug-05 02:47 AM, #1
     Reply That's not the point., Mekantos, 09-Aug-05 12:21 PM, #2
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