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Top General Discussions Gameplay Topic #9834
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MekantosMon 08-Aug-05 09:15 PM
Member since 06th Dec 2003
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#9834, "A modest change to the thief skill tree."


          

I was checking out the thief skill tree over on Dio's when I noticed something that seemed a bit peculiar regarding the skills 'plant' and 'advanced picklock'. To be more to the point, these skills don't seem like they should be reserved for one type of thief. Plant would be quite useful for trappers and poisoners, and as the skill really seems like a natural "reverse" of stealing, I could see every thief having this ability. Advanced picklock also seems like just a plain ol' thief thing, not just the pickpocket variety. See, other classes can pick locks, and any thief should be innately better at picking locks than assassins or anti-paladins. Also, since pickpockets already exceed every other thief path when it comes to having custom abilities, I think this would help to even things up.


Abilities based upon Thief Paths:
Pickpocket: 19
Binder: 12
Poisoner: 17
Thug: 14
Trapper: 14


Questions, comments, concerns and complaints will not be tolerated.

  

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Reply RE: A modest change to the thief skill tree., Qaledus, 09-Aug-05 02:33 PM, #3
Reply Some pointers for thieves discussion, NNNick, 10-Aug-05 11:24 AM, #4
     Reply RE: Some pointers for thieves discussion, Nivek1, 10-Aug-05 11:30 AM, #5
     Reply Amen. Wasting your last points like an idiot really hur..., Aodh, 10-Aug-05 11:48 AM, #6
     Reply RE: Some pointers for thieves discussion, Enbuergo, 10-Aug-05 12:55 PM, #7
          Reply Grapple and separate (or was it isolate), incognito, 10-Aug-05 03:44 PM, #8
Reply Unless it is no longer possible, incognito, 09-Aug-05 02:47 AM, #1
     Reply That's not the point., Mekantos, 09-Aug-05 12:21 PM, #2

QaledusTue 09-Aug-05 02:33 PM
Member since 09th May 2004
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#9846, "RE: A modest change to the thief skill tree."
In response to Reply #0


          

Thieves need some work beyond moving advanced pickpocket around.

On the list.

Qaledus

  

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NNNickWed 10-Aug-05 11:24 AM
Member since 04th Mar 2003
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#9873, "Some pointers for thieves discussion"
In response to Reply #3


          

I would like to say I played many thieves. All kinds except trappers.

I always thought thieves were kinda f*cked up in fighting department.
How about giving 'knife' as a general ability somewhere 30+.
May be swap it with 'rogue awareness', so only thugs would have it.

Also I would not mind if you moved cheap_shot highter up skill tree for thugs. This is most powerful skill for thugs. It is only third one to be learned.

I know you guys are re-visiting locks.
But as a general rule I would rather see most locks to be pickable and selected few are pick_proof. Because right now it is total opposite. Makes pick_lock skill almost useless.

  

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Nivek1Wed 10-Aug-05 11:30 AM
Member since 04th Mar 2003
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#9874, "RE: Some pointers for thieves discussion"
In response to Reply #4


          

I would love to see knife as a general ability.

Cheapshot already takes a lot of "points." For example, if you are a binder and want cheap shot, you lose truss, drag, and (not a biggie here) shadow drag.

What I would like is to *know.* I want to know what skills I can mix and match.

  

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AodhWed 10-Aug-05 11:48 AM
Member since 06th Jan 2005
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#9875, "Amen. Wasting your last points like an idiot really hur..."
In response to Reply #5


          

Not that I've ever done *THAT*...

  

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EnbuergoWed 10-Aug-05 12:55 PM
Member since 04th Mar 2003
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#9877, "RE: Some pointers for thieves discussion"
In response to Reply #4


          

Thugs have 4 things going for them:

Cheapshot, knife, third attack, sucker hit (which, along with gutshot, kinda as it misses waaaay to often for what it does).

If you nerf two of those, I would be irritated. Especially since they are the best two.

  

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incognitoWed 10-Aug-05 03:44 PM
Member since 04th Mar 2003
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#9880, "Grapple and separate (or was it isolate)"
In response to Reply #7


          

Those skills were nice, for a felar, at least.

  

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incognitoTue 09-Aug-05 02:47 AM
Member since 04th Mar 2003
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#9837, "Unless it is no longer possible"
In response to Reply #0


          

You can be a full trapper and have plant. My full trapper had plant and discerning gaze.

  

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MekantosTue 09-Aug-05 12:21 PM
Member since 06th Dec 2003
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#9845, "That's not the point."
In response to Reply #1


          

The point is that plant and advanced picklock look like they belong in the class's standard skill tree, rather than the specialized pickpocket path. They shouldn't use "thief points". At least, that's the issue I'm raising.

  

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