Subject: "RE: All aboutThieves" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #847
Show all folders

SabieneTue 22-Apr-03 06:28 PM
Member since 04th Mar 2003
50 posts
Click to add this author to your buddy list
#854, "RE: All aboutThieves"


          

>A. Thief guilds.
>I like the part about different Thief Guilds but I believe
>it's not functioning as it should. I hope to see conflicts
>between guilds and fighting for recruit memberships. Current
>situation is everyone joins all guilds for protection which is
>not supposed to be. Should be like Gangs of New York.

I wonder though, what is wrong with wanting protection? If you join a guild, you're supposedly committing to not harming a group of thieves and not being harmed by them. Security is hard to come by, and thieves need it more than most. Thieves aren't really about conflict in the sense that warriors or even assassins are, I think.


>What I like to see :
>1. If you join one guild, you should not be able to join
>another.

Then everyone would belong to Galadon and Galadon alone, basically.

>One benefit will have personal
>Thieves' Cant channel which will not make a thief step out of
>shadows while communicating and fencing of goods.

One thief path already allows some communication while hidden, and I for one am not sure why the other paths would have such skill in this area.

>Each guild protects their own cities from shoplifting/stealing by other thieves.

They already do. It's simply that the other cities have little to steal from, and therefore few thieves to do the protecting. I ask you, how would you see this problem fixed?


>If you join a guild, you are restricted to that path or two,
>which is a war between different skills. Hamsah could be a
>smuggler/thug type, while Tar Valon is a research poison/trap
>and Galadon could be a cityties/binder/push, etc.

I think it is by design that you don't have to know the skills that a guild teaches in order to find haven there. The two aren't bound together in any way.

>B. Contact poison.
>Contact poison should be applied not only to weapons and
>armors (I mean how many people wear/change armor during combat
>though weapons are fine), but also apply to potions, pills,
>wands, staves, scrolls.

I don't know the feasability of this, but it seems to me that potion poisoning would fall under drink poison, and pills under food poison?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

TopicAll aboutThieves [View all] , Llohuir, Mon 21-Apr-03 10:47 PM
Reply RE: All aboutThieves, Enbuergo, 23-Apr-03 11:47 AM, #10
Reply RE: All aboutThieves, Sabiene, 22-Apr-03 06:28 PM #5
Reply It's like a season of the Sopranos where everybody is....., Young Nastyman, 22-Apr-03 07:06 PM, #6
     Reply COSIGN, Racli, 22-Apr-03 07:26 PM, #7
          Reply Tangent:, Valguarnera, 22-Apr-03 07:47 PM, #8
               Reply RE: Tangent:, A_druiD, 22-Apr-03 10:50 PM, #9
Reply Yeah, thieves are like a brotherhood of paladins right ..., Young Nastyman, 22-Apr-03 09:57 AM, #3
Reply RE: All aboutThieves, DwE, 22-Apr-03 04:39 AM, #1
     Reply I think being able to add poison to..., GinGa, 22-Apr-03 05:37 AM, #2
          Reply RE: I think being able to add poison to..., Rade, 22-Apr-03 02:45 PM, #4
Top General Discussions Gameplay Topic #847 Previous topic | Next topic