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The_SharkFri 25-Apr-03 08:09 AM
Member since 04th Mar 2003
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#889, "RE: Short clarification."


          

Thats why I put this as an option.

"Lets have it based on kills, and not as a permanent spell."

Then you would not loose its benefits by dying, and it would work more like the controls for the weapon, and all you have to do is put the spell back up. This shouldnt add to their frustration and just make them a little more powerful. But in that case they might have to tone down the weapons charges a little.

  

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TopicAura of Pain, full 'Power Word' set for Anti-Paladins. [View all] , Bullseye, Sun 13-Apr-03 04:34 PM
Reply RE: Aura of Pain, full 'Power Word' set for Anti-Paladi..., Hutto, 08-May-03 05:54 PM, #10
Reply I get the idea and you have the makings of something ac..., GinGa, 15-Apr-03 05:25 AM, #5
Reply RE: I get the idea and you have the makings of somethin..., The_Shark, 24-Apr-03 05:04 PM, #7
     Reply Short clarification., Bullseye, 25-Apr-03 03:22 AM, #8
          Reply RE: Short clarification., The_Shark, 25-Apr-03 08:09 AM #9
Reply RE: Anti-paladin spells/skills, Sabiene, 14-Apr-03 01:51 AM, #1
     Reply Well, it would seem that..., Bullseye, 14-Apr-03 11:22 AM, #2
     Reply RE: Well, it would seem that..., Sabiene, 14-Apr-03 06:59 PM, #3
          Reply RE: Well, it would seem that..., Bullseye, 14-Apr-03 09:09 PM, #4
     Reply My glance at the idea., GinGa, 15-Apr-03 05:33 AM, #6
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