The_Shark | Fri 25-Apr-03 08:09 AM |
Member since 04th Mar 2003
59 posts
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#889, "RE: Short clarification."
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Thats why I put this as an option.
"Lets have it based on kills, and not as a permanent spell."
Then you would not loose its benefits by dying, and it would work more like the controls for the weapon, and all you have to do is put the spell back up. This shouldnt add to their frustration and just make them a little more powerful. But in that case they might have to tone down the weapons charges a little.
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Aura of Pain, full 'Power Word' set for Anti-Paladins.
[View all] , Bullseye, Sun 13-Apr-03 04:34 PM
RE: Aura of Pain, full 'Power Word' set for Anti-Paladi...,
Hutto,
08-May-03 05:54 PM, #10
I get the idea and you have the makings of something ac...,
GinGa,
15-Apr-03 05:25 AM, #5
RE: I get the idea and you have the makings of somethin...,
The_Shark,
24-Apr-03 05:04 PM, #7
Short clarification.,
Bullseye,
25-Apr-03 03:22 AM, #8
RE: Short clarification.,
The_Shark,
25-Apr-03 08:09 AM #9
RE: Anti-paladin spells/skills,
Sabiene,
14-Apr-03 01:51 AM, #1
Well, it would seem that...,
Bullseye,
14-Apr-03 11:22 AM, #2
RE: Well, it would seem that...,
Sabiene,
14-Apr-03 06:59 PM, #3
RE: Well, it would seem that...,
Bullseye,
14-Apr-03 09:09 PM, #4
My glance at the idea.,
GinGa,
15-Apr-03 05:33 AM, #6
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