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DurNominatorWed 12-Oct-11 06:57 AM
Member since 08th Nov 2004
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#40631, "Alignment divisions are arbitrary."


          

<i>I could drone on for a while about how I think neutrality would be the rarest of conditions<i>

That is just a matter of how you slap the alignment tags. It could also be the most common condition or as common or as good or evil. This is illustrated below. Real people aren't that polarized, so you could claim that good and evil should be rare conditions with the population being predominantly neutral.



<i>Please experiment with limiting numbers of neutral characters. Perhaps make them have less appealing gear choices, less cabal options, racial number limits, etc. Anything! Maybe just try it for a while and see how much the funstick improves. If nothing else, it might be an enlightening exercise!</i>

I think that limiting neutrals is a bloody stupid idea that would not improve funstick in any way. Goodies aren't supposed to be the most bloodthirsty alignment out there. Play evil if you want more targets to kill.

  

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TopicAbout a problem I had with my last character (Re: Too M... [View all] , Ozrek (Anonymous), Wed 12-Oct-11 12:46 AM
Reply My largest annoyance has to be..., Torak, 12-Oct-11 12:02 PM, #13
Reply I sort of agree in that neutrals are annoying., Vortex Magus, 12-Oct-11 07:09 AM, #3
Reply Alignment divisions are arbitrary., DurNominator, 12-Oct-11 06:57 AM #2
Reply Balancing solution: starting exp bonus, Explosion, 12-Oct-11 06:28 AM, #1
     Reply RE: Balancing solution: starting exp bonus, Daevryn, 12-Oct-11 08:08 AM, #4
          Reply ^^THIS, The-me, 12-Oct-11 10:46 AM, #5
          Reply Jinx, you owe me a coke. nt, Splntrd, 12-Oct-11 10:46 AM, #7
          Reply RE: playtimes, Ozrek (Anonymous), 12-Oct-11 05:18 PM, #14
          Reply This. nt, Splntrd, 12-Oct-11 10:46 AM, #6
          Reply So could you, Dallevian, 12-Oct-11 10:57 AM, #8
          Reply RE: So could you, Daevryn, 12-Oct-11 11:01 AM, #9
               Reply Cool!, Splntrd, 12-Oct-11 11:18 AM, #10
               Reply RE: Cool!, Daevryn, 12-Oct-11 11:23 AM, #11
                    Reply Haha. At least that explains SOME of the exp variance., Straklaw, 12-Oct-11 07:40 PM, #16
               Reply Well hot dog but, Dallevian, 12-Oct-11 11:31 AM, #12
          Reply Quick question, Ozrek (Anonymous), 12-Oct-11 05:28 PM, #15
               Reply RE: Quick question, Daevryn, 12-Oct-11 08:16 PM, #17
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