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ExplosionWed 12-Oct-11 06:28 AM
Member since 06th Jul 2011
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#40630, "Balancing solution: starting exp bonus"


          

Some MMO games are offering bonuses when you register and begin play for the weakest side.

For example, there are three races: A, B, C.

A is dominating, B in the middle, C is the weakest. If you register for A, you won't get anything. B - maybe a little bonus. C - great bonus that is definately attractive.

How can it be done in CF? It's not difficult at all. You can see a total number of good, neutral and evil players in the high ranks (42 to 51). Filter inactive. See which alignement and ethos is dominating and which is weakest.

What is important for CF players? Exp!

You give lifetime experience bonus to the player if he is registing for the weakest side. Maybe it's 25% (good enough!), or maybe even 50%?

It can be even smarter. There are very small amount of neutral evils? Give neutral evil 5% more exp bonus. And etc.

As a result, we will have:
1. More balanced world because of the player's picking up weakest combos;
2. They will level up quicker and fill hero range quicker.

Is it dangerous for the game? I don't think so. Wil ithelp players (especially new or not very experienced)? Sure.

If imms see risks here, i'd like to have feedback on that idea.

  

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TopicAbout a problem I had with my last character (Re: Too M... [View all] , Ozrek (Anonymous), Wed 12-Oct-11 12:46 AM
Reply My largest annoyance has to be..., Torak, 12-Oct-11 12:02 PM, #13
Reply I sort of agree in that neutrals are annoying., Vortex Magus, 12-Oct-11 07:09 AM, #3
Reply Alignment divisions are arbitrary., DurNominator, 12-Oct-11 06:57 AM, #2
Reply Balancing solution: starting exp bonus, Explosion, 12-Oct-11 06:28 AM #1
     Reply RE: Balancing solution: starting exp bonus, Daevryn, 12-Oct-11 08:08 AM, #4
          Reply ^^THIS, The-me, 12-Oct-11 10:46 AM, #5
          Reply Jinx, you owe me a coke. nt, Splntrd, 12-Oct-11 10:46 AM, #7
          Reply RE: playtimes, Ozrek (Anonymous), 12-Oct-11 05:18 PM, #14
          Reply This. nt, Splntrd, 12-Oct-11 10:46 AM, #6
          Reply So could you, Dallevian, 12-Oct-11 10:57 AM, #8
          Reply RE: So could you, Daevryn, 12-Oct-11 11:01 AM, #9
               Reply Cool!, Splntrd, 12-Oct-11 11:18 AM, #10
               Reply RE: Cool!, Daevryn, 12-Oct-11 11:23 AM, #11
                    Reply Haha. At least that explains SOME of the exp variance., Straklaw, 12-Oct-11 07:40 PM, #16
               Reply Well hot dog but, Dallevian, 12-Oct-11 11:31 AM, #12
          Reply Quick question, Ozrek (Anonymous), 12-Oct-11 05:28 PM, #15
               Reply RE: Quick question, Daevryn, 12-Oct-11 08:16 PM, #17
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