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#40629, "About a problem I had with my last character (Re: Too M..."
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I just wanted to mention that though I liked my character concept and felt fairly deadly most of the time, the painful lack of foes led to serious boredom and eventual deletion. Yes, the Fort had a lot of people, but the real problem to me is something that has always been there - too many neutrals. And with lower numbers it seems like the swings have a hard time recovering when suddenly there is an influx of neutrals. It keeps things stale, imho.
I understand playing neutral appeals to a lot of people. This isn't about starting crap with anyone for liking that approach. That being said, I can't help but imagine a game where all the neutrals were forced to choose good or evil. Man, I think we'd all have a lot more fun and it would lead to a much more exciting game.
I realize that's extreme and would not happen.
However, I think it might be worth taking a look into limiting neutrals. At last glance, Nexus had the most, or second-to-most members. I guess I always pictured them as a rather elite, small group (like Scion, but without the Evil(tm)).
Also, Battle, Outlander, and Tribunal all draw neutrals predominantly (I know I'm going out on a limb saying that, so feel free to correct me with some statistics).
I could drone on for a while about how I think neutrality would be the rarest of conditions, but I'll stop with a brief re-cap:
Please experiment with limiting numbers of neutral characters. Perhaps make them have less appealing gear choices, less cabal options, racial number limits, etc. Anything! Maybe just try it for a while and see how much the funstick improves. If nothing else, it might be an enlightening exercise!
Just a (not so tiny) request from an old timer. Thanks for reading.
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About a problem I had with my last character (Re: Too M...
[View all] , Ozrek (Anonymous), Wed 12-Oct-11 12:46 AM
My largest annoyance has to be...,
Torak,
12-Oct-11 12:02 PM, #13
I sort of agree in that neutrals are annoying.,
Vortex Magus,
12-Oct-11 07:09 AM, #3
Alignment divisions are arbitrary.,
DurNominator,
12-Oct-11 06:57 AM, #2
Balancing solution: starting exp bonus,
Explosion,
12-Oct-11 06:28 AM, #1
RE: Balancing solution: starting exp bonus,
Daevryn,
12-Oct-11 08:08 AM, #4
^^THIS,
The-me,
12-Oct-11 10:46 AM, #5
Jinx, you owe me a coke. nt,
Splntrd,
12-Oct-11 10:46 AM, #7
RE: playtimes,
Ozrek (Anonymous),
12-Oct-11 05:18 PM, #14
This. nt,
Splntrd,
12-Oct-11 10:46 AM, #6
So could you,
Dallevian,
12-Oct-11 10:57 AM, #8
RE: So could you,
Daevryn,
12-Oct-11 11:01 AM, #9
Cool!,
Splntrd,
12-Oct-11 11:18 AM, #10
RE: Cool!,
Daevryn,
12-Oct-11 11:23 AM, #11
Haha. At least that explains SOME of the exp variance.,
Straklaw,
12-Oct-11 07:40 PM, #16
Well hot dog but,
Dallevian,
12-Oct-11 11:31 AM, #12
Quick question,
Ozrek (Anonymous),
12-Oct-11 05:28 PM, #15
RE: Quick question,
Daevryn,
12-Oct-11 08:16 PM, #17
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