Zulghinlour | Mon 29-Dec-03 03:16 PM |
Member since 04th Mar 2003
9792 posts
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#3362, "RE: Why DO we still roll stats?"
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>1) Most experienced players will either use a roller or >manually type 'n' over and over again to get maximum or close >to maximum stats.
And it takes about 15 minutes to get decent stats. Oh no.
>2) A first-time player will be confused by the roller, and go >by old roleplaying knowledge and think that 15 is a good stat >to have.
Actually...you can type no about 20 times to start off with, and get a good idea of what the maximum you can roll is.
>Why not a point system?:
Because I don't want to read "What should I spend my points on" posts all over, much like the spec/legacy question you see all the time now.
>- It would allow much greater determination of stats based >upon the player's desired role for the character. (for >example, if a player wanted his necromancer to be frail >because of some magical rigors or whatever he could set his >constitution to a low value). If you notice, even characters >roleplayed as unintelligent will still have the maximum >intelligence for the race. I blame this partially on the >rolling system, though it's also a byproduct of player >mindset.
If you want to play a stupid character (I mean a really stupid character) you can pray and have your stats lowered. That's not hard to do.
>- You could set the given points so that no one could be >rolled with maximum stats, or however you wish based on the >power level desired.
Lots of coding work for no gain.
>- Monstrous time-saver. No more spending hours at the roller >trying to get those perfect stats, and no more advantages >gained by players who manage to acquire a good stat roller.
Monstrous? I don't think so. If you're spending hours at the stat roller, I do not feel sorry for you. You can roll decent stats (notice I didn't say perfect) in 15 minutes.
>There really are no advantages to the rolling system, at least >none that I can see.
And I see none in what you offer. So long, and thanks for all the fish!
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Why DO we still roll stats?
[View all] , Little Timmy (inactive user), Mon 05-Jan-04 12:31 PM
AVG Time Spent rolling with YACFR is 23 minutes 10 seco...,
CaptainHowdy,
02-Jan-04 10:56 PM, #8
I have NEVER rolled for more than 5 minutes to get perf...,
Nivek1,
03-Jan-04 12:29 AM, #9
Yeah, well:,
Little Timmy (Anonymous),
05-Jan-04 08:14 AM, #12
Okay, okay. Perhaps it's not -broken- per se.,
Little Timmy (Anonymous),
31-Dec-03 12:25 PM, #4
GIVE IT UP!,
ORB,
31-Dec-03 01:31 PM, #5
You seem to be missing my point,
Theerkla,
31-Dec-03 02:01 PM, #14
Yup.,
Valguarnera,
02-Jan-04 01:44 PM, #6
that argument,
incognito,
02-Jan-04 02:47 PM, #7
Homogeneity?,
Little Timmy (Anonymous),
05-Jan-04 08:16 AM, #13
Your moment of sarcasm.,
nepenthe,
06-Jan-04 01:39 AM, #15
If it ain't broke, don't fix it amigo. nt,
Vladamir,
29-Dec-03 10:02 PM, #3
RE: Why DO we still roll stats?,
Zulghinlour,
29-Dec-03 03:16 PM #2
RE: Why DO we still roll stats?,
Circuits Edge (Anonymous),
05-Jan-04 01:39 AM, #10
RE: Why DO we still roll stats?,
Zulghinlour,
05-Jan-04 02:55 AM, #11
It takes work to change it,
Theerkla,
29-Dec-03 02:56 PM, #1
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