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ZulghinlourMon 29-Dec-03 03:16 PM
Member since 04th Mar 2003
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#3362, "RE: Why DO we still roll stats?"


          

>1) Most experienced players will either use a roller or
>manually type 'n' over and over again to get maximum or close
>to maximum stats.

And it takes about 15 minutes to get decent stats. Oh no.

>2) A first-time player will be confused by the roller, and go
>by old roleplaying knowledge and think that 15 is a good stat
>to have.

Actually...you can type no about 20 times to start off with, and get a good idea of what the maximum you can roll is.

>Why not a point system?:

Because I don't want to read "What should I spend my points on" posts all over, much like the spec/legacy question you see all the time now.

>- It would allow much greater determination of stats based
>upon the player's desired role for the character. (for
>example, if a player wanted his necromancer to be frail
>because of some magical rigors or whatever he could set his
>constitution to a low value). If you notice, even characters
>roleplayed as unintelligent will still have the maximum
>intelligence for the race. I blame this partially on the
>rolling system, though it's also a byproduct of player
>mindset.

If you want to play a stupid character (I mean a really stupid character) you can pray and have your stats lowered. That's not hard to do.

>- You could set the given points so that no one could be
>rolled with maximum stats, or however you wish based on the
>power level desired.

Lots of coding work for no gain.

>- Monstrous time-saver. No more spending hours at the roller
>trying to get those perfect stats, and no more advantages
>gained by players who manage to acquire a good stat roller.

Monstrous? I don't think so. If you're spending hours at the stat roller, I do not feel sorry for you. You can roll decent stats (notice I didn't say perfect) in 15 minutes.

>There really are no advantages to the rolling system, at least
>none that I can see.

And I see none in what you offer.

So long, and thanks for all the fish!

  

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TopicWhy DO we still roll stats? [View all] , Little Timmy (inactive user), Mon 05-Jan-04 12:31 PM
Reply AVG Time Spent rolling with YACFR is 23 minutes 10 seco..., CaptainHowdy, 02-Jan-04 10:56 PM, #8
Reply I have NEVER rolled for more than 5 minutes to get perf..., Nivek1, 03-Jan-04 12:29 AM, #9
Reply Yeah, well:, Little Timmy (Anonymous), 05-Jan-04 08:14 AM, #12
Reply Okay, okay. Perhaps it's not -broken- per se., Little Timmy (Anonymous), 31-Dec-03 12:25 PM, #4
Reply GIVE IT UP!, ORB, 31-Dec-03 01:31 PM, #5
Reply You seem to be missing my point, Theerkla, 31-Dec-03 02:01 PM, #14
     Reply Yup., Valguarnera, 02-Jan-04 01:44 PM, #6
          Reply that argument, incognito, 02-Jan-04 02:47 PM, #7
          Reply Homogeneity?, Little Timmy (Anonymous), 05-Jan-04 08:16 AM, #13
               Reply Your moment of sarcasm., nepenthe, 06-Jan-04 01:39 AM, #15
Reply If it ain't broke, don't fix it amigo. nt, Vladamir, 29-Dec-03 10:02 PM, #3
Reply RE: Why DO we still roll stats?, Zulghinlour, 29-Dec-03 03:16 PM #2
Reply RE: Why DO we still roll stats?, Circuits Edge (Anonymous), 05-Jan-04 01:39 AM, #10
     Reply RE: Why DO we still roll stats?, Zulghinlour, 05-Jan-04 02:55 AM, #11
Reply It takes work to change it, Theerkla, 29-Dec-03 02:56 PM, #1
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