UncleArzzra | Tue 01-Jun-10 10:25 PM |
Member since 24th Oct 2007
68 posts
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#32893, "Charge earning dependent on total damage done....."
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>Getting your first charges is hard. Keeping them is even >harder. Very very few A-P players manage to get up that hill, >because it's really steep, and pretty damn tall. Granted, once >you get to the top, things get a hell of a lot easier.
Actually would not this type of change make it easier? Not the mercy idea but the idea that the AP's charge gain depends entirely on how much damage they did to someone ere they die. If it was set to that instead of having to get the killing blow it would make more RP sense, the weapon getting to taste the victim's soul, and be more interesting. It would be cool if the AP's target suddenly knew that they were in jeopardy ... Talena's dark axe has tasted your mind and is locked onto your soul. Now you know if you die shortly you are going to feed the axe.
I like this idea a lot because with the low player base it seems to be harder to get charges. I have always wanted to try a Felar anti-paladin but the pain involved has always deterred me.
Cheers.
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"You are stunned, but will probably recover."
[View all] , Straklaw, Fri 21-May-10 03:18 AM
Getting back to the original topic...,
Calion,
02-Jun-10 08:25 AM, #28
This much, I can agree with.,
Valguarnera,
05-Jun-10 10:54 AM, #29
Yay! I <3 you, Valg!,
Straklaw,
05-Jun-10 02:19 PM, #30
i always wished we could have a toggle,
Pro,
21-May-10 09:47 AM, #2
re Toggle,
Quixotic,
21-May-10 10:15 AM, #3
I don't know how that could remind you of God wars.,
Pro,
21-May-10 07:52 PM, #7
RE: i always wished we could have a toggle,
Daevryn,
21-May-10 10:23 AM, #4
RE: i always wished we could have a toggle,
_Magus_,
21-May-10 11:08 AM, #5
Why?,
Pro,
21-May-10 07:48 PM, #6
Umm.. Daev... you nerd...,
UncleArzzra,
22-May-10 10:49 AM, #8
You are missing the opportunity for abuse,
CharlieWaffles,
22-May-10 11:16 AM, #10
RE: You are missing the opportunity for abuse,
Isildur,
22-May-10 12:39 PM, #11
disband group, wait 3 ticks, kill target,
CharlieWaffles,
22-May-10 01:13 PM, #12
RE: disband group, wait 3 ticks, kill target,
Isildur,
22-May-10 01:16 PM, #13
RE: disband group, wait 3 ticks, kill target,
sleepy,
22-May-10 02:59 PM, #16
So easy to fix, so so so so easy:,
UncleArzzra,
24-May-10 08:26 PM, #21
RE: So easy to fix, so so so so easy:,
_Magus_,
24-May-10 08:52 PM, #22
Have you ever played an A-P?,
vargal,
25-May-10 02:03 PM, #23
Charge earning dependent on total damage done.....,
UncleArzzra,
01-Jun-10 10:25 PM #26
What?,
Splntrd,
22-May-10 11:13 AM, #9
RE: What?,
Valguarnera,
22-May-10 01:43 PM, #14
RE: What?,
Splntrd,
22-May-10 02:26 PM, #15
Mercy toggle,
Zulghinlour,
22-May-10 07:07 PM, #17
RE: Mercy toggle,
Splntrd,
22-May-10 08:39 PM, #18
i was just thinking that it kicked in if,
Pro,
23-May-10 06:27 AM, #19
AP charges based on damage percentage,
Void,
23-May-10 07:36 AM, #20
RE: AP charges based on damage percentage,
colospgsbryan,
27-May-10 09:39 PM, #24
Off-topic but isn't it fairer to have it based on damag...,
Void,
01-Jun-10 11:24 PM, #27
I agree... much too abuse heavy. HOWEVER, pls read,
EXB,
01-Jun-10 04:07 PM, #25
I've actually recovered once or twice, though.,
Quixotic,
21-May-10 09:08 AM, #1
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