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Forum Name Gameplay
Topic subjectCharge earning dependent on total damage done.....
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=32726&mesg_id=32893
32893, Charge earning dependent on total damage done.....
Posted by UncleArzzra on Wed 31-Dec-69 07:00 PM
>Getting your first charges is hard. Keeping them is even
>harder. Very very few A-P players manage to get up that hill,
>because it's really steep, and pretty damn tall. Granted, once
>you get to the top, things get a hell of a lot easier.

Actually would not this type of change make it easier? Not the mercy idea but the idea that the AP's charge gain depends entirely on how much damage they did to someone ere they die. If it was set to that instead of having to get the killing blow it would make more RP sense, the weapon getting to taste the victim's soul, and be more interesting. It would be cool if the AP's target suddenly knew that they were in jeopardy ... Talena's dark axe has tasted your mind and is locked onto your soul. Now you know if you die shortly you are going to feed the axe.

I like this idea a lot because with the low player base it seems to be harder to get charges. I have always wanted to try a Felar anti-paladin but the pain involved has always deterred me.

Cheers.