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>What I could come up with so far: > >Make descriptions AND roles mandatory.
I don't really see this helping.
Some people write a huge book-long role but you never get to see any of it in play.
Some people don't write a role, but their role comes through like crazy in their RP.
Role is a hell of a useful tool, but making it mandatory (note: I mean to say, mandatory for everyone -- I completely support a given immortal making it mandatory for their religion/empowerment, etc. doesn't get you much of anywhere because what's written may or may not correlate to the character in play. I think there's lots of good reasons and incentives to write one without taking that step.
>"Punish" or inform people who are breaking RP instead of >rewarding the opposite making RP the standard and not some >"Immteraction" worthy bonus for those who know what is smiled >upon.
This happens. I don't see taking the carrot away making the stick work any better.
>Allow only the person who delt the killing blow to be able to >take things from a corpse.
I don't see this ever happening. We've got corpseguard, and while I'm sure over the years it will see tweaks, that's about as far as we want to go.
>Create a room (in every town?) in which players of every guild >could enter with the understanding that negotiations would be >taking place. It would have a guardian (that wouldn't allow >you to enter if you were bloody?) Now the only time a Elf >meets a Duergar doesn't have to be hack n' slash, they might >be able to convince the other to "repent" as I hear so often >by some followers of certain gods, and earn EXP or bonus for >that. Or maybe a Fire giant persuades a Storm giant to turn >from his goodly ways, embrace the darkness, and take the >bloodoath. Of course negotiations will turn bad, people will >get killed, but at least there is a small opportunity to say a >few things, or emote a few things, or do some really cool RP >before you get pincered or slept.
Like the Inn?
Along similar lines, I'd say that's about as close as we want to get to a safe room, either.
>On the same point. The Outlanders and the Tribunals have some >really big issues with one another, how often do they get to >explain their positions? The BattleRagers and the Scions are >nearly night and day, do the ragers ever get to explain why >they have come to hate magic, or the Scions to show their >intelligence over the seeminly moronic barbarians? I'm not >saying have a tea party, but with the exchange of words comes >better understanding of characters, they can respect each >other as foes, battle constantly, and enjoy it more I would >think.
Be a Herald and throw an event where something like this happens. Be a character of some other kind that stands between opposing factions. The tools to make some of these things happen are in player hands.
>This is somewhat obscure but since the introduction of morale, >perhaps the wearing of a recently desceased foes armor would >lower your morale for a short time, or long time, depending on >the relation. For example, a Fortress warrior wearing the >gauntlets from a recently deceased Imperial or Scion wouldn't >make him feel too good, they might smell, they may even feel >like the armor or weapon help take the lives of many innocents >and so on. On the flipside, an imperial who wears armor or >weapons from an outlander may feel the power of the laws of >nature, and dishearten his quest for imperial law and its >domination.
This doesn't make much sense to me.
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