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aglThu 17-May-07 02:05 AM
Member since 14th May 2007
4 posts
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#17835, "I humbly submit these ideas for general gameplay & RP e..."


          

What I could come up with so far:

Make descriptions AND roles mandatory.

"Punish" or inform people who are breaking RP instead of rewarding the opposite making RP the standard and not some "Immteraction" worthy bonus for those who know what is smiled upon.

Allow only the person who delt the killing blow to be able to take things from a corpse. I have seen groups of evils and one gets the kill while the others take all the gear. From a RP perspective this doesn't make alot of sense, evil's probably wouldn't be like "It's allright, I did all the work, you get all the spoils" I suppose you could have an option to "corpseshare" which allows others to take from your kills, but it would allow more RP around PKing than before. More reasons to hire a mercenary, and more reasons Battleragers couldn't full loot. Of course their are ways to destroy a corpse so only allow that person the rights to trophy, butcher, embalm, etc...

Create a room (in every town?) in which players of every guild could enter with the understanding that negotiations would be taking place. It would have a guardian (that wouldn't allow you to enter if you were bloody?) Now the only time a Elf meets a Duergar doesn't have to be hack n' slash, they might be able to convince the other to "repent" as I hear so often by some followers of certain gods, and earn EXP or bonus for that. Or maybe a Fire giant persuades a Storm giant to turn from his goodly ways, embrace the darkness, and take the bloodoath. Of course negotiations will turn bad, people will get killed, but at least there is a small opportunity to say a few things, or emote a few things, or do some really cool RP before you get pincered or slept.

On the same point. The Outlanders and the Tribunals have some really big issues with one another, how often do they get to explain their positions? The BattleRagers and the Scions are nearly night and day, do the ragers ever get to explain why they have come to hate magic, or the Scions to show their intelligence over the seeminly moronic barbarians? I'm not saying have a tea party, but with the exchange of words comes better understanding of characters, they can respect each other as foes, battle constantly, and enjoy it more I would think.

This is somewhat obscure but since the introduction of morale, perhaps the wearing of a recently desceased foes armor would lower your morale for a short time, or long time, depending on the relation. For example, a Fortress warrior wearing the gauntlets from a recently deceased Imperial or Scion wouldn't make him feel too good, they might smell, they may even feel like the armor or weapon help take the lives of many innocents and so on. On the flipside, an imperial who wears armor or weapons from an outlander may feel the power of the laws of nature, and dishearten his quest for imperial law and its domination.

Ok, can't forget about the Inn of the Eternal Star. To bring back the Inn's credibility and put it on the VIP's list I would suggest more Immortals visit it. Perhaps Kastellyn ventures to the Inn sometimes and relays stories of legends, or Khasolothas preaches the word of the empire. Most importantly, they would Command Respect, and would raise the bar on what is being said, and who visits there. So maybe those two don't want to have anything to do with it, then a Herald Immortal could do it, contests, prizes, stories, jesus if people don't think that is fun I'm going to play a different MuD

  

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Reply RE: I humbly submit these ideas for general gameplay & ..., Daevryn, 05-Jun-07 05:45 PM, #3
Reply RE: I humbly submit these ideas for general gameplay & ..., Splntrd, 08-Jun-07 01:38 AM, #4
     Reply RE: I humbly submit these ideas for general gameplay & ..., Daevryn, 08-Jun-07 02:28 AM, #5
          Reply Cool. Agreed. nt, Splntrd, 09-Jun-07 02:27 PM, #6
Reply RE: I humbly submit these ideas for general gameplay & ..., incognito, 17-May-07 03:31 AM, #1
     Reply Also, I've seen both Khasotholas and Kastellyn in the i..., elmeri_, 05-Jun-07 05:34 PM, #2

DaevrynTue 05-Jun-07 05:45 PM
Member since 13th Feb 2007
11117 posts
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#18050, "RE: I humbly submit these ideas for general gameplay & ..."
In response to Reply #0


          

>What I could come up with so far:
>
>Make descriptions AND roles mandatory.

I don't really see this helping.

Some people write a huge book-long role but you never get to see any of it in play.

Some people don't write a role, but their role comes through like crazy in their RP.

Role is a hell of a useful tool, but making it mandatory (note: I mean to say, mandatory for everyone -- I completely support a given immortal making it mandatory for their religion/empowerment, etc. doesn't get you much of anywhere because what's written may or may not correlate to the character in play. I think there's lots of good reasons and incentives to write one without taking that step.

>"Punish" or inform people who are breaking RP instead of
>rewarding the opposite making RP the standard and not some
>"Immteraction" worthy bonus for those who know what is smiled
>upon.

This happens. I don't see taking the carrot away making the stick work any better.

>Allow only the person who delt the killing blow to be able to
>take things from a corpse.

I don't see this ever happening. We've got corpseguard, and while I'm sure over the years it will see tweaks, that's about as far as we want to go.

>Create a room (in every town?) in which players of every guild
>could enter with the understanding that negotiations would be
>taking place. It would have a guardian (that wouldn't allow
>you to enter if you were bloody?) Now the only time a Elf
>meets a Duergar doesn't have to be hack n' slash, they might
>be able to convince the other to "repent" as I hear so often
>by some followers of certain gods, and earn EXP or bonus for
>that. Or maybe a Fire giant persuades a Storm giant to turn
>from his goodly ways, embrace the darkness, and take the
>bloodoath. Of course negotiations will turn bad, people will
>get killed, but at least there is a small opportunity to say a
>few things, or emote a few things, or do some really cool RP
>before you get pincered or slept.

Like the Inn?

Along similar lines, I'd say that's about as close as we want to get to a safe room, either.

>On the same point. The Outlanders and the Tribunals have some
>really big issues with one another, how often do they get to
>explain their positions? The BattleRagers and the Scions are
>nearly night and day, do the ragers ever get to explain why
>they have come to hate magic, or the Scions to show their
>intelligence over the seeminly moronic barbarians? I'm not
>saying have a tea party, but with the exchange of words comes
>better understanding of characters, they can respect each
>other as foes, battle constantly, and enjoy it more I would
>think.

Be a Herald and throw an event where something like this happens. Be a character of some other kind that stands between opposing factions. The tools to make some of these things happen are in player hands.

>This is somewhat obscure but since the introduction of morale,
>perhaps the wearing of a recently desceased foes armor would
>lower your morale for a short time, or long time, depending on
>the relation. For example, a Fortress warrior wearing the
>gauntlets from a recently deceased Imperial or Scion wouldn't
>make him feel too good, they might smell, they may even feel
>like the armor or weapon help take the lives of many innocents
>and so on. On the flipside, an imperial who wears armor or
>weapons from an outlander may feel the power of the laws of
>nature, and dishearten his quest for imperial law and its
>domination.

This doesn't make much sense to me.

  

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SplntrdFri 08-Jun-07 01:38 AM
Member since 08th Feb 2004
1096 posts
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#18057, "RE: I humbly submit these ideas for general gameplay & ..."
In response to Reply #3


          

>>This is somewhat obscure but since the introduction of
>morale,
>>perhaps the wearing of a recently desceased foes armor would
>>lower your morale for a short time, or long time, depending
>on
>>the relation. For example, a Fortress warrior wearing the
>>gauntlets from a recently deceased Imperial or Scion
>wouldn't
>>make him feel too good, they might smell, they may even feel
>>like the armor or weapon help take the lives of many
>innocents
>>and so on. On the flipside, an imperial who wears armor or
>>weapons from an outlander may feel the power of the laws of
>>nature, and dishearten his quest for imperial law and its
>>domination.
>
>This doesn't make much sense to me.
>

Can you elaborate?

I'm not sure I like the idea but it certainly makes sense to me. Sounds like what he wants is a small -morale timer on recently looted and worn gear.

Loot gauntlets, wear gauntlets, looted gauntlets give appropriate fancy echo and add -morale to your affects list for maybe 0-5 hours.

Makes more sense for goodies than baddies though, and I'm not sure what it'd accomplish other than be annoying. Flavor, I suppose.

Splntrd

  

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DaevrynFri 08-Jun-07 02:28 AM
Member since 13th Feb 2007
11117 posts
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#18058, "RE: I humbly submit these ideas for general gameplay & ..."
In response to Reply #4


          

>>>This is somewhat obscure but since the introduction of
>>morale,
>>>perhaps the wearing of a recently desceased foes armor
>would
>>>lower your morale for a short time, or long time, depending
>>on
>>>the relation. For example, a Fortress warrior wearing the
>>>gauntlets from a recently deceased Imperial or Scion
>>wouldn't
>>>make him feel too good, they might smell, they may even
>feel
>>>like the armor or weapon help take the lives of many
>>innocents
>>>and so on. On the flipside, an imperial who wears armor or
>>>weapons from an outlander may feel the power of the laws of
>>>nature, and dishearten his quest for imperial law and its
>>>domination.
>>
>>This doesn't make much sense to me.
>>
>
>Can you elaborate?

Sure:

1) I could see this applying to some characters, logically; I can't see it applying to all characters. It doesn't even necessarily come down to alignment/cabal/etc. A Baerinika Fortress paladin might see the belongings of someone they killed as inherently impure and depressing; a Daevryn Fortress paladin might take a much more pragmatic approach to the armor, as long as it isn't actively radiating evil.

2) I don't see how this makes for a better game. It doesn't even really discourage looting -- if the cube of force is depressing, it's still the cube of force and you still want it. I have no problem with adding frustrating or annoying things to the game, if I think it makes for a better game overall, e.g. having to eat is tedium to a degree, but then there's famish, and stealing food, and commerce advantages, and food that does cool things, and poisoners, etc. This idea doesn't feel like that kind of annoying that opens up lots of cool gameplay; it just feels like annoying to me.

  

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SplntrdSat 09-Jun-07 02:27 PM
Member since 08th Feb 2004
1096 posts
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#18066, "Cool. Agreed. nt"
In response to Reply #5


          

.

Splntrd

  

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incognitoThu 17-May-07 03:31 AM
Member since 04th Mar 2003
4495 posts
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#17836, "RE: I humbly submit these ideas for general gameplay & ..."
In response to Reply #0


          

>What I could come up with so far:
>
>Make descriptions AND roles mandatory.
>

Sometimes people like to let their initial role evolve. You are therefore forced to decide what comprises a "token" role, and not a proper role. Lots of chance for ill feeling.

>"Punish" or inform people who are breaking RP instead of
>rewarding the opposite making RP the standard and not some
>"Immteraction" worthy bonus for those who know what is smiled
>upon.
>

This already happens.

>Allow only the person who delt the killing blow to be able to
>take things from a corpse. I have seen groups of evils and
>one gets the kill while the others take all the gear. From a
>RP perspective this doesn't make alot of sense, evil's
>probably wouldn't be like "It's allright, I did all the work,
>you get all the spoils"

Umm, this makes perfect sense. Perfect. If the other evils take the gear, and the one that makes the kill doesn't like it, then the one that makes the kill should kill them (or something). If he's too weak to do so, or otherwise unable to act for some reasons, that's part of being evil and spending time with evils. Allies may screw you over.

Personally, people tend to hand over what I tell them to from my kills, because they can be reasonably confident that I'll kill them if they don't (or at least make life difficult). My evils have killed people in my own cabal before, more than once.

> I suppose you could have an option to
>"corpseshare" which allows others to take from your kills, but
>it would allow more RP around PKing than before. More reasons
>to hire a mercenary, and more reasons Battleragers couldn't
>full loot. Of course their are ways to destroy a corpse so
>only allow that person the rights to trophy, butcher, embalm,
>etc...
>
>Create a room (in every town?) in which players of every guild
>could enter with the understanding that negotiations would be
>taking place. It would have a guardian (that wouldn't allow
>you to enter if you were bloody?) Now the only time a Elf
>meets a Duergar doesn't have to be hack n' slash, they might
>be able to convince the other to "repent" as I hear so often
>by some followers of certain gods, and earn EXP or bonus for
>that. Or maybe a Fire giant persuades a Storm giant to turn
>from his goodly ways, embrace the darkness, and take the
>bloodoath. Of course negotiations will turn bad, people will
>get killed, but at least there is a small opportunity to say a
>few things, or emote a few things, or do some really cool RP
>before you get pincered or slept.
>

Except that people will use it to hide out when things look tough, until they see some allies. There's the inn which is close to what you describe, at lower level.

>On the same point. The Outlanders and the Tribunals have some
>really big issues with one another, how often do they get to
>explain their positions?

On another forum, players try to explain these things in real life, and many outlander focussed players still have problems with tribs, and vice versa.

Mainly the problem revolves around people not being willing to raid without big groups, which is largely down to outlanders liking to hide in large numbers and gank any solo char, or tribs calling guards and manacles which are extremely powerful (since having sequester added). Was easy to handle as a druid, but not so easy for many classes.

> The BattleRagers and the Scions are
>nearly night and day, do the ragers ever get to explain why
>they have come to hate magic, or the Scions to show their
>intelligence over the seeminly moronic barbarians?

Yep. Enemies can have conversations without having to be in the room together.

> I'm not
>saying have a tea party, but with the exchange of words comes
>better understanding of characters, they can respect each
>other as foes, battle constantly, and enjoy it more I would
>think.
>

I do enjoy it much more. Enemies are generally the most interesting things out there, imho.

>This is somewhat obscure but since the introduction of morale,
>perhaps the wearing of a recently desceased foes armor would
>lower your morale for a short time, or long time, depending on
>the relation. For example, a Fortress warrior wearing the
>gauntlets from a recently deceased Imperial or Scion wouldn't
>make him feel too good, they might smell, they may even feel
>like the armor or weapon help take the lives of many innocents
>and so on.

Alternatively, you might feel that they make a great trophy, and have increased morale. You are only seeing one possible feeling out of many.

> On the flipside, an imperial who wears armor or
>weapons from an outlander may feel the power of the laws of
>nature, and dishearten his quest for imperial law and its
>domination.
>
>Ok, can't forget about the Inn of the Eternal Star. To bring
>back the Inn's credibility and put it on the VIP's list

huh? VIPs list?

> I
>would suggest more Immortals visit it. Perhaps Kastellyn
>ventures to the Inn sometimes and relays stories of legends,
>or Khasolothas preaches the word of the empire. Most
>importantly, they would Command Respect, and would raise the
>bar on what is being said, and who visits there. So maybe
>those two don't want to have anything to do with it, then a
>Herald Immortal could do it, contests, prizes, stories, jesus
>if people don't think that is fun I'm going to play a
>different MuD

I think Heralds already do do these kind of things? Heralds aren't just about hanging out in the inn. I think they are about gathering knowledge and sharing it etc.

  

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elmeri_Tue 05-Jun-07 05:34 PM
Member since 13th Dec 2004
252 posts
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#18048, "Also, I've seen both Khasotholas and Kastellyn in the i..."
In response to Reply #1


          

And my characters rarely enter the inn unless there's bashing to do.

  

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