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incognitoThu 17-May-07 03:31 AM
Member since 04th Mar 2003
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#17836, "RE: I humbly submit these ideas for general gameplay & RP e..."


          

>What I could come up with so far:
>
>Make descriptions AND roles mandatory.
>

Sometimes people like to let their initial role evolve. You are therefore forced to decide what comprises a "token" role, and not a proper role. Lots of chance for ill feeling.

>"Punish" or inform people who are breaking RP instead of
>rewarding the opposite making RP the standard and not some
>"Immteraction" worthy bonus for those who know what is smiled
>upon.
>

This already happens.

>Allow only the person who delt the killing blow to be able to
>take things from a corpse. I have seen groups of evils and
>one gets the kill while the others take all the gear. From a
>RP perspective this doesn't make alot of sense, evil's
>probably wouldn't be like "It's allright, I did all the work,
>you get all the spoils"

Umm, this makes perfect sense. Perfect. If the other evils take the gear, and the one that makes the kill doesn't like it, then the one that makes the kill should kill them (or something). If he's too weak to do so, or otherwise unable to act for some reasons, that's part of being evil and spending time with evils. Allies may screw you over.

Personally, people tend to hand over what I tell them to from my kills, because they can be reasonably confident that I'll kill them if they don't (or at least make life difficult). My evils have killed people in my own cabal before, more than once.

> I suppose you could have an option to
>"corpseshare" which allows others to take from your kills, but
>it would allow more RP around PKing than before. More reasons
>to hire a mercenary, and more reasons Battleragers couldn't
>full loot. Of course their are ways to destroy a corpse so
>only allow that person the rights to trophy, butcher, embalm,
>etc...
>
>Create a room (in every town?) in which players of every guild
>could enter with the understanding that negotiations would be
>taking place. It would have a guardian (that wouldn't allow
>you to enter if you were bloody?) Now the only time a Elf
>meets a Duergar doesn't have to be hack n' slash, they might
>be able to convince the other to "repent" as I hear so often
>by some followers of certain gods, and earn EXP or bonus for
>that. Or maybe a Fire giant persuades a Storm giant to turn
>from his goodly ways, embrace the darkness, and take the
>bloodoath. Of course negotiations will turn bad, people will
>get killed, but at least there is a small opportunity to say a
>few things, or emote a few things, or do some really cool RP
>before you get pincered or slept.
>

Except that people will use it to hide out when things look tough, until they see some allies. There's the inn which is close to what you describe, at lower level.

>On the same point. The Outlanders and the Tribunals have some
>really big issues with one another, how often do they get to
>explain their positions?

On another forum, players try to explain these things in real life, and many outlander focussed players still have problems with tribs, and vice versa.

Mainly the problem revolves around people not being willing to raid without big groups, which is largely down to outlanders liking to hide in large numbers and gank any solo char, or tribs calling guards and manacles which are extremely powerful (since having sequester added). Was easy to handle as a druid, but not so easy for many classes.

> The BattleRagers and the Scions are
>nearly night and day, do the ragers ever get to explain why
>they have come to hate magic, or the Scions to show their
>intelligence over the seeminly moronic barbarians?

Yep. Enemies can have conversations without having to be in the room together.

> I'm not
>saying have a tea party, but with the exchange of words comes
>better understanding of characters, they can respect each
>other as foes, battle constantly, and enjoy it more I would
>think.
>

I do enjoy it much more. Enemies are generally the most interesting things out there, imho.

>This is somewhat obscure but since the introduction of morale,
>perhaps the wearing of a recently desceased foes armor would
>lower your morale for a short time, or long time, depending on
>the relation. For example, a Fortress warrior wearing the
>gauntlets from a recently deceased Imperial or Scion wouldn't
>make him feel too good, they might smell, they may even feel
>like the armor or weapon help take the lives of many innocents
>and so on.

Alternatively, you might feel that they make a great trophy, and have increased morale. You are only seeing one possible feeling out of many.

> On the flipside, an imperial who wears armor or
>weapons from an outlander may feel the power of the laws of
>nature, and dishearten his quest for imperial law and its
>domination.
>
>Ok, can't forget about the Inn of the Eternal Star. To bring
>back the Inn's credibility and put it on the VIP's list

huh? VIPs list?

> I
>would suggest more Immortals visit it. Perhaps Kastellyn
>ventures to the Inn sometimes and relays stories of legends,
>or Khasolothas preaches the word of the empire. Most
>importantly, they would Command Respect, and would raise the
>bar on what is being said, and who visits there. So maybe
>those two don't want to have anything to do with it, then a
>Herald Immortal could do it, contests, prizes, stories, jesus
>if people don't think that is fun I'm going to play a
>different MuD

I think Heralds already do do these kind of things? Heralds aren't just about hanging out in the inn. I think they are about gathering knowledge and sharing it etc.

  

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TopicI humbly submit these ideas for general gameplay & RP e... [View all] , agl, Thu 17-May-07 02:05 AM
Reply RE: I humbly submit these ideas for general gameplay & ..., Daevryn, 05-Jun-07 05:45 PM, #3
Reply RE: I humbly submit these ideas for general gameplay & ..., Splntrd, 08-Jun-07 01:38 AM, #4
     Reply RE: I humbly submit these ideas for general gameplay & ..., Daevryn, 08-Jun-07 02:28 AM, #5
          Reply Cool. Agreed. nt, Splntrd, 09-Jun-07 02:27 PM, #6
Reply RE: I humbly submit these ideas for general gameplay & ..., incognito, 17-May-07 03:31 AM #1
     Reply Also, I've seen both Khasotholas and Kastellyn in the i..., elmeri_, 05-Jun-07 05:34 PM, #2
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