DurNominator | Thu 01-Dec-05 03:17 AM |
Member since 08th Nov 2004
2018 posts
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#11086, "RE: Wanted to agree and disagree with Tac"
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>Harvest: 5 rounds of standing around unchamo'd for some food > it might be 3 rounds) thanks, but I think I'll just go buy >some berry pies. >+++Agree and Disagree+++ The lag didn't bother me as much as >the hidden time.
It makes sense to me that when you are hunting for prey you're vulnerable. It's also a great way of getting food. With harvest and skin combined, I found Outlanders handy for recovering from a full loot. You'll just skin your corpse and grab some food from the bush and start getting gear to wear.
>Ignite: This is great, except for the fact that it has a short >timer and is a crime.... So sure you can get an extra +20 hit >dam, so long as you use it every 8 hours and don't use it in a >protected area (so that you don't get flagged) > >+++Agree+++ At the very least make it last longer for mage >classes.
Ignite is a real pain in the ass for Tribunals once the fires have spread enough. The whole city will catch fire, so I think they'd agree you with the longer timer.
>Vandalize: This power is so stupid. You can get maybe one >potion, from an out of the way shop, and close it down for >long enough that you had better get a DAMN good use outta that >one potion you got. RP wise, it makes sense, game wise, it's >great... for me to poop on. > >+++Agree+++ If you keep the current format, perhaps change it >so that you can aim for a certain potion. Yippy! I grabbed >the detect evil potion again!
It's a nice power, though the bad part is that you can't grab anything while in form.
>4) Sequestor: Without outlanders having insect call, I don't >get how this power makes any sense. It doesn't take a genius >to make a trigger to manacle the wanted (as I'm sure at least >one spireling has) and after that, you get a short term no >transportation effect. Yay for tribunals getting kills they >have no business getting. > >+++Agree+++ I'd gladly take old school manacles over >sequestor.
I wouldn't. Old school manacles were a death sentence or forced retreat for a casting mage.
>5) Tribs don't have power outside the cities: Of course... >they don't lose any power with the scales gone either.... so >why ever leave? Eventually they have enough numbers to >garuntee any retreival will be successful, and so they just >sit there... in the city. I won't be fearing any Outlanders in >the wilds now that I've played one, but I'm pretty sure I'll >still avoid being wanted if I can... Parity?
You don't count losing manacles and the lesser powers as anything?
>6) No Healers: Tac got in trouble for bartering with town >healers to heal so he could retreive. That puts your list of >available healer mobs roughly equal with those of a Rager. >Have fun with that. > >+++Agree+++ I'd like to see outlanders who have a certain >special power be able to get aid from ancient hidden forest >creatures or something.
If it's retrieving from Spire you talk about, there's a healer mob in the weald.
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Wanted to agree and disagree with Tac
[View all] , Aiekooso, Wed 30-Nov-05 06:29 PM
The big deal with outlander powers,
elmeri_,
01-Dec-05 09:04 AM, #5
In summary,
Theerkla,
01-Dec-05 09:25 AM, #6
RE: Wanted to agree and disagree with Tac,
DurNominator,
01-Dec-05 03:17 AM #3
Some suggestions and more of me reinforcing my own opin...,
Tac,
01-Dec-05 12:38 AM, #2
Outlanders,
NNNick,
30-Nov-05 09:35 PM, #1
Disclaimer: I have not played outlanders,
elmeri_,
01-Dec-05 08:02 AM, #4
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