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DurNominatorThu 01-Dec-05 03:17 AM
Member since 08th Nov 2004
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#11086, "RE: Wanted to agree and disagree with Tac"


          

>Harvest: 5 rounds of standing around unchamo'd for some food
> it might be 3 rounds) thanks, but I think I'll just go buy
>some berry pies.
>+++Agree and Disagree+++ The lag didn't bother me as much as
>the hidden time.

It makes sense to me that when you are hunting for prey you're vulnerable. It's also a great way of getting food. With harvest and skin combined, I found Outlanders handy for recovering from a full loot. You'll just skin your corpse and grab some food from the bush and start getting gear to wear.

>Ignite: This is great, except for the fact that it has a short
>timer and is a crime.... So sure you can get an extra +20 hit
>dam, so long as you use it every 8 hours and don't use it in a
>protected area (so that you don't get flagged)
>
>+++Agree+++ At the very least make it last longer for mage
>classes.

Ignite is a real pain in the ass for Tribunals once the fires have spread enough. The whole city will catch fire, so I think they'd agree you with the longer timer.

>Vandalize: This power is so stupid. You can get maybe one
>potion, from an out of the way shop, and close it down for
>long enough that you had better get a DAMN good use outta that
>one potion you got. RP wise, it makes sense, game wise, it's
>great... for me to poop on.
>
>+++Agree+++ If you keep the current format, perhaps change it
>so that you can aim for a certain potion. Yippy! I grabbed
>the detect evil potion again!

It's a nice power, though the bad part is that you can't grab anything while in form.


>4) Sequestor: Without outlanders having insect call, I don't
>get how this power makes any sense. It doesn't take a genius
>to make a trigger to manacle the wanted (as I'm sure at least
>one spireling has) and after that, you get a short term no
>transportation effect. Yay for tribunals getting kills they
>have no business getting.
>
>+++Agree+++ I'd gladly take old school manacles over
>sequestor.

I wouldn't. Old school manacles were a death sentence or forced retreat for a casting mage.

>5) Tribs don't have power outside the cities: Of course...
>they don't lose any power with the scales gone either.... so
>why ever leave? Eventually they have enough numbers to
>garuntee any retreival will be successful, and so they just
>sit there... in the city. I won't be fearing any Outlanders in
>the wilds now that I've played one, but I'm pretty sure I'll
>still avoid being wanted if I can... Parity?

You don't count losing manacles and the lesser powers as anything?

>6) No Healers: Tac got in trouble for bartering with town
>healers to heal so he could retreive. That puts your list of
>available healer mobs roughly equal with those of a Rager.
>Have fun with that.
>
>+++Agree+++ I'd like to see outlanders who have a certain
>special power be able to get aid from ancient hidden forest
>creatures or something.

If it's retrieving from Spire you talk about, there's a healer mob in the weald.

  

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TopicWanted to agree and disagree with Tac [View all] , Aiekooso, Wed 30-Nov-05 06:29 PM
Reply The big deal with outlander powers, elmeri_, 01-Dec-05 09:04 AM, #5
Reply In summary, Theerkla, 01-Dec-05 09:25 AM, #6
Reply RE: Wanted to agree and disagree with Tac, DurNominator, 01-Dec-05 03:17 AM #3
Reply Some suggestions and more of me reinforcing my own opin..., Tac, 01-Dec-05 12:38 AM, #2
Reply Outlanders, NNNick, 30-Nov-05 09:35 PM, #1
     Reply Disclaimer: I have not played outlanders, elmeri_, 01-Dec-05 08:02 AM, #4
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