NNNick | Wed 30-Nov-05 09:35 PM |
Member since 04th Mar 2003
94 posts
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#11084, "Outlanders"
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I am bored at work so allow me to step in. Caveat: I only played one Outlander who was mage (svirf invoker Bliaha). So my view is somewhat limited.
>Deadfall: Can't do it while chamo'd >Harvest: 5 rounds of standing around unchamo'd for some food
I think it is just fine as is. Nobody forces you to use this power.
>Subvert: I can't imagine a situation where this isn't the
I found it great skill in theory and useless in practice. So I never really used it.
>Ignite: This is great, except for the fact that it has a short
I did not have this skill so I can not comment. Sounds like a small added bonus for warrior types.
>Windwalk: Ahh... the nicest power there is. Who needs flight
Disagree. It is very nice power as is. And you CAN use it in Spire.
>Vandalize: This power is so stupid. You can get maybe one
Never had vandalize. But I think it is more of RP perk rather then get_potions_for_free. From this perspective it looks just fine.
>Chameleon: Ahhh the Outlander uber power that evens out
Disagree. Chameleon is the best outlander power. It has it's limitations but no drawbacks.
>4) Sequestor: Without outlanders having insect call, I don't
Actually I never really cared about Sequestor. I could always just run away if things got dicey.
Manacles on other hand made raiding/re-raiding very troublesome. But not as bad as the old version of manacles.
> >5) Tribs don't have power outside the cities: Of course...
The way I view this, Tribunals have mostly RP incentive to retrieve. And in my humble opinion this needs to be changed. I am in favor of them actually LOOSING powers (guards, vigilance) when raided.
>6) No Healers: Tac got in trouble for bartering with town
Frankly I never actually needed healer. With changes to regeneration you can be back in business pretty fast. By the way there is a healer in Feanwyyn Weald.
> >7) Any raid up the Spire, and any spireling is one recall >potion, and one trib spire from being there to make your life >miserable. Outlanders? If they aren't already there, you'll >probably have your item before they get there. After all it >isn't like there are any recall points close by, and they're >going to have to run the rest of the way. >
This is the nature of cabal conflict. This is what makes cabals interesting.
> >9) Race/Class restrictions: I could go on about this for a >very long time, but suffice to say, you have zero access to >the four most deadly/powerful classes (necros, ap's, paladins, >conjies). Zero, or near zero access to detect hidden > thieves/assassins/duergar). And the race class combinations >you do allow are hamstrung by the other cabal restrictions. >What were you thinking?
Duergar maran, anyone? These restrictions are there for a reason.
>10) Stupid Outlander-friendly preps have stupid ass side >effects. Seriously... CALM GOT ME KILLED. Why is it there?
Eh... Don’t like them? Don’t use them!!!
>11) Wilderness time
Honestly it is not that bad. However Outlanders do not translate to wilderness lovers for me. Anti-civilization, yes. Sylvan - no. So I agree to disagree.
>+++Disagree+++ How else can you perfect chameleon?
This is joke, right?
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Wanted to agree and disagree with Tac
[View all] , Aiekooso, Wed 30-Nov-05 06:29 PM
The big deal with outlander powers,
elmeri_,
01-Dec-05 09:04 AM, #5
In summary,
Theerkla,
01-Dec-05 09:25 AM, #6
RE: Wanted to agree and disagree with Tac,
DurNominator,
01-Dec-05 03:17 AM, #3
Some suggestions and more of me reinforcing my own opin...,
Tac,
01-Dec-05 12:38 AM, #2
Outlanders,
NNNick,
30-Nov-05 09:35 PM #1
Disclaimer: I have not played outlanders,
elmeri_,
01-Dec-05 08:02 AM, #4
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