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NNNickWed 30-Nov-05 09:35 PM
Member since 04th Mar 2003
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#11084, "Outlanders"


          


I am bored at work so allow me to step in.
Caveat: I only played one Outlander who was mage (svirf invoker Bliaha).
So my view is somewhat limited.


>Deadfall: Can't do it while chamo'd
>Harvest: 5 rounds of standing around unchamo'd for some food

I think it is just fine as is. Nobody forces you to use this power.


>Subvert: I can't imagine a situation where this isn't the

I found it great skill in theory and useless in practice.
So I never really used it.



>Ignite: This is great, except for the fact that it has a short

I did not have this skill so I can not comment.
Sounds like a small added bonus for warrior types.


>Windwalk: Ahh... the nicest power there is. Who needs flight

Disagree. It is very nice power as is.
And you CAN use it in Spire.


>Vandalize: This power is so stupid. You can get maybe one

Never had vandalize.
But I think it is more of RP perk rather then get_potions_for_free.
From this perspective it looks just fine.


>Chameleon: Ahhh the Outlander uber power that evens out


Disagree. Chameleon is the best outlander power.
It has it's limitations but no drawbacks.


>4) Sequestor: Without outlanders having insect call, I don't


Actually I never really cared about Sequestor.
I could always just run away if things got dicey.

Manacles on other hand made raiding/re-raiding very troublesome.
But not as bad as the old version of manacles.


>
>5) Tribs don't have power outside the cities: Of course...


The way I view this, Tribunals have mostly RP incentive to retrieve.
And in my humble opinion this needs to be changed.
I am in favor of them actually LOOSING powers (guards, vigilance) when raided.


>6) No Healers: Tac got in trouble for bartering with town


Frankly I never actually needed healer.
With changes to regeneration you can be back in business pretty fast.
By the way there is a healer in Feanwyyn Weald.


>
>7) Any raid up the Spire, and any spireling is one recall
>potion, and one trib spire from being there to make your life
>miserable. Outlanders? If they aren't already there, you'll
>probably have your item before they get there. After all it
>isn't like there are any recall points close by, and they're
>going to have to run the rest of the way.
>


This is the nature of cabal conflict. This is what makes cabals interesting.


>
>9) Race/Class restrictions: I could go on about this for a
>very long time, but suffice to say, you have zero access to
>the four most deadly/powerful classes (necros, ap's, paladins,
>conjies). Zero, or near zero access to detect hidden
> thieves/assassins/duergar). And the race class combinations
>you do allow are hamstrung by the other cabal restrictions.
>What were you thinking?


Duergar maran, anyone?
These restrictions are there for a reason.



>10) Stupid Outlander-friendly preps have stupid ass side
>effects. Seriously... CALM GOT ME KILLED. Why is it there?

Eh... Don’t like them? Don’t use them!!!

>11) Wilderness time

Honestly it is not that bad.
However Outlanders do not translate to wilderness lovers for me.
Anti-civilization, yes. Sylvan - no.
So I agree to disagree.


>+++Disagree+++ How else can you perfect chameleon?

This is joke, right?

  

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TopicWanted to agree and disagree with Tac [View all] , Aiekooso, Wed 30-Nov-05 06:29 PM
Reply The big deal with outlander powers, elmeri_, 01-Dec-05 09:04 AM, #5
Reply In summary, Theerkla, 01-Dec-05 09:25 AM, #6
Reply RE: Wanted to agree and disagree with Tac, DurNominator, 01-Dec-05 03:17 AM, #3
Reply Some suggestions and more of me reinforcing my own opin..., Tac, 01-Dec-05 12:38 AM, #2
Reply Outlanders, NNNick, 30-Nov-05 09:35 PM #1
     Reply Disclaimer: I have not played outlanders, elmeri_, 01-Dec-05 08:02 AM, #4
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