Umiron | Fri 10-Nov-17 12:36 PM |
Member since 29th May 2017
1495 posts
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#69214, "RE: I know this is a big ask...."
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>But can we do with edge points what we did with thief points >and just display the values so we can make better informed >choices and cost/benefit analyses?
I just don't see this happening. There's a pretty solid consensus amongst the staff that this would be a huge headache we don't need.
>There seems to be a small return to hiding info with the new >administration (see lack of code changes and announcements >board use), which is disappointing for me, but on the whole I >am very hopeful about the direction I see and the new stuff >that is going in, even if it isn't announced necessarily in >the way I would prefer.
This just isn't the case. As has been the case for as long as I've been around at the very least, every change that impacts gameplay is announced. I'm sure we've missed a thing or two over the years, but basically what you see is what you get. We simply don't have people hacking on the codebase like we used to.
So for anyone who is glad/upset that xyz skill was shadow nerfed/improved recently, you're making things up.
>Random add-on: Have you considered making edge costs dynamic, >in that the more people with edge X the more edge X costs, and >vice-versa?
Not automatically, but we (as of somewhat recently) log this stuff and it will be factored into future decisions with regard to individual edge power/cost changes.
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Santa Umiron/Scarabaeus
[View all] , Kstatida, Tue 31-Oct-17 10:02 AM
We'll see what happens. (nt),
Umiron,
01-Nov-17 12:01 PM, #7
You're the best!,
Kstatida,
03-Nov-17 02:32 AM, #9
You're easily pleased,
Bemused,
10-Nov-17 01:40 AM, #21
If you remove edges,
Jhyrbian,
10-Nov-17 02:04 AM, #22
"Net loss",
Twist,
10-Nov-17 09:17 AM, #23
I know this is a big ask....,
Tac,
10-Nov-17 09:45 AM, #24
RE: I know this is a big ask....,
Umiron,
10-Nov-17 12:36 PM #26
RE: I know this is a big ask....,
Tac,
10-Nov-17 08:13 PM, #32
Since you are the game designer,
Beront (Anonymous),
10-Nov-17 12:16 PM, #25
They can't,
Kstatida,
10-Nov-17 03:11 PM, #28
Not sure I'm understanding, but I think I am...,
Twist,
10-Nov-17 04:47 PM, #31
Still,
Kstatida,
10-Nov-17 03:09 PM, #27
Hey, I read that you brought back various sources of ed...,
Sarien,
03-Nov-17 08:00 AM, #10
RE: Hey, I read that you brought back various sources o...,
Umiron,
03-Nov-17 09:24 AM, #11
I didn't see tattoo in that list.,
KoeKhaos,
03-Nov-17 01:40 PM, #12
The helpfile is correct. (nt),
Umiron,
03-Nov-17 01:52 PM, #13
RE: The helpfile is correct. (nt),
CuriousHero (Anonymous),
04-Nov-17 10:50 AM, #16
Retroactiveness,
Umiron,
04-Nov-17 10:52 AM, #17
RE: Retroactiveness,
Another curious hero. (Anonymous),
10-Nov-17 04:18 PM, #29
RE: Retroactiveness,
Another curious hero. (Anonymous),
10-Nov-17 04:19 PM, #30
This is quite forgiving,
Kstatida,
03-Nov-17 02:57 PM, #14
I think it's saying you don't get the EPs until you hit...,
Relio,
04-Nov-17 09:50 AM, #15
Some clarification...please,
Tac,
09-Nov-17 10:55 AM, #18
Same for the 1st tier,
Kstatida,
09-Nov-17 12:22 PM, #19
Yes, I'm curious also....,
mage,
09-Nov-17 10:29 PM, #20
The amout of edge points is now perfectly balanced. The...,
Shapa,
31-Oct-17 12:02 PM, #1
Lets compare,
Beront (Anonymous),
31-Oct-17 12:40 PM, #2
RE: Lets compare,
Shapa,
31-Oct-17 01:39 PM, #3
You didn't answer on my question,
Beront (Anonymous),
31-Oct-17 02:23 PM, #4
One edge to rule them all...,
Murphy,
31-Oct-17 11:51 PM, #6
Good luck finding that many edges.,
Seriphax,
02-Nov-17 10:42 AM, #8
See? The 2nd most hated player supports the change,
Kstatida,
31-Oct-17 03:05 PM, #5
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