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KstatidaTue 31-Oct-17 10:02 AM
Member since 12th Feb 2015
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#69152, "Santa Umiron/Scarabaeus"


          

Come on, guys, bring OBS/EXP edges back again. Let's agree that the social experiment has failed and rollback, making for a fine Christmas present to the playerbase.

  

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Reply We'll see what happens. (nt), Umiron, 01-Nov-17 12:01 PM, #7
Reply You're the best!, Kstatida, 03-Nov-17 02:32 AM, #9
Reply You're easily pleased, Bemused, 10-Nov-17 01:40 AM, #21
     Reply If you remove edges, Jhyrbian, 10-Nov-17 02:04 AM, #22
     Reply "Net loss", Twist, 10-Nov-17 09:17 AM, #23
     Reply I know this is a big ask...., Tac, 10-Nov-17 09:45 AM, #24
     Reply RE: I know this is a big ask...., Umiron, 10-Nov-17 12:36 PM, #26
          Reply RE: I know this is a big ask...., Tac, 10-Nov-17 08:13 PM, #32
     Reply Since you are the game designer, Beront (Anonymous), 10-Nov-17 12:16 PM, #25
          Reply They can't, Kstatida, 10-Nov-17 03:11 PM, #28
          Reply Not sure I'm understanding, but I think I am..., Twist, 10-Nov-17 04:47 PM, #31
     Reply Still, Kstatida, 10-Nov-17 03:09 PM, #27
Reply Hey, I read that you brought back various sources of ed..., Sarien, 03-Nov-17 08:00 AM, #10
     Reply RE: Hey, I read that you brought back various sources o..., Umiron, 03-Nov-17 09:24 AM, #11
          Reply I didn't see tattoo in that list., KoeKhaos, 03-Nov-17 01:40 PM, #12
          Reply The helpfile is correct. (nt), Umiron, 03-Nov-17 01:52 PM, #13
               Reply RE: The helpfile is correct. (nt), CuriousHero (Anonymous), 04-Nov-17 10:50 AM, #16
                    Reply Retroactiveness, Umiron, 04-Nov-17 10:52 AM, #17
                         Reply RE: Retroactiveness, Another curious hero. (Anonymous), 10-Nov-17 04:18 PM, #29
                              Reply RE: Retroactiveness, Another curious hero. (Anonymous), 10-Nov-17 04:19 PM, #30
          Reply This is quite forgiving, Kstatida, 03-Nov-17 02:57 PM, #14
          Reply I think it's saying you don't get the EPs until you hit..., Relio, 04-Nov-17 09:50 AM, #15
          Reply Some clarification...please, Tac, 09-Nov-17 10:55 AM, #18
               Reply Same for the 1st tier, Kstatida, 09-Nov-17 12:22 PM, #19
               Reply Yes, I'm curious also...., mage, 09-Nov-17 10:29 PM, #20
Reply The amout of edge points is now perfectly balanced. The..., Shapa, 31-Oct-17 12:02 PM, #1
     Reply Lets compare, Beront (Anonymous), 31-Oct-17 12:40 PM, #2
     Reply RE: Lets compare, Shapa, 31-Oct-17 01:39 PM, #3
          Reply You didn't answer on my question, Beront (Anonymous), 31-Oct-17 02:23 PM, #4
               Reply One edge to rule them all..., Murphy, 31-Oct-17 11:51 PM, #6
                    Reply Good luck finding that many edges., Seriphax, 02-Nov-17 10:42 AM, #8
     Reply See? The 2nd most hated player supports the change, Kstatida, 31-Oct-17 03:05 PM, #5

UmironWed 01-Nov-17 12:01 PM
Member since 29th May 2017
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#69159, "We'll see what happens. (nt)"
In response to Reply #0


          

ads

  

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KstatidaFri 03-Nov-17 02:32 AM
Member since 12th Feb 2015
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#69165, "You're the best!"
In response to Reply #7


          

I like the new system much more than the old one!

  

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BemusedFri 10-Nov-17 01:40 AM
Member since 15th Oct 2013
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#69208, "You're easily pleased"
In response to Reply #9
Edited on Fri 10-Nov-17 01:40 AM

          

Commerce XP:
Previously - Every 1k up to 21k
Now - 7.5k, 15k (L30+), and 30k (L51)

Exploration XP:
Originally - Every 1k up to 30k? Plus a bonus for hitting
a target before level 30.
Now - 5k, 10k (L30+), 15k (L51), and 30k (L51)

Observation XP:
Originally - Every 1.5k up to 35k? Plus a bonus for hitting
a target before level 30.
Now - 5k, 10k (L30+), and 15k (L51).

Loss of tattoo and title edge points. Massive nerf to obtaining the retrieval targets.

I'm no Euclid but I'm pretty sure I can smell a massive net loss.

OH but we got Obs/Exp back (yah!) /s

Put edge points out of their misery once and for all.

  

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JhyrbianFri 10-Nov-17 02:04 AM
Member since 04th Mar 2003
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#69209, "If you remove edges"
In response to Reply #21


          

Then you have to fix all the skills that edges artificially broke, just to create edges to fix them.

Fix those skills, remove those crappy edges completely and let people pick the good ones as RC rewards or even acceptably as mature/old age rewards for having a long lived chars. That'd be my Santa request.

  

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TwistFri 10-Nov-17 09:17 AM
Member since 23rd Sep 2006
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#69210, ""Net loss""
In response to Reply #21


          

Part of the goal with this change is to make it so a character can end up with more edges now than they could previously. So we'll be keeping an eye on that.

We did some number crunching and I felt satisfied (for now) that there will be a net gain in number of edges a character can/will have.

If, after some time with this system, there truly is a net loss (for many/most characters) we will revisit the amounts awarded at each tier.

  

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TacFri 10-Nov-17 09:45 AM
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#69212, "I know this is a big ask...."
In response to Reply #23


          

But can we do with edge points what we did with thief points and just display the values so we can make better informed choices and cost/benefit analyses?

There seems to be a small return to hiding info with the new administration (see lack of code changes and announcements board use), which is disappointing for me, but on the whole I am very hopeful about the direction I see and the new stuff that is going in, even if it isn't announced necessarily in the way I would prefer.

Random add-on: Have you considered making edge costs dynamic, in that the more people with edge X the more edge X costs, and vice-versa?

  

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UmironFri 10-Nov-17 12:36 PM
Member since 29th May 2017
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#69214, "RE: I know this is a big ask...."
In response to Reply #24


          

>But can we do with edge points what we did with thief points
>and just display the values so we can make better informed
>choices and cost/benefit analyses?

I just don't see this happening. There's a pretty solid consensus amongst the staff that this would be a huge headache we don't need.

>There seems to be a small return to hiding info with the new
>administration (see lack of code changes and announcements
>board use), which is disappointing for me, but on the whole I
>am very hopeful about the direction I see and the new stuff
>that is going in, even if it isn't announced necessarily in
>the way I would prefer.

This just isn't the case. As has been the case for as long as I've been around at the very least, every change that impacts gameplay is announced. I'm sure we've missed a thing or two over the years, but basically what you see is what you get. We simply don't have people hacking on the codebase like we used to.

So for anyone who is glad/upset that xyz skill was shadow nerfed/improved recently, you're making things up.

>Random add-on: Have you considered making edge costs dynamic,
>in that the more people with edge X the more edge X costs, and
>vice-versa?

Not automatically, but we (as of somewhat recently) log this stuff and it will be factored into future decisions with regard to individual edge power/cost changes.

  

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TacFri 10-Nov-17 08:13 PM
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#69224, "RE: I know this is a big ask...."
In response to Reply #26


          

I disagree with you about the headache stuff, but I'm content that I'm not going to change the feeling behind that choice.


The lack of changes is probably what I'm noticing more than anything. And maybe missing area as announcements but I don't recall if that was ever announced that way now that I think about it.

For what it is worth... I didn't believe anything was being shadow nerfed or whatever.

I'm glad you are logging it and taking that into consideration. Thank you for that and all the other work you guys put into the game.

  

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Beront (Anonymous)Fri 10-Nov-17 12:16 PM
Charter member
#69213, "Since you are the game designer"
In response to Reply #23


          

I've pointed at that problem before.

Can you add the edge to all classes like Buki to assassins?

It will be a great impact for char customization that we all love.

Like you can take only one edge from 4/5/6/7/8.

  

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KstatidaFri 10-Nov-17 03:11 PM
Member since 12th Feb 2015
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#69216, "They can't"
In response to Reply #25


          

The staff still is very short of coding time, which is way too obvious. Even with Umi back.

  

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TwistFri 10-Nov-17 04:47 PM
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#69222, "Not sure I'm understanding, but I think I am..."
In response to Reply #25


          

If you're asking if we can make some edges mutually exclusive (ala the Buki edges), you may actually see some of that. One of the things we're hoping to do is evaluate edges that are widely taken (especialy class-specific ones) and if there are ones that seem too powerful, rather than just "making them cost more", maybe making it so if you take powerful edge X, you can't also take powerful edge Y.

So...yes? If I understood you correctly.

  

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KstatidaFri 10-Nov-17 03:09 PM
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#69215, "Still"
In response to Reply #21


          

It incentivises longevity much more than the old system, and it tilts towards mechanical gains vs immexp begging. Which definitely nice.

  

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SarienFri 03-Nov-17 08:00 AM
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#69166, "Hey, I read that you brought back various sources of ed..."
In response to Reply #7


          

I read Kstat's post on QHCF. I haven't played in a good while, and am going to give it a go with these changes.

One question, with the lvl 30 requirement for obs/explore if you've accrued the needed obs/explore points (some need to be obtained prior to lvl 30) are they "counted" when you hit lvl 30?

  

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UmironFri 03-Nov-17 09:24 AM
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#69167, "RE: Hey, I read that you brought back various sources o..."
In response to Reply #10


          

>One question, with the lvl 30 requirement for obs/explore if
>you've accrued the needed obs/explore points (some need to be
>obtained prior to lvl 30) are they "counted" when you hit lvl
>30?

For example, if you hit 10k exploration XP at level 29 and then advance to 30 you won't instantly get your edge points, but you will as soon as you receive any subsequent exploration XP. It's not perfect, but coding it the other way would've been hacky and I just didn't care that much.

This applies to all the experience categories.

  

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KoeKhaosFri 03-Nov-17 01:40 PM
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#69168, "I didn't see tattoo in that list."
In response to Reply #11


          

Do they not add edge points anymore or just an oversight?

  

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UmironFri 03-Nov-17 01:52 PM
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#69169, "The helpfile is correct. (nt)"
In response to Reply #12


          

asd

  

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CuriousHero (Anonymous)Sat 04-Nov-17 10:50 AM
Charter member
#69173, "RE: The helpfile is correct. (nt)"
In response to Reply #13


          

With the retroactive statement regarding the edge point change, does that mean that an established character will not benefit from previous experienced gain, or will they get the edge points released, from previous benchmarks, once they hit the next benchmark from the already gathered benchmarks? Or is it possibly like the example you gave about level 29-30 which requires an amount gathered once they hit the level 30 mark and get more experience in the fields?

  

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UmironSat 04-Nov-17 10:52 AM
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#69174, "Retroactiveness"
In response to Reply #16


          

I've updated the MOTD to hopefully be more clear.

All of the experience changes should be retroactive.

Things like cabal leadership aren't. If you became a leader a week ago you're out of luck.

  

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Another curious hero. (Anonymous)Fri 10-Nov-17 04:18 PM
Charter member
#69218, "RE: Retroactiveness"
In response to Reply #17


          



Is there a chance you can elaborate on how refractiveness works if you get a spare minute? I'm really struggling to wrap my brain around it, I've past most of the brackets and any new explore/obs points haven't had any affect on anything. Thanks in advance

  

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Another curious hero. (Anonymous)Fri 10-Nov-17 04:19 PM
Charter member
#69219, "RE: Retroactiveness"
In response to Reply #29


          


Heh, sorry... Autocorrect! Body of the message was meant to say retroactiveness too, which I guess is a new word...

  

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KstatidaFri 03-Nov-17 02:57 PM
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#69170, "This is quite forgiving"
In response to Reply #11


          

I read it as you lost the EPs if you hit the benchmark too early. Nice.

  

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RelioSat 04-Nov-17 09:50 AM
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#69172, "I think it's saying you don't get the EPs until you hit..."
In response to Reply #14


          

tt

  

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TacThu 09-Nov-17 10:55 AM
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#69200, "Some clarification...please"
In response to Reply #11


          

Can you only get the edge points if you hit those levels before hitting level 30, or at they just awarded at 30 (or after) if you have them?

  

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KstatidaThu 09-Nov-17 12:22 PM
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#69202, "Same for the 1st tier"
In response to Reply #18


          

Is it only awarded if it's hit before 30, or can I get all tiers on 51?

  

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mageThu 09-Nov-17 10:29 PM
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#69206, "Yes, I'm curious also...."
In response to Reply #18


          

When a tier is L30+, such as Exploration 10k (L30+), does that mean I need the 10k Exploration BEFORE I reach 30, or that I have from level 30 until level 50 to reach 10K Exploration XP?

  

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ShapaTue 31-Oct-17 12:02 PM
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#69153, "The amout of edge points is now perfectly balanced. The..."
In response to Reply #0


          

I don't want to see a characters with all possible edges again.

  

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Beront (Anonymous)Tue 31-Oct-17 12:40 PM
Charter member
#69154, "Lets compare"
In response to Reply #1


          

Assassin with the one edge

and the warrior with the one edge.

What don't you want to see? Do you understand that the system is broken?

Its the russian chat now.

  

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ShapaTue 31-Oct-17 01:39 PM
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#69155, "RE: Lets compare"
In response to Reply #2


          

First of all it's not one edge.
Hero - 1 average edge, 21k commerce exp - 2 average edges, 10 retrievals - a bit less than average edge, 1 400 role exp - average edge, leadership - average edge, tattoo - a bit more than average edge, lastname - few edge points.

Warriors get few very useful edges as well as assassins. But there are much more good assassin edges than just few good edges for warriors.

So in the current system everything is alright.

But if we add few more edges for everybody because of obs/exploration exp then an assassins get much better edges than a warriors because of it's quality.

P.S. Overall i don't agree why some classes got much more love with the quality of edges than others. The system became less balanced than before. For example why do assassins need edges to improve martial trance or throw or vanish?!

  

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Beront (Anonymous)Tue 31-Oct-17 02:22 PM
Charter member
#69156, "You didn't answer on my question"
In response to Reply #3
Edited on Tue 31-Oct-17 02:23 PM

          

One assassin with the one edge or one warrior with the one edge

  

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MurphyTue 31-Oct-17 11:51 PM
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#69158, "One edge to rule them all..."
In response to Reply #4


          

One edge to find them,
One edge to bring them all
And in the darkness bind them.

  

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SeriphaxThu 02-Nov-17 10:42 AM
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#69162, "Good luck finding that many edges."
In response to Reply #6


          

I jest, everyone but me can still manage a handful.

  

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KstatidaTue 31-Oct-17 03:05 PM
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#69157, "See? The 2nd most hated player supports the change"
In response to Reply #1


          

which totally means it should be rolled back.

  

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