|
Your role is: Added Sun Jun 23 15:55:29 2002 at level 1: Jhalintar V'ley was born within the small village east of Tar Valon along the Daghain Road. His parents, both simple farmers, led a life of trade, selling their turnips and carrots to travellers within the city. They would sit at their dinner table and sing glorious songs of the harvest and entertain at the local inn. This was their life for many years, though when the weather began to change, so did the attitudes of the city. Jhalintar recalls walking with his parents, day in and day out to petition the Aes Sedai to aid, though they would constantly denied them. It was not long after, that his family became slowly affected by the lack of food. Too weak to do as much work as normal, Jhalintar did more than his share to compensate for his parents, as well began singing for copper at some of the more upscale taverns within Tar Valon. Able to barely scrape by, Jhalintar focused on the Aes Sedai, demanding that they do whatever they could. It was in these short weeks that a very strong sense of hatred grew. Looking down at him as though weak, he realized that, while they had power, they were nothing without heart. He saw their use of such power as both greed stricken, as well as due to weakness of soul. Turning his back on what he viewed as diseased of the spirit, he set out for the dwarven city of Akan, to petition them for aid.
Upon reaching the dwarves, they seemed quite apprehensive about aiding a human whom they had never met, and as well had little appetite for his promise of turnips and carrots. Finally, one evening while drinking in one of their taverns, he tested his voice for them and to his surprise, found them quite pleased. Rushing him the next morning after a nice meal and warm bed, they led him to the king who refused to meet with any who had not undergone the test of strength. Uncertain as to what it was, he agreed reluctantly and was taken under guard to a Tunnel of Spikes within the fortress of Mortorn. There he was to spar with one of their berserkers, proving his strength. Locking the tunnel, he stood in front of the dwarf, clad in armor and holding an axe, and began to panic. Noticing the fear, the dwarf dropped the axe and charged. The fight seemed vaguely one sided, though the constant work on the farm had helped his constitution. Using what he had picked up in various bar fights, he flailed his arms wildly at the dwarf. Eventually, though, his body seemed to give, as the dwarf, used to the terrain, used the spikes to tear into Jhalintar's leg. Dropping to the floor, the dwarf then kicked to his ribs, cracking where his boot struck. Face torn in part agony, part anger at his inability to aid his parents, Jhalintar struggled to stand, as the dwarf, slightly bloody, took an odd step backwards. Nodding, the tunnel door opened quickly and a priest of the HammerSong stepped in and mended his wounds. Given another day to rest, Jhalintar worried about his parents, but was eventually led before the king. Having proven not his physical strength, but the strength of his will, was what gained his audience. Relaying the story of his parents, the farm, and Aes Sedai, the king and a guard or two all muttered to themselves. Speaking of their banning of the use of magic within their society, the dwarves told him of the treachery that they, too, had experienced. Granting him his request, the king sent two large saddle bags full of food with Jhalintar, as well as a pack mule to carry them, and a guard to escort. Making haste, he quickly left the city in hopes of reaching his parents in time, and he did, to a fault. He was able to reach them, sadly, long enough to say goodbye. Too weak to even swallow, they lasted only hours. Howling in rage, the dwarf calmed him down and they sat, silently for an hour before burrying them. Singing a final song, Jhalintar wept what he vowed would be the last tear. Knowing that his heart told true, Jhalintar vowed to bring the Aes Sedai, as well any who are tainted by the touch of magic to Justice when he could. Before leaving, the dwarven escort pulled him aside. "I'm sorry, lad.. Yer stout and I'd be missin' my kin, too. Travel to Galadon and train in th' Academy, when yer thinkin' yer ready, seek out th' ones who call themselves th' BattleRagers.. I'm thinkin' they could use yer with a voice and heart bein' as strong as yers." And with that, he left. Jhalintar gathered what little he felt he needed, and started a new life.
Added Mon Jun 24 16:40:58 2002 at level 15: After training hard within the Academy and learning a few new songs, Jhalintar set out to learn more of the village. Travelling back to Mortorn, he frequented the tavern he once sang in and heard tales of old battles and songs of war. It was here, that he realized what he sought. Aside from crumbling the white tower, he sought to lift the spirits of the Battleragers. To be their drummer of war and walk with them on the field of battle, singing songs of old and aiding them as best he could.
Added Mon Jun 24 18:08:02 2002 at level 15: Character's Note: Jhalintar was quite young when he first visited the dwarves, and knew only his simple village songs. The more time he spent with them, though, at his rather impressionable age, he picked up quite a bit of their dialect, as well as learning many of their war songs. Oddly enough, it is only apparent on how greatly they affected him when he is drinking heavily.
Jhalintar also learned to distrust all duergar, though he does not have the deep-rooted hatred that most dwarves have.
The wound that Jhalintar suffered to his leg during the test of strength never fullly healed, though he bears it with pride, and is often found grinning at himself, noticing the limp.
Added Thu Jun 27 18:12:19 2002 at level 19: Singing for the patrons in an inn he frequents in Mortorn, Jhalintar was stopped by the innkeeper there, having heard tales of his heart and will. In agreement about the taint of magi, the innkeeper suggested Jhalintar visit the blacksmith of Balator, a faithful follower of Lord Nimbus, as well as one who keeps an eye on potential villagers. Proceeding there with haste, he stepped into a conversation with the blacksmith and Thrym, and after speaking for some time with them, proved his worth. Removing his fur tunic, Thrym sent it with Jhalintar as an item of approval to the massive giant who guards over the gates to the village, where the giant granted him entrance. Choosing his role as a scout for the village, Jhalintar looks forward to providing useful information for his brothers and sisters, as well as providing songs of victory after his information is utilized.
Added Wed Jul 10 19:11:43 2002 at level 45: Gaining experience and know-how within his guild, Jhalintar has been taught many songs since his first joining the village, though upon his entrance, he was forbidden to learn the songs of fire and ice, wild west wind, and the frightful fiend, though he has never truly found out why. Dedicating himself to doing as the village needed him, he fought many foes, and eventually, the Commander that first spoke with him, Lord Shamus, took his life. Furious, Jhalintar learned with renewed vigor, hoping to aid those more experienced in the war at the front line, and the Gods of Battle eventually granted him use of the song that brings fire and ice. Eventually, the Rites of War took place, and after much debate, Jhalintar decided to take part, though looking back, feels his performance was less than his best. Huraz, an arial of the assassin's guild, was picked to lead the village, and while Jhalintar is unsure his feelings towards him, he trusts in the gods of Battle and will follow the war where it goes.
Very recently, having grown much, Jhalintar decided to scout the infamous White Tower of Tar Valon, learning what weaknesses it had, learning where strikes could take place, as well as viewing a means for escape, should one become necessary. He is unsure entirely what he will do, but perhaps seeking allies to aid him against them is not the worst idea...
|