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nepentheSat 10-Dec-05 12:50 AM
Member since 04th Mar 2003
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#829, "Anti-Gang Code Empowered!"


          

Coming along next reboot or so, the anti-gang code will have a similar effect upon area skills/spells/powers/communes. Your allies can provide cover and generally get in the way of you being able to clock someone with a tsunami or what have you.

Are area effects now useless for ganging? No, but they're in the same boat as directed effects.

Are area effects now useless for group vs. group battles? This would be my biggest question if I read this announcement, and again the answer is no. It will work something like this: Let's say you are a conjurer and your four groupmates are fighting an enemy group of five and you're all focusing on the same one guy out of the enemy group. If you cast flash, four of your enemies are affected as normal. The fifth dude you're all wailing on, however, has a good chance to be safe from the spell because he has the cover of five characters wailing on him. Area effects are thus slightly diminished for group vs. group action, but they're still the best game in town for these situations by a wide margin.

  

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HOT Topicnew anti-ganging code [View all] , Sebeok, Thu 22-Sep-05 08:02 PM
Reply I like!, Xaannix, 03-Sep-07 03:31 PM, #38
Reply Ahem, Xaannix, 06-Sep-07 04:31 PM, #39
Reply Well-pleased. Thank you to all who made it possible ~, Abernyte, 09-Apr-07 07:12 PM, #37
Reply RE: new anti-ganging code, valrow22, 07-Apr-07 02:19 PM, #35
Reply A few thoughts for you, Terwin05, 08-Apr-07 01:07 PM, #36
Reply Anti-Gang Code Empowered!, nepenthe, 10-Dec-05 12:50 AM #30
Reply Orcs, Wilhath, 10-Dec-05 03:24 PM, #31
Reply I have a plan! (n/t), nepenthe, 10-Dec-05 03:24 PM, #32
Reply Moooore Anti-gang Empowerment!, Daevryn, 03-Apr-07 02:01 AM, #33
     Reply RE: Moooore Anti-gang Empowerment!, Marcus_, 03-Apr-07 02:50 AM, #34
Reply Thanks Sebeok, I think a comeback is in the works now. ..., Minyar, 15-Nov-05 12:15 AM, #29
Reply Very nice Seb, Good work., Oddjob, 19-Oct-05 07:09 PM, #27
Reply I <3 U. 'Nuff said nt, shamanman, 24-Sep-05 10:14 AM, #25
Reply Nice job Sebeok. Appreciate your work in this. n/t, Lightmage, 24-Sep-05 09:10 AM, #23
Reply Do people really do that?, (NOT Pro), 23-Sep-05 03:16 PM, #17
Reply Sadly, yes., Sebeok, 23-Sep-05 03:19 PM, #21
Reply Without any specifics...an idea, Odrirg, 23-Sep-05 10:24 AM, #11
Reply RE: Without any specifics...an idea, Sebeok, 23-Sep-05 10:26 AM, #12
Reply RE: Without any specifics...an idea, Rastorenn (Anonymous), 23-Sep-05 10:29 AM, #13
Reply RE: Without any specifics...an idea, Aarn, 23-Sep-05 01:37 PM, #16
Reply Speaking from experience with Dorn lately, jasmin, 23-Sep-05 03:16 PM, #20
Reply Sounds quite promising., appelsien, 23-Sep-05 10:22 AM, #9
Reply Fan-bloody-tastic! Three cheers for Sebeok! ~, Abernyte, 23-Sep-05 09:46 AM, #5
Reply Why don't you attack the root of the problem instead of..., laxman, 23-Sep-05 09:46 AM, #4
Reply RE: Why don't you attack the root of the problem instea..., Sebeok, 23-Sep-05 10:10 AM, #6
Reply If gangs get worse add "battle-chaos" code, Theerkla, 23-Sep-05 10:22 AM, #8
Reply I like that a lot., (NOT Pro), 23-Sep-05 03:16 PM, #19
Reply your missing the point, laxman, 23-Sep-05 12:39 PM, #14
     Reply I understood the point., Sebeok, 23-Sep-05 12:41 PM, #15
     Reply Why must people die? Seriously?, (NOT Pro), 23-Sep-05 03:16 PM, #18
     Reply RE: your missing the point, Eskelian, 23-Sep-05 07:29 PM, #22
Reply RE: Why don't you attack the root of the problem instea..., Evil Genius (Anonymous), 23-Sep-05 10:22 AM, #7
Reply I believe his argument is, incognito, 24-Sep-05 09:10 AM, #24
Reply RE: Why don't you attack the root of the problem instea..., Rastorenn (Anonymous), 23-Sep-05 10:24 AM, #10
Reply I think that, Xaannix, 19-Oct-05 07:21 PM, #26
     Reply That already happens., Sebeok, 19-Oct-05 07:43 PM, #28
Reply RE: new anti-ganging code, Evil Genius (Anonymous), 23-Sep-05 06:57 AM, #3
Reply Good idea, Nivek1, 22-Sep-05 09:47 PM, #2
Reply RE: new anti-ganging code, Larcat, 22-Sep-05 09:10 PM, #1
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