Subject: "RE: new anti-ganging code" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Announcements Topic #744
Show all folders

valrow22Wed 04-Apr-07 03:38 AM
Member since 25th Dec 2005
18 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#1186, "RE: new anti-ganging code"


          

Okay, so the anti-ganging code seems alright, but, and no offense, I have yet to see anything work all that well anyhow. Raviri, for example, was ganked a ton, and huge ganks, and I didn't see hardly any battle chaos or anything. Nevermind the fact that he even had ehren soul. I'm more concerned about how the things will actually play out than the concepts behind them. That being said, I don't really understand gang mentality, personally. Another issue I'd like to address is I just found out recently how the gank-o-meter works. I noticed that you said you were basing some changes on the gank-o-meter which do not seem relavent: If a group of 3 takes out another group of 3, that isn't really a gank, but the gank-o-meter says it is? How can you justify a change on something which keeps statistics in a faulty manner? I'd recommend revamping the gank-o-meter, re-evaluating the stats, then perhaps going from there. Seems absurd to repair a building with a screwed up foundation, again, no offense.

Lastly, I noted something along the lines of someone suggesting that gankers start hitting their own group, rather than the target they want to hit. Personally, I like that idea alot more, but in terms of role play and such, I can see some serious issues: Acolyte conjurer's angel tracking and killing a paladin being the first that pops to mind. It is a problem, and I do not pretend to have the answers. My personal problem has always been more with the gankers who full loot afterwards. I mean, it isn't bad enough that you ganked me 5v1, but you have to leave me naked on top of it? But then, I'd hate to see looting changed. So in short, do whatever the hell you want. I love the game, and it is far more fun to bitch than do anything about it. Thanks for all the work! I'm tired, going to bed. ;P

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

HOT Topicnew anti-ganging code [View all] , Sebeok, Thu 22-Sep-05 08:02 PM
Reply I like!, Xaannix, 03-Sep-07 03:31 PM, #38
Reply Ahem, Xaannix, 06-Sep-07 04:31 PM, #39
Reply Well-pleased. Thank you to all who made it possible ~, Abernyte, 09-Apr-07 07:12 PM, #37
Reply RE: new anti-ganging code, valrow22, 07-Apr-07 02:19 PM #35
Reply A few thoughts for you, Terwin05, 08-Apr-07 01:07 PM, #36
Reply Anti-Gang Code Empowered!, nepenthe, 10-Dec-05 12:50 AM, #30
Reply Orcs, Wilhath, 10-Dec-05 03:24 PM, #31
Reply I have a plan! (n/t), nepenthe, 10-Dec-05 03:24 PM, #32
Reply Moooore Anti-gang Empowerment!, Daevryn, 03-Apr-07 02:01 AM, #33
     Reply RE: Moooore Anti-gang Empowerment!, Marcus_, 03-Apr-07 02:50 AM, #34
Reply Thanks Sebeok, I think a comeback is in the works now. ..., Minyar, 15-Nov-05 12:15 AM, #29
Reply Very nice Seb, Good work., Oddjob, 19-Oct-05 07:09 PM, #27
Reply I <3 U. 'Nuff said nt, shamanman, 24-Sep-05 10:14 AM, #25
Reply Nice job Sebeok. Appreciate your work in this. n/t, Lightmage, 24-Sep-05 09:10 AM, #23
Reply Do people really do that?, (NOT Pro), 23-Sep-05 03:16 PM, #17
Reply Sadly, yes., Sebeok, 23-Sep-05 03:19 PM, #21
Reply Without any specifics...an idea, Odrirg, 23-Sep-05 10:24 AM, #11
Reply RE: Without any specifics...an idea, Sebeok, 23-Sep-05 10:26 AM, #12
Reply RE: Without any specifics...an idea, Rastorenn (Anonymous), 23-Sep-05 10:29 AM, #13
Reply RE: Without any specifics...an idea, Aarn, 23-Sep-05 01:37 PM, #16
Reply Speaking from experience with Dorn lately, jasmin, 23-Sep-05 03:16 PM, #20
Reply Sounds quite promising., appelsien, 23-Sep-05 10:22 AM, #9
Reply Fan-bloody-tastic! Three cheers for Sebeok! ~, Abernyte, 23-Sep-05 09:46 AM, #5
Reply Why don't you attack the root of the problem instead of..., laxman, 23-Sep-05 09:46 AM, #4
Reply RE: Why don't you attack the root of the problem instea..., Sebeok, 23-Sep-05 10:10 AM, #6
Reply If gangs get worse add "battle-chaos" code, Theerkla, 23-Sep-05 10:22 AM, #8
Reply I like that a lot., (NOT Pro), 23-Sep-05 03:16 PM, #19
Reply your missing the point, laxman, 23-Sep-05 12:39 PM, #14
     Reply I understood the point., Sebeok, 23-Sep-05 12:41 PM, #15
     Reply Why must people die? Seriously?, (NOT Pro), 23-Sep-05 03:16 PM, #18
     Reply RE: your missing the point, Eskelian, 23-Sep-05 07:29 PM, #22
Reply RE: Why don't you attack the root of the problem instea..., Evil Genius (Anonymous), 23-Sep-05 10:22 AM, #7
Reply I believe his argument is, incognito, 24-Sep-05 09:10 AM, #24
Reply RE: Why don't you attack the root of the problem instea..., Rastorenn (Anonymous), 23-Sep-05 10:24 AM, #10
Reply I think that, Xaannix, 19-Oct-05 07:21 PM, #26
     Reply That already happens., Sebeok, 19-Oct-05 07:43 PM, #28
Reply RE: new anti-ganging code, Evil Genius (Anonymous), 23-Sep-05 06:57 AM, #3
Reply Good idea, Nivek1, 22-Sep-05 09:47 PM, #2
Reply RE: new anti-ganging code, Larcat, 22-Sep-05 09:10 PM, #1
Top General Discussions Announcements Topic #744 Previous topic | Next topic