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CalionSat 15-Mar-14 01:25 PM
Member since 04th Mar 2003
367 posts
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#94, "Here:"


          

- A suggestion on how to include the info Daev gave on the assassin kick improvements below, actual help files + the additions in bold (the RSK bit could use some info on how it affects scissor kick, makes it faster?):


WHEELKICK SWEEPKICK SIDEKICK 'WHEEL KICK' 'SWEEP KICK' 'SIDE KICK' (729)

syntax: wheelkick
sweepkick
sidekick

The basic kicking forms involve the primary leg being parallel to the ground.
The motion can be circular in the case of the wheel kicks and sweepkicks, or
direct as with the side kick. The art of kicking requires years of study. As
you progress in your studies, new techniques will become available to you.

The most basic kick assassins will learn is the wheel kick. Once this is
mastered, the sweep kick can then be attempted. This brutal kick to the
outside thigh of the victim is especially punishing when continued throughout
the fight. The final kick in this series is the side kick. Using a short
hop for momentum, the leg is cocked across the body like a tensed spring
before being released as the hop brings the assassin into range. When
successful, the side kick blocks one attack against the assassin.


To practice these at your guild, you must enter the full name of the kick
you want to learn, surrounded by quotes -- e.g.: practice "sweep kick"

---
SCISSORKICK MULEKICK 'SCISSOR KICK' 'MULE KICK' (733)

syntax: scissorkick
mulekick <target>

The two exotic kicks, scissor and mule, are the assassin's first entrance
into the intermediate ranks. Both require the stamina and confidence
that comes from reaching this rank. The scissor kick allows the assassin
to bring their opponent to the ground using their legs coupled with
gravity. With the legs wrapped around the body of the victim, the
assassin twists as they fall, bringing the victim down. This allows the
assassin to take one extra attack against the victim.
The mule kick is
against opponents that are fighting the assassin, but are not being
directly attacked in return. By careful positioning, the assassin is
able to kick backwards in a surprise attack against the person behind
them.

---
CRESCENTKICK AXEKICK MOUNTAINSTORMKICK 'CRESCENT KICK' 'AXE KICK' 'MOUNTAIN STORM KICK' (736)

Syntax: crescentkick
axekick
mountainstormkick

The next plateau for kicking lies in the crescent motion of the leg
perpendicular to the ground. The basic crescent calls for the foot to be
brought from the inside across the victim. When successful it can slash
through their defenses and disarm the victim.

The axe kick follows the first part of the crescent motion, but rather than
complete to the outside, the foot is instead dropped straight down on the
shoulder of the victim. Victims too large cannot be successfully axe kicked,
so the normal crescent kick must suffice.

The completion of this stage is the mountain storm kick. The crescent motion
is joined with a short jump. The result adds power to an already powerful
strike. Also, knowledge of the mountain storm kick improves the basic
wheel kick, making it faster to execute.


See also: ASSASSIN

---
DOUBLESPINKICK 'DOUBLE SPIN KICK' (742)

syntax: doublespinkick

The double spin kick is one of the most advanced kicks, and should only be
attempted by assassins of high rank. The spin direction can either be
either inside to outside, or vice versa. The success of the second kick
is virtually guaranteed if the first one is landed.

---
RISINGPHOENIXKICK 'RISING PHOENIX KICK' (743)

syntax: risingphoenixkick

Mimicing the fiery phoenix rising from the ashes, the assassin facing
multiple foes begins a series of leaps. Similar to the mountain storm
kick, the assassin performs the rising crescent kick, but as time and
study have allowed, the leap is much more controlled. As a result, each
opponent fighting the assassin will be targetted with this kick. Also,
knowledge of the rising phoenix kick improves the scissor kick.

  

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HOT TopicJanuary 2014 [View all] , Daevryn, Fri 10-Jan-14 11:25 PM
Reply Gentle Walk, Eh... (Anonymous), 20-Feb-14 05:35 PM, #18
Reply Assassin kicks, Calion, 03-Feb-14 01:52 PM, #15
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Reply Teleport, Java, 28-Jan-14 07:27 PM, #13
Reply RE: Teleport, Vilhazarog, 01-Feb-14 03:27 PM, #14
Reply What do you think about letting leverage initiate comba..., Marcus_, 27-Jan-14 02:58 PM, #11
Reply I think you missed a decimal point on the 'fly' change., Halifan (Anonymous), 27-Jan-14 07:47 AM, #10
Reply RE: I think you missed a decimal point on the 'fly' cha..., Daevryn, 28-Jan-14 01:01 PM, #12
     Reply My experience thus far, Halifan (Anonymous), 05-Feb-14 01:08 PM, #16
          Reply That's because you're not a goodie., TMNS, 05-Feb-14 03:51 PM, #17
Reply RE: January 2014, Wayward Knight, 24-Jan-14 11:34 PM, #9
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Reply RE: Hows does Weight Carried affect shifters?, Daevryn, 21-Jan-14 04:59 PM, #8
Reply Post title says January 2013, Mort, 16-Jan-14 02:29 PM, #3
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Reply Flaming Arrows, Just Curious.... (Anonymous), 20-Feb-14 05:35 PM, #19
Reply I <3 you., Zephon, 10-Jan-14 11:48 PM, #1
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