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Halifan (Anonymous)Tue 04-Feb-14 11:50 AM
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#82, "My experience thus far"


          

Here are some of my recent observations on the fly changes. I don't think these are very biased but who knows, it might be. Still, I've definitely noticed them.

1) About 75% success flying when there is the presence of any malediction.

2) Fly rate seems to go down right after engaging in PvP, regardless of whether there are maledictions present or not.

3) Fly rate seems to be affected by maledictions that don't actually influence strength or dexterity, like bleeding, iceneedles (the -hp part).

4) At seemingly random times, I will get the 'You cannot fly to an enemy so soon.' echo, even though both I and the enemy have been logged in for a while, and neither one of us has died recently. I'd be able to flyto an enemy, see them from the sky, then a few ticks later, find them again, still see them from the sky, but unable to fly to them.

5) Failing to fly saps movement as though it were a successful fly. This means, at most, after several attempts, whether successful or not, I'm forced to land and rest for movement. Is it possible to remove or lower the movement cost of a failed fly?

6) The uncertainty of flying now makes using it to escape battle far more difficult than before, and the movement reduction on a failed fly makes it ultimately too risky to use in PK.

My expectations for this change were that sometimes during battle flying away and chasing could be hindered, but with the percentages where they're at now it's more likely that every battle will have an issue, whether it's failing to fly up initially to scout (moves being reduced to 50% sometimes before even in the air), fleeing from battle (failing to fly at this stage is very dangerous as movement is already low to begin with), or trying to chase from area to area.

  

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