lasentia | Wed 03-Dec-14 02:05 PM |
Member since 27th Apr 2010
987 posts
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#57290, "Except, I never see any edges as essential"
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We all still get edges, this change isn't the death knell of edges for every char going forward. It's a reduction of the value of the most overly farmed sources (roles/obs/exp are all easily farmable) of edge points is all, nothing more. It's not that edges don't have any impact, looking through AP edges there are tons that look really nice and useful. Maybe there should be more opportunity cost in edge selection then previously existed. That I as a specific player don't care about certain edges and their impact does not mean another player wouldn't prioritize them differently. (Does a bard need seasoned traveler when they have travelers march at level 2? Maybe a human does because they have less mana so don't want to waste it on the song ever) Really, by making edges too abundant, you lose more of that customization/differentiation between similar characters, because we all end up having more then we need and taking the same ones inevitably as a result of there only being so many to choose from.
Even a lot of the best edges for classes have a marginal value, and usually have less impact than we players think they do, outside of those rare few like conjie familiar and summoning edges and DV. Maybe those specific edges shouldn't be edges, but be built into the class, so as to not make those classes feel like they have a disadvantage where they have to take those edges. Would thieves be happier if they got 110 thief points instead of 100, but DV no longer existed, and maybe they lose one or two niche skills as well so as to not make it a straight buff? I don't know the answer to that. Maybe shifters get 1 form reroll, period, instead of taking edges for the first and second. Would people be happy about that?
I honestly have no idea. But I think where CF is now, the perception of this change is far worse than the reality of it. Play it out for a month, and then tell me it was awful, because you've operated under it.
All things with change have the potential for poor results and bad consequences, but instead of predicting those and ensuring they come about, try to imagine the good. More immersive RP. Less rote farming runs at specific levels. More Imms engaging the PB. More people risking PK for the sake of garnering notice. Try to up your RP when you play, see if you notice more pats on the back. Maybe, even if not, you end up enjoying the game more. There is just as much potential for good things to come from the change as bad, and that's all I am saying.
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Edge Point Changes
[View all] , Whiysdan, Wed 03-Dec-14 07:09 AM
Thanks.,
TMNS,
23-Dec-14 09:25 PM, #47
How nice of you to go out of your way,
Murphy,
24-Dec-14 11:02 PM, #48
RE: How nice of you to go out of your way,
Cleauseau,
25-Dec-14 03:25 AM, #49
Nothing to do with PKs. I just hate inconvenience.,
Murphy,
25-Dec-14 04:21 AM, #50
RE: Nothing to do with PKs. I just hate inconvenience.,
Purmodin,
25-Dec-14 07:45 PM, #51
I have already adapted, I'm just calling out Sam.,
Murphy,
25-Dec-14 08:01 PM, #52
RE: Edge Point Changes,
mackle,
05-Dec-14 05:10 PM, #46
RE: Edge Point Changes,
Demos,
04-Dec-14 05:42 PM, #43
Am I in the minority on edges?,
Amora,
03-Dec-14 11:07 PM, #32
You aren't alone,
Sarien,
04-Dec-14 08:39 AM, #37
RE: Am I in the minority on edges?,
incognito,
04-Dec-14 08:57 AM, #38
Obviously you aren't in the minority,
Murphy,
04-Dec-14 10:22 AM, #39
Not convinced,
incognito,
04-Dec-14 01:25 PM, #40
Those were just examples,
Murphy,
04-Dec-14 01:49 PM, #41
RE: Those were just examples,
Daevryn,
05-Dec-14 12:28 AM, #45
Love this change!,
DeathIncarnate,
03-Dec-14 06:31 PM, #26
RE: Edge Point Changes,
Hutto,
03-Dec-14 06:16 PM, #23
RE: Edge Point Changes,
Bemused,
03-Dec-14 06:05 PM, #25
RE: Edge Point Changes,
Daevryn,
03-Dec-14 10:21 PM, #30
Can we revisit the idea of imm exp on silent tower pret...,
Anti-Hero,
03-Dec-14 11:04 PM, #31
Informed Decisions,
laxman,
03-Dec-14 09:50 AM, #13
On this note,
incognito,
03-Dec-14 01:30 PM, #17
Just out of curiosity,
Pendragon_Surtr,
03-Dec-14 09:20 AM, #10
Impossible to say.,
Umiron,
03-Dec-14 09:39 AM, #12
RE: Impossible to say.,
Pendragon_Surtr,
03-Dec-14 12:13 PM, #16
Not that simple,
incognito,
03-Dec-14 01:32 PM, #18
RE: Not that simple,
Daevryn,
03-Dec-14 09:49 PM, #28
RE: Just out of curiosity,
Daevryn,
03-Dec-14 09:56 PM, #29
I must have been on good drugs I guess,
Pendragon_Surtr,
03-Dec-14 11:27 PM, #33
Please provide alternate routes for edges that aren't I...,
Sarien,
03-Dec-14 07:40 AM, #8
RE: Please provide alternate routes for edges that aren...,
Akresius,
03-Dec-14 09:08 AM, #9
Crap, I screwed that up.,
Sarien,
03-Dec-14 10:27 AM, #14
RE: Crap, I screwed that up.,
Daevryn,
03-Dec-14 09:46 PM, #27
My impression,
incognito,
04-Dec-14 02:31 AM, #34
RE: My impression,
Daevryn,
05-Dec-14 12:24 AM, #44
I guess I must have missed it.,
Sarien,
04-Dec-14 07:53 AM, #36
Not sure I like the edges for killing mobs,
incognito,
04-Dec-14 02:54 PM, #42
RE: Edge Point Changes,
Bemused,
02-Dec-14 06:17 PM, #7
RE: Edge Point Changes,
Whiysdan,
02-Dec-14 07:04 PM, #4
Allysia & Salyeris and thoughts on a point system,
lasentia,
03-Dec-14 09:31 AM, #11
You nailed it right there.,
Murphy,
03-Dec-14 11:36 AM, #15
Except, I never see any edges as essential,
lasentia,
03-Dec-14 02:05 PM #19
A couple are a mechanical neccesity,
laxman,
03-Dec-14 04:36 PM, #20
A thought on slaver,
Tac,
03-Dec-14 04:55 PM, #21
my thoughts on slaver,
laxman,
03-Dec-14 05:09 PM, #22
The thing about ap edges,
incognito,
04-Dec-14 02:35 AM, #35
RE: Allysia & Salyeris and thoughts on a point system,
Bemused,
03-Dec-14 05:59 PM, #24
Why not halve the cap instead of halving the returns?,
Murphy,
03-Dec-14 06:17 AM, #6
Thanks for all you do. I retract my original comments u...,
polmier,
02-Dec-14 06:14 PM, #2
Thanks for your thanks! (n/t),
Whiysdan,
02-Dec-14 07:04 PM, #5
RE: Edge Point Changes,
N b M,
02-Dec-14 05:58 PM, #1
RE: Edge Point Changes,
Whiysdan,
02-Dec-14 07:00 PM, #3
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