Whiysdan | Wed 03-Dec-14 07:09 AM |
Member since 04th Aug 2011
243 posts
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#57251, "Edge Point Changes"
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I'm starting a new post, because the old one is getting pretty jumbled and hard to follow. I want to start this post by saying that these are only my thoughts on the situation and they do not reflect the staff's views, outside of my own.
Let me start by saying that the number of edges that characters, as a whole, have had gotten completely out of control. The system was not working properly, so a change had to be made. Maybe we got it wrong, maybe we got it right, but we're trying to make it better. We are trying to make the whole edge system work more like it was intended to from the beginning. The way I see it, this will be a process that will evolve and change over time until we get it completely right.
Some random thoughts:
- One of the things I love about CF is that it is a growing, evolving game. Things change. It keeps you guessing and it's a fun wave to ride.
- It is hard, because, as an IMM, you really do want to encourage people to explore every nook and cranny of an area that you worked for a LONG time writing and trying to make fun. Seriously people, the process of writing an area in today's CF usually takes about a year, on average. But if you over-reward for that sort of thing, aren't you just encouraging people to stash their characters off in some remote part of the Theran landscape for hours on end while they explore? I've enjoyed doing that myself with many characters and there's nothing quite like putting things together and finally figuring out some quest in some area. But we also want diversity. We want to encourage people to interact with one another, be that with PK or with RP.
- We're watching. There is no way we can see everything, but we do watch and we do reward when we feel it is deserved. Trust me, we want to encourage people to interact more. And one of the ways we do this is with little bumps of IMM exp.
I'll stop here and I realize that nothing I say will appease everyone. I basically just wanted to say that we're trying to keep CF a wonderful place. It doesn't get said enough, but every IMM knows that it would be nothing without you, the players. We play because we enjoy it. We want you to play because you enjoy it, too. What we don't want is for people to feel like they have to sit there and bot through the same quests over and over again to be relevant. Trust me, you don't. If you have fun, it will shine through and you will already be successful.
Cheers and thanks for reading my random (and often times nonsensical) thoughts on the matter!
=w=
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Edge Point Changes
[View all] , Whiysdan, Wed 03-Dec-14 07:09 AM
Thanks.,
TMNS,
23-Dec-14 09:25 PM, #47
How nice of you to go out of your way,
Murphy,
24-Dec-14 11:02 PM, #48
RE: How nice of you to go out of your way,
Cleauseau,
25-Dec-14 03:25 AM, #49
Nothing to do with PKs. I just hate inconvenience.,
Murphy,
25-Dec-14 04:21 AM, #50
RE: Nothing to do with PKs. I just hate inconvenience.,
Purmodin,
25-Dec-14 07:45 PM, #51
I have already adapted, I'm just calling out Sam.,
Murphy,
25-Dec-14 08:01 PM, #52
RE: Edge Point Changes,
mackle,
05-Dec-14 05:10 PM, #46
RE: Edge Point Changes,
Demos,
04-Dec-14 05:42 PM, #43
Am I in the minority on edges?,
Amora,
03-Dec-14 11:07 PM, #32
You aren't alone,
Sarien,
04-Dec-14 08:39 AM, #37
RE: Am I in the minority on edges?,
incognito,
04-Dec-14 08:57 AM, #38
Obviously you aren't in the minority,
Murphy,
04-Dec-14 10:22 AM, #39
Not convinced,
incognito,
04-Dec-14 01:25 PM, #40
Those were just examples,
Murphy,
04-Dec-14 01:49 PM, #41
RE: Those were just examples,
Daevryn,
05-Dec-14 12:28 AM, #45
Love this change!,
DeathIncarnate,
03-Dec-14 06:31 PM, #26
RE: Edge Point Changes,
Hutto,
03-Dec-14 06:16 PM, #23
RE: Edge Point Changes,
Bemused,
03-Dec-14 06:05 PM, #25
RE: Edge Point Changes,
Daevryn,
03-Dec-14 10:21 PM, #30
Can we revisit the idea of imm exp on silent tower pret...,
Anti-Hero,
03-Dec-14 11:04 PM, #31
Informed Decisions,
laxman,
03-Dec-14 09:50 AM, #13
On this note,
incognito,
03-Dec-14 01:30 PM, #17
Just out of curiosity,
Pendragon_Surtr,
03-Dec-14 09:20 AM, #10
Impossible to say.,
Umiron,
03-Dec-14 09:39 AM, #12
RE: Impossible to say.,
Pendragon_Surtr,
03-Dec-14 12:13 PM, #16
Not that simple,
incognito,
03-Dec-14 01:32 PM, #18
RE: Not that simple,
Daevryn,
03-Dec-14 09:49 PM, #28
RE: Just out of curiosity,
Daevryn,
03-Dec-14 09:56 PM, #29
I must have been on good drugs I guess,
Pendragon_Surtr,
03-Dec-14 11:27 PM, #33
Please provide alternate routes for edges that aren't I...,
Sarien,
03-Dec-14 07:40 AM, #8
RE: Please provide alternate routes for edges that aren...,
Akresius,
03-Dec-14 09:08 AM, #9
Crap, I screwed that up.,
Sarien,
03-Dec-14 10:27 AM, #14
RE: Crap, I screwed that up.,
Daevryn,
03-Dec-14 09:46 PM, #27
My impression,
incognito,
04-Dec-14 02:31 AM, #34
RE: My impression,
Daevryn,
05-Dec-14 12:24 AM, #44
I guess I must have missed it.,
Sarien,
04-Dec-14 07:53 AM, #36
Not sure I like the edges for killing mobs,
incognito,
04-Dec-14 02:54 PM, #42
RE: Edge Point Changes,
Bemused,
02-Dec-14 06:17 PM, #7
RE: Edge Point Changes,
Whiysdan,
02-Dec-14 07:04 PM, #4
Allysia & Salyeris and thoughts on a point system,
lasentia,
03-Dec-14 09:31 AM, #11
You nailed it right there.,
Murphy,
03-Dec-14 11:36 AM, #15
Except, I never see any edges as essential,
lasentia,
03-Dec-14 02:05 PM, #19
A couple are a mechanical neccesity,
laxman,
03-Dec-14 04:36 PM, #20
A thought on slaver,
Tac,
03-Dec-14 04:55 PM, #21
my thoughts on slaver,
laxman,
03-Dec-14 05:09 PM, #22
The thing about ap edges,
incognito,
04-Dec-14 02:35 AM, #35
RE: Allysia & Salyeris and thoughts on a point system,
Bemused,
03-Dec-14 05:59 PM, #24
Why not halve the cap instead of halving the returns?,
Murphy,
03-Dec-14 06:17 AM, #6
Thanks for all you do. I retract my original comments u...,
polmier,
02-Dec-14 06:14 PM, #2
Thanks for your thanks! (n/t),
Whiysdan,
02-Dec-14 07:04 PM, #5
RE: Edge Point Changes,
N b M,
02-Dec-14 05:58 PM, #1
RE: Edge Point Changes,
Whiysdan,
02-Dec-14 07:00 PM, #3
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