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CalionMon 13-Jan-14 04:13 PM
Member since 04th Mar 2003
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#53658, "Could you elaborate a bit?"


          

>Were all improved last month, so I'm inclined to not tinker
>with them more yet.

As in how they were improved? I mean, would YOU now use them in high level PK...? (well, any level PK, but since we're talking about making them useful in the later ranks)

Actually now that I think about it, a rather simple improvement to elbow/knee (that would make at least me use them; though I still kind of prefer the automatic elbow/knee edge idea) would be to have them cause a minor malediction for a couple of hours in the high ranks, along these lines:

Say, from L30 upwards:
- randomly either -2str, or -2dex
- knee for 3hrs
- elbow for 2hrs (since it's weaker/quicker)
- can be stacked with each other (but not with itself, e.g. only one 'knee affect' at a time)
(- in fact, why not also a weaker -1str/-1dex affect before L30)

The randomness of the stat affect would be a sort of balancing factor, so when deciding to throw a quick elbow/knee in a fight you'd always have to roll the dice for the affect you might want (though it would be nice to have an echo about which one landed, e.g. "You weaken X with your elbow/knee strike"). Also if you think the stat affect should not be guaranteed to land on a hit, IMO it should at least have a (very) high probability of doing so.

(As an added bonus this would also make 'skilled brawler' edge useful, if it indeed is simply getting knee+elbow for only elbowing)

  

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HOT TopicFor discussion: abilities that stop being good [View all] , Daevryn, Thu 09-Jan-14 11:10 AM
Reply RE: For discussion: abilities that stop being good, Want2Shift. (Anonymous), 27-Jan-14 11:04 PM, #99
Reply How about a discussion for edges that are not worth it., Eskelian, 27-Jan-14 04:02 PM, #96
Reply RE: How about a discussion for edges that are not worth..., Illanthos, 27-Jan-14 05:58 PM, #97
Reply RE: How about a discussion for edges that are not worth..., Daevryn, 27-Jan-14 08:28 PM, #98
     Reply Did nothing for me when I took it, KaguMaru, 28-Jan-14 05:32 AM, #100
     Reply RE: Did nothing for me when I took it, Daevryn, 28-Jan-14 08:54 AM, #102
     Reply Opportunity cost., Eskelian, 28-Jan-14 08:38 AM, #101
Reply Chromatic fire. Though it is never good., Tesline, 27-Jan-14 02:56 PM, #95
Reply rallyforces, Ex Orc Chief (Anonymous), 18-Jan-14 10:50 AM, #93
Reply RE: rallyforces, Straklaw, 18-Jan-14 05:34 PM, #94
Reply Will'o'the'wisp, Scrimbul, 11-Jan-14 07:13 PM, #76
Reply RE: Few conjurer spells, Drag0nSt0rm, 11-Jan-14 08:24 PM, #79
     Reply RE: Few conjurer spells, Eskelian, 11-Jan-14 11:50 PM, #81
     Reply Flash is fine..., Scrimbul, 12-Jan-14 10:45 AM, #83
          Reply RE: Flash is fine..., Daevryn, 12-Jan-14 12:18 PM, #84
               Reply Interesting., Scrimbul, 12-Jan-14 02:17 PM, #85
               Reply RE: Interesting., Eskelian, 13-Jan-14 12:17 AM, #88
                    Reply Your going to do it, CD, 13-Jan-14 12:30 AM, #89
                         Reply Maybe, if there's ever a time goodies aren't overwhelmi..., Eskelian, 13-Jan-14 03:34 AM, #90
               Reply Isnt the point of flash to force people onto you over s..., CD, 12-Jan-14 07:54 PM, #86
                    Reply RE: Isnt the point of flash to force people onto you ov..., Daevryn, 12-Jan-14 08:15 PM, #87
     Reply I used will-o-wisp once, KaguMaru, 12-Jan-14 05:38 AM, #82
Reply RE: For discussion: abilities that stop being good, Daevryn, 10-Jan-14 11:24 PM, #69
Reply Shapeshifters, Klaak, 10-Jan-14 05:44 PM, #58
Reply Just deleted a shapeshifter and got a ton of mileage fr..., TMNS, 10-Jan-14 05:58 PM, #59
Reply RE: Shapeshifters, Daevryn, 10-Jan-14 08:10 PM, #61
     Reply RE: Shapeshifters, Zephon, 10-Jan-14 09:05 PM, #64
Reply Leverage kick and poison darts n/t, Hopelessdwarf, 10-Jan-14 11:43 AM, #51
Reply I like poison darts., Homard, 10-Jan-14 01:25 PM, #55
Reply RE: Leverage kick and poison darts n/t, Daevryn, 10-Jan-14 08:11 PM, #63
Reply predator's stance, Dallevian, 10-Jan-14 11:35 AM, #50
Reply RE: predator's stance, Daevryn, 10-Jan-14 08:10 PM, #62
     Reply Perhaps a further bonus to "animal" attacks, Murphy, 11-Jan-14 12:28 AM, #71
     Reply some sort of auto strike or auto defend, Dallevian, 11-Jan-14 07:52 PM, #78
Reply tame, Dallevian, 10-Jan-14 11:08 AM, #46
Reply bramblepit, Dallevian, 10-Jan-14 11:05 AM, #45
Reply RE: bramblepit, Daevryn, 10-Jan-14 02:15 PM, #56
     Reply yes. it did an *edited*, Dallevian, 10-Jan-14 02:54 PM, #57
          Reply Plainsrunning, Kalageadon, 10-Jan-14 07:05 PM, #60
          Reply RE: yes. it did an *edited*, Daevryn, 10-Jan-14 09:57 PM, #65
               Reply RE: yes. it did an *edited*, kolb, 10-Jan-14 10:07 PM, #66
               Reply Just call it brample trap, Abernyte, 11-Jan-14 07:39 AM, #73
               Reply what it needs, Dallevian, 11-Jan-14 07:50 PM, #77
Reply Haven-, Faenral (Anonymous), 10-Jan-14 10:42 AM, #42
Reply RE: Haven-, Daevryn, 10-Jan-14 11:03 AM, #44
     Reply Another use for Haven., wareagle, 10-Jan-14 11:16 AM, #48
Reply Most spell-based maledicts, KaguMaru, 10-Jan-14 07:56 AM, #40
Reply Ranger things, -flso, 09-Jan-14 07:37 PM, #31
Reply Improvise weapon, Murphy, 10-Jan-14 11:28 AM, #49
Reply Charge + Pierce, vargal, 09-Jan-14 05:10 PM, #22
Reply RE: Charge + Pierce, Daevryn, 09-Jan-14 07:13 PM, #26
     Reply RE: Charge, vargal, 10-Jan-14 12:05 PM, #52
Reply Piercing Dissonance nt, TJHuron, 09-Jan-14 04:28 PM, #18
Reply RE: Piercing Dissonance nt, Illanthos, 09-Jan-14 07:51 PM, #32
     Reply RE: Piercing Dissonance nt, TJHuron, 09-Jan-14 11:11 PM, #39
          Reply RE: Piercing Dissonance nt, lasentia, 10-Jan-14 12:49 PM, #53
Reply not all of these are ever useful, laxman, 09-Jan-14 02:34 PM, #11
Reply RE: not all of these are ever useful, Ekaerok (Anonymous), 09-Jan-14 02:58 PM, #13
Reply RE: not all of these are ever useful, Daevryn, 09-Jan-14 07:17 PM, #27
     Reply I think (re: partial shifts) a couple things..., TMNS, 09-Jan-14 10:35 PM, #38
          Reply expansion on ideas for partials, laxman, 10-Jan-14 11:03 AM, #43
          Reply I really like all of these..., TMNS, 10-Jan-14 12:52 PM, #54
          Reply RE: I think (re: partial shifts) a couple things..., Daevryn, 10-Jan-14 11:21 PM, #68
Reply Gate. NT, TMNS, 09-Jan-14 02:16 PM, #9
Reply RE: For discussion: abilities that stop being good, Moligant, 09-Jan-14 01:12 PM, #7
Reply RE: For discussion: abilities that stop being good, Daevryn, 09-Jan-14 07:20 PM, #28
Reply Kick/Elbow/Knee/etc, Sarien, 09-Jan-14 01:10 PM, #6
Reply RE: Kick/Elbow/Knee/etc -edge?, Calion, 09-Jan-14 02:27 PM, #10
Reply RE: Kick/Elbow/Knee/etc -edge?, Eskelian, 09-Jan-14 02:56 PM, #12
Reply Yeah, that would be useless, figured it has to be somet..., Calion, 09-Jan-14 03:06 PM, #15
Reply RE: Kick/Elbow/Knee/etc -edge?, Ekaerok (Anonymous), 09-Jan-14 03:03 PM, #14
     Reply RE: Kick/Elbow/Knee/etc -edge?, Calion, 09-Jan-14 03:13 PM, #16
Reply RE: Kick/Elbow/Knee/etc, Daevryn, 09-Jan-14 07:23 PM, #29
     Reply Could you elaborate a bit?, Calion, 13-Jan-14 04:13 PM #91
Reply Few early abilities for shamans and APs, Torak, 09-Jan-14 12:49 PM, #5
Reply RE: Few early abilities for shamans and APs, Vonzamir, 09-Jan-14 02:08 PM, #8
     Reply Some notes, Torak, 09-Jan-14 04:59 PM, #20
          Reply Polearm is there so you can defend from it. nt, Artificial, 09-Jan-14 10:01 PM, #37
Reply armor spell for rangers, morocco, 09-Jan-14 12:13 PM, #4
Reply PS: hunter precision at whatever level warriors get min..., morocco, 09-Jan-14 03:39 PM, #17
Reply Dervish dance is ftw n/t, Destuvius, 09-Jan-14 04:50 PM, #19
Reply Seconded, Torak, 09-Jan-14 05:03 PM, #21
Reply i forgot dance, dance is great, but you give up snare (..., morocco, 09-Jan-14 06:23 PM, #23
Reply RE: armor spell for rangers, Daevryn, 10-Jan-14 10:31 PM, #67
     Reply Makes sense to me. n/t, Eskelian, 11-Jan-14 12:17 AM, #70
     Reply not all rangers get barkskin, but that's ok, morocco, 11-Jan-14 05:47 AM, #72
Reply RE: For discussion: abilities that stop being good, Mort, 09-Jan-14 11:25 AM, #2
Reply Assassin kicks, Zephon, 09-Jan-14 11:25 AM, #1
     Reply RE: Assassin kicks, Eskelian, 09-Jan-14 11:49 AM, #3
     Reply RE: Assassin kicks, Daevryn, 09-Jan-14 08:02 PM, #36
          Reply RE: Assassin kicks, Moligant, 10-Jan-14 11:13 AM, #47
          Reply RE: Assassin kicks, Isildur, 11-Jan-14 09:24 AM, #74
               Reply FWIW, mule is epic. One round lag, feints, mega damage...., Eskelian, 11-Jan-14 10:00 PM, #80
     Reply throw, Malakhi, 09-Jan-14 06:38 PM, #24
          Reply Fwiw, I would still use throw on a gnome., Zephon, 09-Jan-14 07:00 PM, #25
          Reply RE: throw, Daevryn, 09-Jan-14 07:27 PM, #30
          Reply RE: throw, Elerosse, 09-Jan-14 07:54 PM, #33
          Reply RE: throw, Illanthos, 09-Jan-14 07:57 PM, #34
          Reply RE: throw, Eskelian, 09-Jan-14 08:02 PM, #35
          Reply To play Devil's advocate..., Sarien, 10-Jan-14 09:04 AM, #41
          Reply RE: throw, Marcus_, 15-Jan-14 10:18 AM, #92
          Reply RE: throw, Isildur, 11-Jan-14 09:26 AM, #75
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