Moligant | Thu 09-Jan-14 01:12 PM |
Member since 30th Dec 2010
327 posts
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#53558, "RE: For discussion: abilities that stop being good"
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Crack flesh - Don't see any reason you would use this at later level as a transmuter. I categorize this (like with many invoker powers) as a 'beginners' spell that you throw in as a means of explaining how you learned harder spells later on down the road. Maybe someone will have a reason I don't know about (and will be glad to hear) as to why you would use this in combat once you have mental jolt much less the various disruptions.
Toughened skin is another good example from transmuter class - its basically useless as a svirf as you can inh stoneskin and useless as a transmuter once you can use corporeal hardening.
Sheen of stone (invokers) becomes pretty much useless once you can fairly easily get stoneskin.
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For discussion: abilities that stop being good
[View all] , Daevryn, Thu 09-Jan-14 11:10 AM
RE: For discussion: abilities that stop being good,
Want2Shift. (Anonymous),
27-Jan-14 11:04 PM, #99
How about a discussion for edges that are not worth it.,
Eskelian,
27-Jan-14 04:02 PM, #96
RE: How about a discussion for edges that are not worth...,
Illanthos,
27-Jan-14 05:58 PM, #97
RE: How about a discussion for edges that are not worth...,
Daevryn,
27-Jan-14 08:28 PM, #98
Did nothing for me when I took it,
KaguMaru,
28-Jan-14 05:32 AM, #100
RE: Did nothing for me when I took it,
Daevryn,
28-Jan-14 08:54 AM, #102
Opportunity cost.,
Eskelian,
28-Jan-14 08:38 AM, #101
Chromatic fire. Though it is never good.,
Tesline,
27-Jan-14 02:56 PM, #95
rallyforces,
Ex Orc Chief (Anonymous),
18-Jan-14 10:50 AM, #93
RE: rallyforces,
Straklaw,
18-Jan-14 05:34 PM, #94
Will'o'the'wisp,
Scrimbul,
11-Jan-14 07:13 PM, #76
RE: Few conjurer spells,
Drag0nSt0rm,
11-Jan-14 08:24 PM, #79
RE: Few conjurer spells,
Eskelian,
11-Jan-14 11:50 PM, #81
Flash is fine...,
Scrimbul,
12-Jan-14 10:45 AM, #83
RE: Flash is fine...,
Daevryn,
12-Jan-14 12:18 PM, #84
Interesting.,
Scrimbul,
12-Jan-14 02:17 PM, #85
RE: Interesting.,
Eskelian,
13-Jan-14 12:17 AM, #88
Your going to do it,
CD,
13-Jan-14 12:30 AM, #89
Maybe, if there's ever a time goodies aren't overwhelmi...,
Eskelian,
13-Jan-14 03:34 AM, #90
Isnt the point of flash to force people onto you over s...,
CD,
12-Jan-14 07:54 PM, #86
RE: Isnt the point of flash to force people onto you ov...,
Daevryn,
12-Jan-14 08:15 PM, #87
I used will-o-wisp once,
KaguMaru,
12-Jan-14 05:38 AM, #82
RE: For discussion: abilities that stop being good,
Daevryn,
10-Jan-14 11:24 PM, #69
Shapeshifters,
Klaak,
10-Jan-14 05:44 PM, #58
Just deleted a shapeshifter and got a ton of mileage fr...,
TMNS,
10-Jan-14 05:58 PM, #59
RE: Shapeshifters,
Daevryn,
10-Jan-14 08:10 PM, #61
RE: Shapeshifters,
Zephon,
10-Jan-14 09:05 PM, #64
Leverage kick and poison darts n/t,
Hopelessdwarf,
10-Jan-14 11:43 AM, #51
I like poison darts.,
Homard,
10-Jan-14 01:25 PM, #55
RE: Leverage kick and poison darts n/t,
Daevryn,
10-Jan-14 08:11 PM, #63
predator's stance,
Dallevian,
10-Jan-14 11:35 AM, #50
RE: predator's stance,
Daevryn,
10-Jan-14 08:10 PM, #62
Perhaps a further bonus to "animal" attacks,
Murphy,
11-Jan-14 12:28 AM, #71
some sort of auto strike or auto defend,
Dallevian,
11-Jan-14 07:52 PM, #78
tame,
Dallevian,
10-Jan-14 11:08 AM, #46
bramblepit,
Dallevian,
10-Jan-14 11:05 AM, #45
RE: bramblepit,
Daevryn,
10-Jan-14 02:15 PM, #56
yes. it did an *edited*,
Dallevian,
10-Jan-14 02:54 PM, #57
Plainsrunning,
Kalageadon,
10-Jan-14 07:05 PM, #60
RE: yes. it did an *edited*,
Daevryn,
10-Jan-14 09:57 PM, #65
RE: yes. it did an *edited*,
kolb,
10-Jan-14 10:07 PM, #66
Just call it brample trap,
Abernyte,
11-Jan-14 07:39 AM, #73
what it needs,
Dallevian,
11-Jan-14 07:50 PM, #77
Haven-,
Faenral (Anonymous),
10-Jan-14 10:42 AM, #42
RE: Haven-,
Daevryn,
10-Jan-14 11:03 AM, #44
Another use for Haven.,
wareagle,
10-Jan-14 11:16 AM, #48
Most spell-based maledicts,
KaguMaru,
10-Jan-14 07:56 AM, #40
Ranger things,
-flso,
09-Jan-14 07:37 PM, #31
Improvise weapon,
Murphy,
10-Jan-14 11:28 AM, #49
Charge + Pierce,
vargal,
09-Jan-14 05:10 PM, #22
RE: Charge + Pierce,
Daevryn,
09-Jan-14 07:13 PM, #26
RE: Charge,
vargal,
10-Jan-14 12:05 PM, #52
Piercing Dissonance nt,
TJHuron,
09-Jan-14 04:28 PM, #18
RE: Piercing Dissonance nt,
Illanthos,
09-Jan-14 07:51 PM, #32
RE: Piercing Dissonance nt,
TJHuron,
09-Jan-14 11:11 PM, #39
RE: Piercing Dissonance nt,
lasentia,
10-Jan-14 12:49 PM, #53
not all of these are ever useful,
laxman,
09-Jan-14 02:34 PM, #11
RE: not all of these are ever useful,
Ekaerok (Anonymous),
09-Jan-14 02:58 PM, #13
RE: not all of these are ever useful,
Daevryn,
09-Jan-14 07:17 PM, #27
I think (re: partial shifts) a couple things...,
TMNS,
09-Jan-14 10:35 PM, #38
expansion on ideas for partials,
laxman,
10-Jan-14 11:03 AM, #43
I really like all of these...,
TMNS,
10-Jan-14 12:52 PM, #54
RE: I think (re: partial shifts) a couple things...,
Daevryn,
10-Jan-14 11:21 PM, #68
Gate. NT,
TMNS,
09-Jan-14 02:16 PM, #9
RE: For discussion: abilities that stop being good,
Moligant,
09-Jan-14 01:12 PM #7
RE: For discussion: abilities that stop being good,
Daevryn,
09-Jan-14 07:20 PM, #28
Kick/Elbow/Knee/etc,
Sarien,
09-Jan-14 01:10 PM, #6
RE: Kick/Elbow/Knee/etc -edge?,
Calion,
09-Jan-14 02:27 PM, #10
RE: Kick/Elbow/Knee/etc -edge?,
Eskelian,
09-Jan-14 02:56 PM, #12
Yeah, that would be useless, figured it has to be somet...,
Calion,
09-Jan-14 03:06 PM, #15
RE: Kick/Elbow/Knee/etc -edge?,
Ekaerok (Anonymous),
09-Jan-14 03:03 PM, #14
RE: Kick/Elbow/Knee/etc -edge?,
Calion,
09-Jan-14 03:13 PM, #16
RE: Kick/Elbow/Knee/etc,
Daevryn,
09-Jan-14 07:23 PM, #29
Could you elaborate a bit?,
Calion,
13-Jan-14 04:13 PM, #91
Few early abilities for shamans and APs,
Torak,
09-Jan-14 12:49 PM, #5
RE: Few early abilities for shamans and APs,
Vonzamir,
09-Jan-14 02:08 PM, #8
Some notes,
Torak,
09-Jan-14 04:59 PM, #20
Polearm is there so you can defend from it. nt,
Artificial,
09-Jan-14 10:01 PM, #37
armor spell for rangers,
morocco,
09-Jan-14 12:13 PM, #4
PS: hunter precision at whatever level warriors get min...,
morocco,
09-Jan-14 03:39 PM, #17
Dervish dance is ftw n/t,
Destuvius,
09-Jan-14 04:50 PM, #19
Seconded,
Torak,
09-Jan-14 05:03 PM, #21
i forgot dance, dance is great, but you give up snare (...,
morocco,
09-Jan-14 06:23 PM, #23
RE: armor spell for rangers,
Daevryn,
10-Jan-14 10:31 PM, #67
Makes sense to me. n/t,
Eskelian,
11-Jan-14 12:17 AM, #70
not all rangers get barkskin, but that's ok,
morocco,
11-Jan-14 05:47 AM, #72
RE: For discussion: abilities that stop being good,
Mort,
09-Jan-14 11:25 AM, #2
Assassin kicks,
Zephon,
09-Jan-14 11:25 AM, #1
RE: Assassin kicks,
Eskelian,
09-Jan-14 11:49 AM, #3
RE: Assassin kicks,
Daevryn,
09-Jan-14 08:02 PM, #36
RE: Assassin kicks,
Moligant,
10-Jan-14 11:13 AM, #47
RE: Assassin kicks,
Isildur,
11-Jan-14 09:24 AM, #74
FWIW, mule is epic. One round lag, feints, mega damage....,
Eskelian,
11-Jan-14 10:00 PM, #80
throw,
Malakhi,
09-Jan-14 06:38 PM, #24
Fwiw, I would still use throw on a gnome.,
Zephon,
09-Jan-14 07:00 PM, #25
RE: throw,
Daevryn,
09-Jan-14 07:27 PM, #30
RE: throw,
Elerosse,
09-Jan-14 07:54 PM, #33
RE: throw,
Illanthos,
09-Jan-14 07:57 PM, #34
RE: throw,
Eskelian,
09-Jan-14 08:02 PM, #35
To play Devil's advocate...,
Sarien,
10-Jan-14 09:04 AM, #41
RE: throw,
Marcus_,
15-Jan-14 10:18 AM, #92
RE: throw,
Isildur,
11-Jan-14 09:26 AM, #75
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