Subject: "RE: Piercing Dissonance nt" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #53548
Show all folders

TJHuronThu 09-Jan-14 11:11 PM
Member since 28th Nov 2007
1132 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#53600, "RE: Piercing Dissonance nt"


          

I'm not sure I agree. Piercing Dissonance is three rounds of lag and is only slightly more damage than Vibrato. I believe it is also 10 less mana than vibrato. Basically, at hero, the mana difference isn't going to mean as much to me and I'll take the slightly less damaging vibrato with a chance to lag because I can sing it 3 times in 6 rounds to vibrato's 2 times.

The edge for Piercing dissonance is pretty lame too, in my opinion. At first, I thought that every time it shattered glass it would lag the opponent. That didn't turn out to be true. It lags you. Then I thought, well, if I can shatter a return potion or something it might be worth it, but, it isn't. It works so rarely you can't count on it, and then you're also looking at 3+ rounds of lag. Seems more like a flaw to me.

I never see anyone choose to use piercing dissonance over vibrato in pk at hero ranks. And I only used it in PvE if I'm trying to conserve mana.

Apocalyptic is a different story. To me, it really depends on the match up between you and the enemy. I'll sing it all day long against a giant or other low int race because chances are your going to get the doom version. Other times you are just rolling the dice and probably better off going with vibrato. Although, I will say when I played Jutley, 23 chr epic bard, I hit dooms often on just about anyone, including elves. It seems to me that there is a big threshold between 22 and 23 chr when it comes to people making the save with this song.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

HOT TopicFor discussion: abilities that stop being good [View all] , Daevryn, Thu 09-Jan-14 11:10 AM
Reply RE: For discussion: abilities that stop being good, Want2Shift. (Anonymous), 27-Jan-14 11:04 PM, #99
Reply How about a discussion for edges that are not worth it., Eskelian, 27-Jan-14 04:02 PM, #96
Reply RE: How about a discussion for edges that are not worth..., Illanthos, 27-Jan-14 05:58 PM, #97
Reply RE: How about a discussion for edges that are not worth..., Daevryn, 27-Jan-14 08:28 PM, #98
     Reply Did nothing for me when I took it, KaguMaru, 28-Jan-14 05:32 AM, #100
     Reply RE: Did nothing for me when I took it, Daevryn, 28-Jan-14 08:54 AM, #102
     Reply Opportunity cost., Eskelian, 28-Jan-14 08:38 AM, #101
Reply Chromatic fire. Though it is never good., Tesline, 27-Jan-14 02:56 PM, #95
Reply rallyforces, Ex Orc Chief (Anonymous), 18-Jan-14 10:50 AM, #93
Reply RE: rallyforces, Straklaw, 18-Jan-14 05:34 PM, #94
Reply Will'o'the'wisp, Scrimbul, 11-Jan-14 07:13 PM, #76
Reply RE: Few conjurer spells, Drag0nSt0rm, 11-Jan-14 08:24 PM, #79
     Reply RE: Few conjurer spells, Eskelian, 11-Jan-14 11:50 PM, #81
     Reply Flash is fine..., Scrimbul, 12-Jan-14 10:45 AM, #83
          Reply RE: Flash is fine..., Daevryn, 12-Jan-14 12:18 PM, #84
               Reply Interesting., Scrimbul, 12-Jan-14 02:17 PM, #85
               Reply RE: Interesting., Eskelian, 13-Jan-14 12:17 AM, #88
                    Reply Your going to do it, CD, 13-Jan-14 12:30 AM, #89
                         Reply Maybe, if there's ever a time goodies aren't overwhelmi..., Eskelian, 13-Jan-14 03:34 AM, #90
               Reply Isnt the point of flash to force people onto you over s..., CD, 12-Jan-14 07:54 PM, #86
                    Reply RE: Isnt the point of flash to force people onto you ov..., Daevryn, 12-Jan-14 08:15 PM, #87
     Reply I used will-o-wisp once, KaguMaru, 12-Jan-14 05:38 AM, #82
Reply RE: For discussion: abilities that stop being good, Daevryn, 10-Jan-14 11:24 PM, #69
Reply Shapeshifters, Klaak, 10-Jan-14 05:44 PM, #58
Reply Just deleted a shapeshifter and got a ton of mileage fr..., TMNS, 10-Jan-14 05:58 PM, #59
Reply RE: Shapeshifters, Daevryn, 10-Jan-14 08:10 PM, #61
     Reply RE: Shapeshifters, Zephon, 10-Jan-14 09:05 PM, #64
Reply Leverage kick and poison darts n/t, Hopelessdwarf, 10-Jan-14 11:43 AM, #51
Reply I like poison darts., Homard, 10-Jan-14 01:25 PM, #55
Reply RE: Leverage kick and poison darts n/t, Daevryn, 10-Jan-14 08:11 PM, #63
Reply predator's stance, Dallevian, 10-Jan-14 11:35 AM, #50
Reply RE: predator's stance, Daevryn, 10-Jan-14 08:10 PM, #62
     Reply Perhaps a further bonus to "animal" attacks, Murphy, 11-Jan-14 12:28 AM, #71
     Reply some sort of auto strike or auto defend, Dallevian, 11-Jan-14 07:52 PM, #78
Reply tame, Dallevian, 10-Jan-14 11:08 AM, #46
Reply bramblepit, Dallevian, 10-Jan-14 11:05 AM, #45
Reply RE: bramblepit, Daevryn, 10-Jan-14 02:15 PM, #56
     Reply yes. it did an *edited*, Dallevian, 10-Jan-14 02:54 PM, #57
          Reply Plainsrunning, Kalageadon, 10-Jan-14 07:05 PM, #60
          Reply RE: yes. it did an *edited*, Daevryn, 10-Jan-14 09:57 PM, #65
               Reply RE: yes. it did an *edited*, kolb, 10-Jan-14 10:07 PM, #66
               Reply Just call it brample trap, Abernyte, 11-Jan-14 07:39 AM, #73
               Reply what it needs, Dallevian, 11-Jan-14 07:50 PM, #77
Reply Haven-, Faenral (Anonymous), 10-Jan-14 10:42 AM, #42
Reply RE: Haven-, Daevryn, 10-Jan-14 11:03 AM, #44
     Reply Another use for Haven., wareagle, 10-Jan-14 11:16 AM, #48
Reply Most spell-based maledicts, KaguMaru, 10-Jan-14 07:56 AM, #40
Reply Ranger things, -flso, 09-Jan-14 07:37 PM, #31
Reply Improvise weapon, Murphy, 10-Jan-14 11:28 AM, #49
Reply Charge + Pierce, vargal, 09-Jan-14 05:10 PM, #22
Reply RE: Charge + Pierce, Daevryn, 09-Jan-14 07:13 PM, #26
     Reply RE: Charge, vargal, 10-Jan-14 12:05 PM, #52
Reply Piercing Dissonance nt, TJHuron, 09-Jan-14 04:28 PM, #18
Reply RE: Piercing Dissonance nt, Illanthos, 09-Jan-14 07:51 PM, #32
     Reply RE: Piercing Dissonance nt, TJHuron, 09-Jan-14 11:11 PM #39
          Reply RE: Piercing Dissonance nt, lasentia, 10-Jan-14 12:49 PM, #53
Reply not all of these are ever useful, laxman, 09-Jan-14 02:34 PM, #11
Reply RE: not all of these are ever useful, Ekaerok (Anonymous), 09-Jan-14 02:58 PM, #13
Reply RE: not all of these are ever useful, Daevryn, 09-Jan-14 07:17 PM, #27
     Reply I think (re: partial shifts) a couple things..., TMNS, 09-Jan-14 10:35 PM, #38
          Reply expansion on ideas for partials, laxman, 10-Jan-14 11:03 AM, #43
          Reply I really like all of these..., TMNS, 10-Jan-14 12:52 PM, #54
          Reply RE: I think (re: partial shifts) a couple things..., Daevryn, 10-Jan-14 11:21 PM, #68
Reply Gate. NT, TMNS, 09-Jan-14 02:16 PM, #9
Reply RE: For discussion: abilities that stop being good, Moligant, 09-Jan-14 01:12 PM, #7
Reply RE: For discussion: abilities that stop being good, Daevryn, 09-Jan-14 07:20 PM, #28
Reply Kick/Elbow/Knee/etc, Sarien, 09-Jan-14 01:10 PM, #6
Reply RE: Kick/Elbow/Knee/etc -edge?, Calion, 09-Jan-14 02:27 PM, #10
Reply RE: Kick/Elbow/Knee/etc -edge?, Eskelian, 09-Jan-14 02:56 PM, #12
Reply Yeah, that would be useless, figured it has to be somet..., Calion, 09-Jan-14 03:06 PM, #15
Reply RE: Kick/Elbow/Knee/etc -edge?, Ekaerok (Anonymous), 09-Jan-14 03:03 PM, #14
     Reply RE: Kick/Elbow/Knee/etc -edge?, Calion, 09-Jan-14 03:13 PM, #16
Reply RE: Kick/Elbow/Knee/etc, Daevryn, 09-Jan-14 07:23 PM, #29
     Reply Could you elaborate a bit?, Calion, 13-Jan-14 04:13 PM, #91
Reply Few early abilities for shamans and APs, Torak, 09-Jan-14 12:49 PM, #5
Reply RE: Few early abilities for shamans and APs, Vonzamir, 09-Jan-14 02:08 PM, #8
     Reply Some notes, Torak, 09-Jan-14 04:59 PM, #20
          Reply Polearm is there so you can defend from it. nt, Artificial, 09-Jan-14 10:01 PM, #37
Reply armor spell for rangers, morocco, 09-Jan-14 12:13 PM, #4
Reply PS: hunter precision at whatever level warriors get min..., morocco, 09-Jan-14 03:39 PM, #17
Reply Dervish dance is ftw n/t, Destuvius, 09-Jan-14 04:50 PM, #19
Reply Seconded, Torak, 09-Jan-14 05:03 PM, #21
Reply i forgot dance, dance is great, but you give up snare (..., morocco, 09-Jan-14 06:23 PM, #23
Reply RE: armor spell for rangers, Daevryn, 10-Jan-14 10:31 PM, #67
     Reply Makes sense to me. n/t, Eskelian, 11-Jan-14 12:17 AM, #70
     Reply not all rangers get barkskin, but that's ok, morocco, 11-Jan-14 05:47 AM, #72
Reply RE: For discussion: abilities that stop being good, Mort, 09-Jan-14 11:25 AM, #2
Reply Assassin kicks, Zephon, 09-Jan-14 11:25 AM, #1
     Reply RE: Assassin kicks, Eskelian, 09-Jan-14 11:49 AM, #3
     Reply RE: Assassin kicks, Daevryn, 09-Jan-14 08:02 PM, #36
          Reply RE: Assassin kicks, Moligant, 10-Jan-14 11:13 AM, #47
          Reply RE: Assassin kicks, Isildur, 11-Jan-14 09:24 AM, #74
               Reply FWIW, mule is epic. One round lag, feints, mega damage...., Eskelian, 11-Jan-14 10:00 PM, #80
     Reply throw, Malakhi, 09-Jan-14 06:38 PM, #24
          Reply Fwiw, I would still use throw on a gnome., Zephon, 09-Jan-14 07:00 PM, #25
          Reply RE: throw, Daevryn, 09-Jan-14 07:27 PM, #30
          Reply RE: throw, Elerosse, 09-Jan-14 07:54 PM, #33
          Reply RE: throw, Illanthos, 09-Jan-14 07:57 PM, #34
          Reply RE: throw, Eskelian, 09-Jan-14 08:02 PM, #35
          Reply To play Devil's advocate..., Sarien, 10-Jan-14 09:04 AM, #41
          Reply RE: throw, Marcus_, 15-Jan-14 10:18 AM, #92
          Reply RE: throw, Isildur, 11-Jan-14 09:26 AM, #75
Top General Discussions Gameplay Topic #53548 Previous topic | Next topic