Dallevian | Fri 20-Jan-12 10:01 AM |
Member since 04th Mar 2003
1620 posts
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#42634, "don't forget blindness"
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this can be a big one too as when you are blinded and happen to hit starving, you're not regenerating health or moves (right?) so you're sitting still to where your opponent can regroup or find you
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Why do we have food/drink in CF?
[View all] , Oldril, Fri 20-Jan-12 12:37 AM
Guessing you don't appreciate all the aspects,
incognito,
20-Jan-12 09:03 PM, #19
Resource Management,
Homard,
20-Jan-12 11:57 AM, #12
RE: Why do we have food/drink in CF?,
Daevryn,
20-Jan-12 10:22 AM, #9
What I'd like to see,
Doof,
20-Jan-12 10:16 AM, #8
New dwarf inherent,
Tsunami,
20-Jan-12 11:15 AM, #10
Misinfo.,
Homard,
20-Jan-12 11:48 AM, #11
Oh Homard,
Tsunami,
20-Jan-12 12:12 PM, #13
You guys make jokes, but I'm serious. I would welcome ...,
Doof,
20-Jan-12 12:57 PM, #14
Now you literally bash the crap out of someone.,
lasentia,
20-Jan-12 01:03 PM, #15
Grease prog on successful "bash the crap out" nt,
Tsunami,
20-Jan-12 01:10 PM, #16
Fair enough.,
Homard,
20-Jan-12 04:03 PM, #17
That...is...awesome.,
Tsunami,
20-Jan-12 04:20 PM, #18
Contraints that make it reasonable for me,
highbutterfly,
20-Jan-12 01:53 AM, #3
This post makes very good points.,
Twist,
20-Jan-12 09:34 AM, #6
RE: Why do we have food/drink in CF?,
Malakhi,
20-Jan-12 12:51 AM, #1
How many classes/skills?,
Oldril,
20-Jan-12 12:56 AM, #
Actually, muters do have a spell that can make you unab...,
Puhguly,
20-Jan-12 06:24 AM, #4
Because I can't find a TUMS in the dark.,
Alston,
20-Jan-12 08:58 AM, #5
don't forget blindness,
Dallevian,
20-Jan-12 10:01 AM #7
Sorry for double post,
Oldril,
20-Jan-12 12:56 AM, #2
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