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RedcroThu 13-Mar-03 02:54 PM
Member since 12th Mar 2003
5 posts
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#386, "RE: Subject"
Edited on Thu 13-Mar-03 02:56 PM

          

>Suggestion Numero 1: Include the ability to apply colours to
>your prompts. This allows a player to tell where the first
>and last line of a new room or battle tick to be seen and
>comprehended easier. It also often makes it easier to read
>and distinguish the important stats that everyone has in thier
>prompt. Since this will not effect other people (just the
>individual with the prompt) I do not see why there would be a
>problem with this.

I dont really see any need for this. You have played for a day, give it a few days or weeks and you will adjust. Detecting how hurt I am, or any other info from the promt has never been any problem for me. I just try to keep the prompts as clean as possible, with just the info I need. No more, no less.
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I wasn't saying there was a "need" for it I'm saying it's something that would be a little more newbie friendly and it would make things easier to look at. Of coarse if you've played CF for forever then you would be used to it. But I would like to see what you would say after you have actually played on a mud that allows this.
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>Suggestion Nombre 2: (Yeah well nombre means name in spaniish
>but it still sounds good) Allow carriage returns to be
>included in prompts so multi-line prompts would be available
>for those of us who just have to have every available option
>in thier prompts and want it to be a bit easier to read (HP MP
>MV on first or last line. Other stuff on other lines to be
>easier to get the information you need to look at and ignore
>the rest)

If you keep your promt clean, you wont need two line prompts. For example, as a ranger/sylvan the only important prompts are hp/mana/moves and if you are in wilderness. And if you want to distinguish hp/mana/moves you put () or similar around it to highlight it.
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I don't keep my prompt clean. Or at least what you think is clean. I'll copy paste my prompt here as it doesn't really have any sensitive information.
<100%/100%hp 100%/100%mp 100%/100%mv 1 PM 10000xp civilized>
That's what my prompt is right now I would also like to include System time, Current age, Current hours, and Position in my prompt but this would obviously go over eighty charachters. I use this kind of information often but not every time I look at my prompt. adding in a carriage return allows me to group the information by any catagory I choose and makes it easy for me to look at the info I want when I want it instantly. Whether or not that's what works for you doesn't mean it works for everyone. Once again I encourage you to try a mud that lets you do this and see the difference for your self.
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>Suggestion Number 3: (So I'm not very well versed in other
>languages sue me) Allow searches of the who list to be done by
>more catagories such as class and level (not just PK, Nebie,
>Imm, and Race). If you're looking for that one Level 30
>Paladan because you need the skill that he has it's certainly
>a pain to scroll through often three or four pages of WHO to
>find him. (Had this experience myself allready when looking
>for a healer.)

I think the has been answered elsewhere by Uller, he is not interested in such who commands unless the amount of players increase towards 200.
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I'm curious as to why. I've seen upwards of one hundred players on the mud at any one point and the who list displays a max of twenty two lines then if you include the extra two lines at the end of a space and current visible players. That means that if I want to find that one class or level of player then I have to read through five pages of text and then I have to remember the names of the people who fit my criteria (and thier often difficult to remember because spelling does count). I don't understand why you can list people by race in the first place. As far as I can tell your race, while determining some special abilities, for the most part doesn't really leave much of a cohesive unit (with the exception of Orcs). Just because Joe Blow is an elf and I'm an elf doesn't mean we will be more likely to get along then Jane Doe the human and I. And this isn't because that's what it should be but more along the nature of mudding.
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>Suggestion Number 4: (You thought I was joking about my
>language skills didn't you... didn't you!!! *shakes his fist*
>heh) Include a format command (Or auto format) for descs and
>other such things so then a desc will automatically will be
>adjusted to 80 charachters to the nearest word. This would
>make descs easier to read, provide the lazy person who doesn't
>care so much but is willing to type in two words to format it
>easy access, and save time for those of us who do attempt to
>make our descs formatted for easy reading (like me!)

I advice you to visit www.qhcf.net. They have a wrap chop tool that cut your text into 80 letter lines, and put 'role + ' before each line.
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Once again doing that makes people have to go out of thier way to format thier descs. I want to see something that is easy and convenient within the mud so that people will do it. And not everyone knows about the site.
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>Suggestion Number 5: I've heard (from nameless immortals) that
>you are very proud of your "Extensive Help Fileage". And yet
>I noticed that there is no help file on Immortals, Avatars, or
>Implementers. I coming from other muds who do not use Avatars
>was instantly curious when I saw them on the who list and
>looked for a relevant help file. This would also help MUD
>newb's who read a whole bunch of help files but need more
>clear ideas of what Immortals and the such do in both an IC
>and OOC role. As well as contact information for the
>immortals would be nice in this help file as well.

I cant answer this, but my take on it is that immortals/avatars is supposed to be a bit mysterious. The imm tag is often imms with religions. Avatars is new imms that just became immortal, and dont have a religion yett.
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Well then the help file can be mysterious to thier roles. Though it shouldn't be for thier OOC roles. ie. We run the mud. We do the coding. We watch for cheaters. We help provide a safe and fun gaming environment. We also play the roles of gods and goddess' in the form of Avatars Immortals and Implementers. Is more or less what I'm looking for. Something that explains who they are and could even include what you said about them. Remember the help files are "memories" from prior life times. And considering my charachter is allready several hundred years old he would at least understand the difference between an Avatar and an Immortal when he sees one. (and considering all Theran's have the mystical power to see who's active in the land he's probably seen more then one of each).
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>Well that's all the suggestions we have for you today. We
>hope you had a swell time reading them and I hope to hear back
>from anybody who has an oppinion as well as from Imm's who
>have either decided to nix my ideas (though I think they are
>pretty sound) or have decided to implement them. I would
>greatly appreciate feedback especially if you do plan to
>implement them

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Redcro

Happiness is like peeing yourself.
Everyone can see it but only you can feel the warmth.

  

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TopicSubject [View all] , Redcro, Thu 13-Mar-03 02:42 AM
Reply RE: Subject, Valguarnera, 18-Mar-03 12:28 AM, #11
Reply RE: Subject, incognito, 13-Mar-03 06:04 PM, #3
Reply RE: Subject, Redcro, 14-Mar-03 04:20 AM, #5
     Reply RE: Subject, incognito, 14-Mar-03 04:34 AM, #6
          Reply RE: Subject, Redcro, 14-Mar-03 05:14 AM, #7
               Reply i said it before but here goes..., v_vega, 21-Mar-03 02:25 AM, #12
Reply RE: Subject, ATK, 13-Mar-03 07:59 AM, #1
     Reply RE: Subject, Redcro, 13-Mar-03 02:56 PM #2
          Reply RE: Subject, Ululari, 14-Mar-03 12:26 AM, #4
          Reply RE: Subject, Valkenar, 14-Mar-03 10:43 AM, #8
               Reply RE: Subject, Redcro, 14-Mar-03 07:10 PM, #9
                    Reply *sigh*, Quislet, 15-Mar-03 12:46 AM, #10
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