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ATKThu 13-Mar-03 07:59 AM
Member since 04th Mar 2003
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#384, "RE: Subject"


  

          

>Hello everyone. I just started playing Carrionfields um....
>yesterday. I know that most people don't take new people very
>seriosly when they have ideas but here it goes anyways. Oh
>and just as a sidenote I have been mudding in general for
>several years.
>
>Suggestion Numero 1: Include the ability to apply colours to
>your prompts. This allows a player to tell where the first
>and last line of a new room or battle tick to be seen and
>comprehended easier. It also often makes it easier to read
>and distinguish the important stats that everyone has in thier
>prompt. Since this will not effect other people (just the
>individual with the prompt) I do not see why there would be a
>problem with this.

I dont really see any need for this. You have played for a day, give it a few days or weeks and you will adjust. Detecting how hurt I am, or any other info from the promt has never been any problem for me. I just try to keep the prompts as clean as possible, with just the info I need. No more, no less.


>Suggestion Nombre 2: (Yeah well nombre means name in spaniish
>but it still sounds good) Allow carriage returns to be
>included in prompts so multi-line prompts would be available
>for those of us who just have to have every available option
>in thier prompts and want it to be a bit easier to read (HP MP
>MV on first or last line. Other stuff on other lines to be
>easier to get the information you need to look at and ignore
>the rest)

If you keep your promt clean, you wont need two line prompts. For example, as a ranger/sylvan the only important prompts are hp/mana/moves and if you are in wilderness. And if you want to distinguish hp/mana/moves you put () or similar around it to highlight it.


>Suggestion Number 3: (So I'm not very well versed in other
>languages sue me) Allow searches of the who list to be done by
>more catagories such as class and level (not just PK, Nebie,
>Imm, and Race). If you're looking for that one Level 30
>Paladan because you need the skill that he has it's certainly
>a pain to scroll through often three or four pages of WHO to
>find him. (Had this experience myself allready when looking
>for a healer.)

I think the has been answered elsewhere by Uller, he is not interested in such who commands unless the amount of players increase towards 200.


>Suggestion Number 4: (You thought I was joking about my
>language skills didn't you... didn't you!!! *shakes his fist*
>heh) Include a format command (Or auto format) for descs and
>other such things so then a desc will automatically will be
>adjusted to 80 charachters to the nearest word. This would
>make descs easier to read, provide the lazy person who doesn't
>care so much but is willing to type in two words to format it
>easy access, and save time for those of us who do attempt to
>make our descs formatted for easy reading (like me!)

I advice you to visit www.qhcf.net. They have a wrap chop tool that cut your text into 80 letter lines, and put 'role + ' before each line.


>Suggestion Number 5: I've heard (from nameless immortals) that
>you are very proud of your "Extensive Help Fileage". And yet
>I noticed that there is no help file on Immortals, Avatars, or
>Implementers. I coming from other muds who do not use Avatars
>was instantly curious when I saw them on the who list and
>looked for a relevant help file. This would also help MUD
>newb's who read a whole bunch of help files but need more
>clear ideas of what Immortals and the such do in both an IC
>and OOC role. As well as contact information for the
>immortals would be nice in this help file as well.

I cant answer this, but my take on it is that immortals/avatars is supposed to be a bit mysterious. The imm tag is often imms with religions. Avatars is new imms that just became immortal, and dont have a religion yett.


>Well that's all the suggestions we have for you today. We
>hope you had a swell time reading them and I hope to hear back
>from anybody who has an oppinion as well as from Imm's who
>have either decided to nix my ideas (though I think they are
>pretty sound) or have decided to implement them. I would
>greatly appreciate feedback especially if you do plan to
>implement them.

ATK

  

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TopicSubject [View all] , Redcro, Thu 13-Mar-03 02:42 AM
Reply RE: Subject, Valguarnera, 18-Mar-03 12:28 AM, #11
Reply RE: Subject, incognito, 13-Mar-03 06:04 PM, #3
Reply RE: Subject, Redcro, 14-Mar-03 04:20 AM, #5
     Reply RE: Subject, incognito, 14-Mar-03 04:34 AM, #6
          Reply RE: Subject, Redcro, 14-Mar-03 05:14 AM, #7
               Reply i said it before but here goes..., v_vega, 21-Mar-03 02:25 AM, #12
Reply RE: Subject, ATK, 13-Mar-03 07:59 AM #1
     Reply RE: Subject, Redcro, 13-Mar-03 02:56 PM, #2
          Reply RE: Subject, Ululari, 14-Mar-03 12:26 AM, #4
          Reply RE: Subject, Valkenar, 14-Mar-03 10:43 AM, #8
               Reply RE: Subject, Redcro, 14-Mar-03 07:10 PM, #9
                    Reply *sigh*, Quislet, 15-Mar-03 12:46 AM, #10
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