ATK | Thu 13-Mar-03 07:59 AM |
Member since 04th Mar 2003
59 posts
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#384, "RE: Subject"
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>Hello everyone. I just started playing Carrionfields um.... >yesterday. I know that most people don't take new people very >seriosly when they have ideas but here it goes anyways. Oh >and just as a sidenote I have been mudding in general for >several years. > >Suggestion Numero 1: Include the ability to apply colours to >your prompts. This allows a player to tell where the first >and last line of a new room or battle tick to be seen and >comprehended easier. It also often makes it easier to read >and distinguish the important stats that everyone has in thier >prompt. Since this will not effect other people (just the >individual with the prompt) I do not see why there would be a >problem with this.
I dont really see any need for this. You have played for a day, give it a few days or weeks and you will adjust. Detecting how hurt I am, or any other info from the promt has never been any problem for me. I just try to keep the prompts as clean as possible, with just the info I need. No more, no less.
>Suggestion Nombre 2: (Yeah well nombre means name in spaniish >but it still sounds good) Allow carriage returns to be >included in prompts so multi-line prompts would be available >for those of us who just have to have every available option >in thier prompts and want it to be a bit easier to read (HP MP >MV on first or last line. Other stuff on other lines to be >easier to get the information you need to look at and ignore >the rest)
If you keep your promt clean, you wont need two line prompts. For example, as a ranger/sylvan the only important prompts are hp/mana/moves and if you are in wilderness. And if you want to distinguish hp/mana/moves you put () or similar around it to highlight it.
>Suggestion Number 3: (So I'm not very well versed in other >languages sue me) Allow searches of the who list to be done by >more catagories such as class and level (not just PK, Nebie, >Imm, and Race). If you're looking for that one Level 30 >Paladan because you need the skill that he has it's certainly >a pain to scroll through often three or four pages of WHO to >find him. (Had this experience myself allready when looking >for a healer.)
I think the has been answered elsewhere by Uller, he is not interested in such who commands unless the amount of players increase towards 200.
>Suggestion Number 4: (You thought I was joking about my >language skills didn't you... didn't you!!! *shakes his fist* >heh) Include a format command (Or auto format) for descs and >other such things so then a desc will automatically will be >adjusted to 80 charachters to the nearest word. This would >make descs easier to read, provide the lazy person who doesn't >care so much but is willing to type in two words to format it >easy access, and save time for those of us who do attempt to >make our descs formatted for easy reading (like me!)
I advice you to visit www.qhcf.net. They have a wrap chop tool that cut your text into 80 letter lines, and put 'role + ' before each line.
>Suggestion Number 5: I've heard (from nameless immortals) that >you are very proud of your "Extensive Help Fileage". And yet >I noticed that there is no help file on Immortals, Avatars, or >Implementers. I coming from other muds who do not use Avatars >was instantly curious when I saw them on the who list and >looked for a relevant help file. This would also help MUD >newb's who read a whole bunch of help files but need more >clear ideas of what Immortals and the such do in both an IC >and OOC role. As well as contact information for the >immortals would be nice in this help file as well.
I cant answer this, but my take on it is that immortals/avatars is supposed to be a bit mysterious. The imm tag is often imms with religions. Avatars is new imms that just became immortal, and dont have a religion yett.
>Well that's all the suggestions we have for you today. We >hope you had a swell time reading them and I hope to hear back >from anybody who has an oppinion as well as from Imm's who >have either decided to nix my ideas (though I think they are >pretty sound) or have decided to implement them. I would >greatly appreciate feedback especially if you do plan to >implement them.
ATK
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Subject
[View all] , Redcro, Thu 13-Mar-03 02:42 AM
RE: Subject,
Valguarnera,
18-Mar-03 12:28 AM, #11
RE: Subject,
incognito,
13-Mar-03 06:04 PM, #3
RE: Subject,
Redcro,
14-Mar-03 04:20 AM, #5
RE: Subject,
incognito,
14-Mar-03 04:34 AM, #6
RE: Subject,
Redcro,
14-Mar-03 05:14 AM, #7
i said it before but here goes...,
v_vega,
21-Mar-03 02:25 AM, #12
RE: Subject,
ATK,
13-Mar-03 07:59 AM #1
RE: Subject,
Redcro,
13-Mar-03 02:56 PM, #2
RE: Subject,
Ululari,
14-Mar-03 12:26 AM, #4
RE: Subject,
Valkenar,
14-Mar-03 10:43 AM, #8
RE: Subject,
Redcro,
14-Mar-03 07:10 PM, #9
*sigh*,
Quislet,
15-Mar-03 12:46 AM, #10
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