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DwoggurdTue 20-Jan-04 08:52 AM
Member since 20th Jan 2004
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#3556, "A few anwers"
Edited on Tue 20-Jan-04 08:54 AM

          

>One, this would make cry of thunder vastly overpowered in
>that it would be available once every fight, I'm not sure how
>you propose it be tweaked accordingly such that it is still
>balanced.

Because you still are affected for 0-1 hours after you flee
from combat, you can't use cry of thunder immediately.
( Right now it is not 1-2 but 6-7 ticks if I'm not mistaken ).
I don't see many situations where you could attack, cry of thunder,
then run around for 1-2 ticks and return with another cry.
Your opponent simply may not let you to do so.
However if it will be an issue, it is always possible to fix it
with separate affect for 'cry of thunder'.


>Secondly, it robs warriors of some long lasting spell saves.

True. Though from roleplaying point of view these long lasting
saves were invalid. It is a warcry after all, not bless.
Warcry it is what inspires you in combat, and bless is
what inspires you out of combat.

Moreover if necromancer puts you to sleep it is very likely
you haven't shout it yet ( because now you can do it only in combat )
so you don't have these save anyway
Or you had these saves from your previous combat which is not
very natural and thus perhaps is not good.
With what I proposed you can yell your warcry in order to bring
yourself in combat stance when you enter into an area with a summoner,
thus gaining helpful saves. Basically you gain something in this
aspect and you lose something in another aspect ( they wear off faster
when you are put to sleep ). Overall I don't think it would ruin the balance.

>For example, let's say I put up my warcry and a necromancer
>sleeps me. Since I'm not fighting, it wears off, and I lose
>-12 saves vs. spell while he maledicts the hell out of me.


>Finally, I believe warcry takes mana. If you are going to be
>using warcry all the time, the mana costs would have to be
>lowered accordingly.

You are going to use it in serious combats, not for every
mob in Shadar Logoth. I don't think you would ever have
so many pk fights per 5 minutes that you couldn't afford
50(30,70) mana for warcry.
But this mana cost is somewhat needed to avoid warcry-spam abuse.
Should it cost 0 mana, you will just maintain it permanently
by shouting it every hour ( within my design ).
Perhaps there are other solutions, I just proposed relatively simply mine.

>I don't really remember why warcry was changed from being able
>to yell it anytime to only during combat, but whatever the
>reason was, I've gotten used to it, and I'm sure it is still
>valid.

It was done when "text" was added to warcry skill.
I believe it would be ugly to hear those warcries in random
situations ( in galadon guilds for example ).
Thus immortals changed it so it could be only used in combat.

>If anything I'd like to see berserk changed. At low-mid ranks
>berserk is used for healing after a fight rather than fighting
>better during a fight. I'd have to say 60% of the time when
>you are ranking, warriors berserk, then go right to sleep to
>heal up.

  

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TopicWarcry idea [View all] , Dwoggurd, Tue 20-Jan-04 03:08 AM
Reply I think warcry is okay, but one change I would make.., Meladori, 28-Jan-04 02:04 AM, #8
Reply Alternative idea, Valkenar, 27-Jan-04 01:15 PM, #7
Reply RE: Warcry idea, Xaannix, 20-Jan-04 06:39 PM, #
Reply RE: Warcry idea, Xaannix, 20-Jan-04 06:39 PM, #6
Reply A few issues, Theerkla, 20-Jan-04 07:59 AM, #1
     Reply RE: A few issues, Sailatinu, 20-Jan-04 08:24 AM, #2
     Reply A few anwers, Dwoggurd, 20-Jan-04 08:54 AM #3
     Reply RE: A few anwers, Theerkla, 20-Jan-04 11:13 AM, #4
     Reply I sorta get tired of beating on weak mobs to get warcry..., Boldereth, 20-Jan-04 12:50 PM, #5
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