Subject: "Warcry idea" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #3552
Show all folders

DwoggurdTue 20-Jan-04 03:08 AM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#3552, "Warcry idea"


          

Current warcry skill is not convenient because you could yell it only in combat
though from roleplaying point of view it would be very natural to shout it out
just before a combat begins. Also often warcry is not used purely because a person
has other more important things to while in combat ( bash for example ).
Thus roleplaying aspect of it is hindered by game mechanics.


I offer to redesign warcry in order to solve these problems.

Purpose:
To allow a person yell warcry in the middle of combat as well as just before a combat
begins ( out of combat ) but to make it unusable when the person is not going to fight
in order to avoid out-of-combat-yelling abuse.
Also change it so a warcry would become a true _combat_ skill.
( useful in combat and useless out of combat ).

How it can be done:

Shorten duration of a warcry affect to 1 hour ( or even 0 hours )
but make it so it doesn't wear off while a person is fighting.
Basically an affect remains on a person through a whole combat and
wears off shorty after it is ended. Also this short duration would
let a person to shout his warcry shortly before the combat for preparation
and roleplaying purposes as well as use tactical moves ( flee/return )
without losing warcry affects.

Increase mana cost to 50, for example, in order to avoid out of combat abuse
( like shouting it every hour ), also making it a skill which you use
in important situations rather than shouting it on every little mob while
gaining experience.


Also the following changes in warcry command functionality should be done:

Simplest version: leave the syntax of command as it is but remove any lag from the command
when it used out of combat. Thus allowing to shout your warcry just before
your opening combat move ( pincer, for example) without sacrificing your tactic.
Drawback: This allows spam-practice. ( though mana is still used ).
Notice: I don't see any problem with balance here as it is still less powerful compared
with the anient version of warcry which you could maintain almost permanently.

More tricky version:
Split it into two commands:
setwarcry ( no lag ) - set a text for your warcry.
warcry ( 1 round lag ) - shout out your warcry. Can be used in/out of combat.
warcry <command> ( >=1 round lag ) - works similair to "dash" skill. Basically it shouts out
your warcry and immedately executes the <command>. The lag of this combined command
is 1 round when <command> itself has no lag ( non-combat skill, "where" for example ) or 1 round lag
or it is determined by <command>'s lag itself when it is longer than 1 round.

PS. Warcry legacy could be tweaked accordingly.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

TopicWarcry idea [View all] , Dwoggurd, Tue 20-Jan-04 03:08 AM
Reply I think warcry is okay, but one change I would make.., Meladori, 28-Jan-04 02:04 AM, #8
Reply Alternative idea, Valkenar, 27-Jan-04 01:15 PM, #7
Reply RE: Warcry idea, Xaannix, 20-Jan-04 06:39 PM, #
Reply RE: Warcry idea, Xaannix, 20-Jan-04 06:39 PM, #6
Reply A few issues, Theerkla, 20-Jan-04 07:59 AM, #1
     Reply RE: A few issues, Sailatinu, 20-Jan-04 08:24 AM, #2
     Reply A few anwers, Dwoggurd, 20-Jan-04 08:54 AM, #3
     Reply RE: A few anwers, Theerkla, 20-Jan-04 11:13 AM, #4
     Reply I sorta get tired of beating on weak mobs to get warcry..., Boldereth, 20-Jan-04 12:50 PM, #5
Top General Discussions Gameplay Topic #3552 Previous topic | Next topic