Dwoggurd | Tue 20-Jan-04 03:08 AM |
Member since 20th Jan 2004
668 posts
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#3552, "Warcry idea"
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Current warcry skill is not convenient because you could yell it only in combat though from roleplaying point of view it would be very natural to shout it out just before a combat begins. Also often warcry is not used purely because a person has other more important things to while in combat ( bash for example ). Thus roleplaying aspect of it is hindered by game mechanics.
I offer to redesign warcry in order to solve these problems.
Purpose: To allow a person yell warcry in the middle of combat as well as just before a combat begins ( out of combat ) but to make it unusable when the person is not going to fight in order to avoid out-of-combat-yelling abuse. Also change it so a warcry would become a true _combat_ skill. ( useful in combat and useless out of combat ).
How it can be done:
Shorten duration of a warcry affect to 1 hour ( or even 0 hours ) but make it so it doesn't wear off while a person is fighting. Basically an affect remains on a person through a whole combat and wears off shorty after it is ended. Also this short duration would let a person to shout his warcry shortly before the combat for preparation and roleplaying purposes as well as use tactical moves ( flee/return ) without losing warcry affects.
Increase mana cost to 50, for example, in order to avoid out of combat abuse ( like shouting it every hour ), also making it a skill which you use in important situations rather than shouting it on every little mob while gaining experience.
Also the following changes in warcry command functionality should be done:
Simplest version: leave the syntax of command as it is but remove any lag from the command when it used out of combat. Thus allowing to shout your warcry just before your opening combat move ( pincer, for example) without sacrificing your tactic. Drawback: This allows spam-practice. ( though mana is still used ). Notice: I don't see any problem with balance here as it is still less powerful compared with the anient version of warcry which you could maintain almost permanently.
More tricky version: Split it into two commands: setwarcry ( no lag ) - set a text for your warcry. warcry ( 1 round lag ) - shout out your warcry. Can be used in/out of combat. warcry <command> ( >=1 round lag ) - works similair to "dash" skill. Basically it shouts out your warcry and immedately executes the <command>. The lag of this combined command is 1 round when <command> itself has no lag ( non-combat skill, "where" for example ) or 1 round lag or it is determined by <command>'s lag itself when it is longer than 1 round.
PS. Warcry legacy could be tweaked accordingly.
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Warcry idea
[View all] , Dwoggurd, Tue 20-Jan-04 03:08 AM
I think warcry is okay, but one change I would make..,
Meladori,
28-Jan-04 02:04 AM, #8
Alternative idea,
Valkenar,
27-Jan-04 01:15 PM, #7
RE: Warcry idea,
Xaannix,
20-Jan-04 06:39 PM, #
RE: Warcry idea,
Xaannix,
20-Jan-04 06:39 PM, #6
A few issues,
Theerkla,
20-Jan-04 07:59 AM, #1
RE: A few issues,
Sailatinu,
20-Jan-04 08:24 AM, #2
A few anwers,
Dwoggurd,
20-Jan-04 08:54 AM, #3
RE: A few anwers,
Theerkla,
20-Jan-04 11:13 AM, #4
I sorta get tired of beating on weak mobs to get warcry...,
Boldereth,
20-Jan-04 12:50 PM, #5
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