Zulghinlour | Thu 18-Dec-03 01:23 AM |
Member since 04th Mar 2003
9792 posts
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#3298, "RE: Oh...."
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They key phrase in bold:
>in pc_data or something each character would have an integer >variable much like alignment....one for each thing you can be >vuln/resistant to..... And in the code anywhere where a vuln >or resist flag was set...you could instead just incriment or >decriment the counter in the pc_data.
This is why it is a huge undertaking. If it was a small code change it'd be done already. So long, and thanks for all the fish!
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two ideas re: resistances & vulns
[View all] , Isildur, Wed 17-Dec-03 06:57 PM
RE: two ideas re: resistances & vulns,
Zulghinlour,
17-Dec-03 08:36 PM, #1
I've done something like this,
permanewbie,
17-Dec-03 09:04 PM, #2
RE: I've done something like this,
Zulghinlour,
17-Dec-03 11:04 PM, #3
Ha! exactly!,
permanewbie,
18-Dec-03 12:26 AM, #4
Oh....,
permanewbie,
18-Dec-03 12:36 AM, #5
RE: Oh....,
Zulghinlour,
18-Dec-03 01:23 AM #6
Yup!,
nepenthe,
18-Dec-03 11:44 PM, #7
RE: I've done something like this too,
Marcus_,
21-Dec-03 01:47 PM, #8
I'm not so sure that the way it is now is wrong,
Theerkla,
21-Dec-03 02:21 PM, #9
I think Zulgh knows how to do it.,
Valguarnera,
22-Dec-03 01:54 PM, #10
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