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ZulghinlourThu 18-Dec-03 01:23 AM
Member since 04th Mar 2003
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#3298, "RE: Oh...."


          

They key phrase in bold:

>in pc_data or something each character would have an integer
>variable much like alignment....one for each thing you can be
>vuln/resistant to..... And in the code anywhere where a vuln
>or resist flag was set
...you could instead just incriment or
>decriment the counter in the pc_data.

This is why it is a huge undertaking. If it was a small code change it'd be done already.

So long, and thanks for all the fish!

  

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Topictwo ideas re: resistances & vulns [View all] , Isildur, Wed 17-Dec-03 06:57 PM
Reply RE: two ideas re: resistances & vulns, Zulghinlour, 17-Dec-03 08:36 PM, #1
     Reply I've done something like this, permanewbie, 17-Dec-03 09:04 PM, #2
          Reply RE: I've done something like this, Zulghinlour, 17-Dec-03 11:04 PM, #3
               Reply Ha! exactly!, permanewbie, 18-Dec-03 12:26 AM, #4
               Reply Oh...., permanewbie, 18-Dec-03 12:36 AM, #5
               Reply RE: Oh...., Zulghinlour, 18-Dec-03 01:23 AM #6
                    Reply Yup!, nepenthe, 18-Dec-03 11:44 PM, #7
               Reply RE: I've done something like this too, Marcus_, 21-Dec-03 01:47 PM, #8
                    Reply I'm not so sure that the way it is now is wrong, Theerkla, 21-Dec-03 02:21 PM, #9
                    Reply I think Zulgh knows how to do it., Valguarnera, 22-Dec-03 01:54 PM, #10
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