elmeri_ | Tue 11-Dec-07 04:29 PM |
Member since 13th Dec 2004
252 posts
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#324, "Good points, my view"
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>1. What we all can post here are just suggestions. Make it >facts! PUT the MONITORING SYSTEM eventually *grumbles*. Its >free. It does not requires knowledge or time more than several >minutes and ability to copy-paste html code. >
I am sure you are more web-savy than kasty, post the code, he can copy/paste.
>2. Okay, here is my list. >"Tired of "Free to Play" MUDs that really aren't?" Do you >think this is the main problem making them searching for a new >MUD? I doubt it. Generally, I would remove this and here is >why. A question (or two) in headings is using when we define >main "needs" of customers (and main questions therefore) and >rephrasing them to establish "feel of understanding" and lead >via our scenarios. Here we do not know their main >problems/questions. They seek more PK and RP? Or 100% free >MUD? Or just something new? Or many classes/races/items combo? >Or all this + good playerbase? > >That is.
I agree here in a sence. I think 100% free is a good call, since on TMS we rank #3 (usually), and the 2 muds above us are commercial. So being free is a competitive advantage. It needs to be spelled out. Whether it needs to be first, second or third dunno. > >The third phrase is that one, which describes the main feature >of CF - deadly PK and 100% RP. Put it first. Stability and >100% free should follow. >
Yep.
>So I think it should be something like this: >CF: 100% Free MUD, operating 13+ years with captivating and >deep RP atmosphere and challenging PK. > >Sorry, my English is terrible for this. >Its average heading, and I would like to polish and make it >more brilliant but it does what it should do - inform visitors >"what we are". > >"Welcome to the Carrion Fields!" - its just gives nothing. >remove it. >
It's advertising talk!
>About further text. I would propose one of the two schemas to >create it. > >1. Make it like the list of features (preferrably benefits). >Something like: >1. Deep and captivating RP atmosphere, which helps you to dive >deeper in the world of Thera blah blah > >2. Huge selection of unique combos from race/class/subclass. >You never meet same opponent, each warrior differs from others > > >3. Large world, which you can explore alone or with friends. >Ancient ruins with hidden artifacts and crowded cities blah >blah blah. All rooms are carefully describen - you wont see >boring "nothing speacial here"! > >this reads awfully even for me, but I hope you got the idea. > >Second scheme is more like simple text (like you did) but put >here and there some words creating emotions. Well, its all >about emotions (fun, challenge and such) so describe them. >Describe adrenalin and tremoring fingers in PK, fun from RP >moments and such. > >Where? Here: Our Immortal staff has more than 30 members, all >of whom are volunteers, donating our time and talents to >making Carrion Fields a fun and unique experience for all of >our players... > >This words are just words, they dont create image or feelings >inside brains. >No need to make it big, just few phrases. >
Good pointers, and I'm sure some of our quality writers like Kasty or others out there can really breathe life into the text.
>"We have an average of about 45 characters on at any given >time, with peaks around 80 and lows around 30." >It is false. Lets be honest. 15-60 is closer to truth. >
45 might not be the average, but it's not far off. Most people play peek hours anyways, and while the quiet times are quiet, also very few play then. Perhaps a more truthfull way to put it would be: We have an average of 60 (mayby 65) people online during European or American peak hours. I am also no writer, but I'm sure you catch the drift.
>Then about classes. Again, describe not with simply digits, >but describe benefits - you can build combo which differs from >others, not all the same warriors or shifters (lets keep >silence about shamans or assassins though ). You will meet >unique combos as well. This leads to different tactics, we try >to develop CF so you wont be one trick pony. >
Excellent point
>Is permadeath feature so important to put it here? > Permadeath is an awesome feature, but perhaps it's advantages need to be spelled out a better. 1) Less time based leverage and thus more level playing field 2) Continuous change in the roleplay environment 3) Ability to try out new combos
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Phase 1 - Let's Get Started!
[View all] , Kastellyn, Mon 10-Dec-07 04:03 PM
The new Arena DEFINITELY needs to be highlighted in adv...,
Mekantos,
31-Dec-07 07:46 PM, #46
I think we need a how to play section,
DurNominator,
28-Dec-07 05:12 PM, #43
RE: I think we need a how to play section,
Kastellyn,
31-Dec-07 04:33 PM, #45
RE: I think we need a how to play section,
april403,
27-Mar-08 03:55 PM, #47
Thoughts,
asylumius,
26-Dec-07 10:33 PM, #42
RE: Thoughts,
Kastellyn,
31-Dec-07 04:31 PM, #44
Age Deaths,
DurNominator,
13-Dec-07 05:36 PM, #27
RE: Age Deaths,
Kastellyn,
17-Dec-07 02:14 AM, #34
Updated with Below Suggestions (12/16),
Kastellyn,
17-Dec-07 02:18 AM, #21
My thoughts on what the tabs/starter guide should look ...,
elmeri_,
13-Dec-07 10:40 AM, #22
This is Awesome!,
Kastellyn,
13-Dec-07 11:54 AM, #23
Thanks, I will screw around in the Academy tomorrow or ...,
elmeri_,
13-Dec-07 06:23 PM, #30
Rolling around in academy, I think it's very nice!,
elmeri_,
17-Dec-07 08:26 AM, #35
RE: Rolling around in academy, I think it's very nice!,
Dervish,
17-Dec-07 03:35 PM, #36
The entire point is to keep it short,
elmeri_,
17-Dec-07 05:58 PM, #39
I disagree some.,
Dervish,
13-Dec-07 02:33 PM, #25
I think you misread me,
elmeri_,
13-Dec-07 06:16 PM, #28
Added some. How do I post a word document? n/t,
Stunna,
14-Dec-07 12:06 PM, #31
You Can Attach It,
Kastellyn,
17-Dec-07 02:13 AM, #33
RE: You Can Attach It,
Stunna,
17-Dec-07 05:05 PM, #37
Example,
Kastellyn,
17-Dec-07 05:16 PM, #38
I couldn't read that? Am I an r-tard or something? n/t,
Stunna,
18-Dec-07 03:51 PM, #40
Yes,
elmeri_,
18-Dec-07 05:06 PM, #41
RE: Tabs,
Zesam,
11-Dec-07 03:27 PM, #8
Any Luck With This?,
Kastellyn,
13-Dec-07 11:57 AM, #24
Couple things for fixed size:,
TheDude,
13-Dec-07 03:23 PM, #26
RE: Couple things for fixed size:,
Kastellyn,
17-Dec-07 02:12 AM, #32
RE: Phase 1 - Let's Get Started!,
Dervish,
11-Dec-07 02:27 PM, #7
Good points, my view,
elmeri_,
11-Dec-07 04:29 PM #9
RE: Average,
Zesam,
11-Dec-07 05:47 PM, #10
I don't think so,
elmeri_,
11-Dec-07 06:39 PM, #11
RE: I don't think so,
Kastellyn,
12-Dec-07 09:50 AM, #14
Go you!,
elmeri_,
12-Dec-07 11:44 AM, #16
My results with users,
DurNominator,
13-Dec-07 06:22 PM, #29
How's this?,
Tahren,
11-Dec-07 07:39 PM, #12
Yeah...,
Dervish,
12-Dec-07 07:54 AM, #13
Rev 2,
Tahren,
12-Dec-07 10:01 AM, #15
One thing about Play Now vs. Getting started,
elmeri_,
12-Dec-07 12:45 PM, #17
Yep!..,
Dervish,
12-Dec-07 01:40 PM, #19
RE: One thing about Play Now vs. Getting started,
Kastellyn,
12-Dec-07 07:02 PM, #20
RE: Rev 2,
Dervish,
12-Dec-07 01:37 PM, #18
RE: Phase 1 - Let's Get Started!,
Daevryn,
11-Dec-07 09:58 AM, #6
Nice!!,
elmeri_,
11-Dec-07 09:41 AM, #5
RE: Phase 1 - Let's Get Started!,
Cerunnir,
10-Dec-07 04:15 PM, #1
Agreed....,
Tac,
10-Dec-07 04:35 PM, #2
RE: Phase 1 - Let's Get Started!,
Kastellyn,
10-Dec-07 05:14 PM, #3
RE: Phase 1 - Let's Get Started!,
Cerunnir,
10-Dec-07 05:45 PM, #4
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