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elmeri_Tue 11-Dec-07 04:29 PM
Member since 13th Dec 2004
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#324, "Good points, my view"


          

>1. What we all can post here are just suggestions. Make it
>facts! PUT the MONITORING SYSTEM eventually *grumbles*. Its
>free. It does not requires knowledge or time more than several
>minutes and ability to copy-paste html code.
>

I am sure you are more web-savy than kasty, post the code, he can copy/paste.

>2. Okay, here is my list.
>"Tired of "Free to Play" MUDs that really aren't?" Do you
>think this is the main problem making them searching for a new
>MUD? I doubt it. Generally, I would remove this and here is
>why. A question (or two) in headings is using when we define
>main "needs" of customers (and main questions therefore) and
>rephrasing them to establish "feel of understanding" and lead
>via our scenarios. Here we do not know their main
>problems/questions. They seek more PK and RP? Or 100% free
>MUD? Or just something new? Or many classes/races/items combo?
>Or all this + good playerbase?
>
>That is.

I agree here in a sence. I think 100% free is a good call, since on TMS we rank #3 (usually), and the 2 muds above us are commercial. So being free is a competitive advantage. It needs to be spelled out. Whether it needs to be first, second or third dunno.
>
>The third phrase is that one, which describes the main feature
>of CF - deadly PK and 100% RP. Put it first. Stability and
>100% free should follow.
>

Yep.

>So I think it should be something like this:
>CF: 100% Free MUD, operating 13+ years with captivating and
>deep RP atmosphere and challenging PK.
>
>Sorry, my English is terrible for this.
>Its average heading, and I would like to polish and make it
>more brilliant but it does what it should do - inform visitors
>"what we are".
>
>"Welcome to the Carrion Fields!" - its just gives nothing.
>remove it.
>

It's advertising talk!

>About further text. I would propose one of the two schemas to
>create it.
>
>1. Make it like the list of features (preferrably benefits).
>Something like:
>1. Deep and captivating RP atmosphere, which helps you to dive
>deeper in the world of Thera blah blah
>
>2. Huge selection of unique combos from race/class/subclass.
>You never meet same opponent, each warrior differs from others
>
>
>3. Large world, which you can explore alone or with friends.
>Ancient ruins with hidden artifacts and crowded cities blah
>blah blah. All rooms are carefully describen - you wont see
>boring "nothing speacial here"!
>
>this reads awfully even for me, but I hope you got the idea.
>
>Second scheme is more like simple text (like you did) but put
>here and there some words creating emotions. Well, its all
>about emotions (fun, challenge and such) so describe them.
>Describe adrenalin and tremoring fingers in PK, fun from RP
>moments and such.
>
>Where? Here: Our Immortal staff has more than 30 members, all
>of whom are volunteers, donating our time and talents to
>making Carrion Fields a fun and unique experience for all of
>our players...
>
>This words are just words, they dont create image or feelings
>inside brains.
>No need to make it big, just few phrases.
>

Good pointers, and I'm sure some of our quality writers like Kasty or others out there can really breathe life into the text.

>"We have an average of about 45 characters on at any given
>time, with peaks around 80 and lows around 30."
>It is false. Lets be honest. 15-60 is closer to truth.
>

45 might not be the average, but it's not far off. Most people play peek hours anyways, and while the quiet times are quiet, also very few play then. Perhaps a more truthfull way to put it would be:
We have an average of 60 (mayby 65) people online during European or American peak hours. I am also no writer, but I'm sure you catch the drift.


>Then about classes. Again, describe not with simply digits,
>but describe benefits - you can build combo which differs from
>others, not all the same warriors or shifters (lets keep
>silence about shamans or assassins though ). You will meet
>unique combos as well. This leads to different tactics, we try
>to develop CF so you wont be one trick pony.
>

Excellent point

>Is permadeath feature so important to put it here?
>
Permadeath is an awesome feature, but perhaps it's advantages need to be spelled out a better.
1) Less time based leverage and thus more level playing field
2) Continuous change in the roleplay environment
3) Ability to try out new combos

  

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HOT TopicPhase 1 - Let's Get Started! [View all] , Kastellyn, Mon 10-Dec-07 04:03 PM
Reply The new Arena DEFINITELY needs to be highlighted in adv..., Mekantos, 31-Dec-07 07:46 PM, #46
Reply I think we need a how to play section, DurNominator, 28-Dec-07 05:12 PM, #43
Reply RE: I think we need a how to play section, Kastellyn, 31-Dec-07 04:33 PM, #45
     Reply RE: I think we need a how to play section, april403, 27-Mar-08 03:55 PM, #47
Reply Thoughts, asylumius, 26-Dec-07 10:33 PM, #42
Reply RE: Thoughts, Kastellyn, 31-Dec-07 04:31 PM, #44
Reply Age Deaths, DurNominator, 13-Dec-07 05:36 PM, #27
Reply RE: Age Deaths, Kastellyn, 17-Dec-07 02:14 AM, #34
Reply Updated with Below Suggestions (12/16), Kastellyn, 17-Dec-07 02:18 AM, #21
Reply My thoughts on what the tabs/starter guide should look ..., elmeri_, 13-Dec-07 10:40 AM, #22
Reply This is Awesome!, Kastellyn, 13-Dec-07 11:54 AM, #23
Reply Thanks, I will screw around in the Academy tomorrow or ..., elmeri_, 13-Dec-07 06:23 PM, #30
     Reply Rolling around in academy, I think it's very nice!, elmeri_, 17-Dec-07 08:26 AM, #35
          Reply RE: Rolling around in academy, I think it's very nice!, Dervish, 17-Dec-07 03:35 PM, #36
               Reply The entire point is to keep it short, elmeri_, 17-Dec-07 05:58 PM, #39
Reply I disagree some., Dervish, 13-Dec-07 02:33 PM, #25
     Reply I think you misread me, elmeri_, 13-Dec-07 06:16 PM, #28
Reply Added some. How do I post a word document? n/t, Stunna, 14-Dec-07 12:06 PM, #31
     Reply You Can Attach It, Kastellyn, 17-Dec-07 02:13 AM, #33
          Reply RE: You Can Attach It, Stunna, 17-Dec-07 05:05 PM, #37
               Reply Example, Kastellyn, 17-Dec-07 05:16 PM, #38
                    Reply I couldn't read that? Am I an r-tard or something? n/t, Stunna, 18-Dec-07 03:51 PM, #40
                         Reply Yes, elmeri_, 18-Dec-07 05:06 PM, #41
Reply RE: Tabs, Zesam, 11-Dec-07 03:27 PM, #8
Reply Any Luck With This?, Kastellyn, 13-Dec-07 11:57 AM, #24
     Reply Couple things for fixed size:, TheDude, 13-Dec-07 03:23 PM, #26
          Reply RE: Couple things for fixed size:, Kastellyn, 17-Dec-07 02:12 AM, #32
Reply RE: Phase 1 - Let's Get Started!, Dervish, 11-Dec-07 02:27 PM, #7
Reply Good points, my view, elmeri_, 11-Dec-07 04:29 PM #9
Reply RE: Average, Zesam, 11-Dec-07 05:47 PM, #10
     Reply I don't think so, elmeri_, 11-Dec-07 06:39 PM, #11
          Reply RE: I don't think so, Kastellyn, 12-Dec-07 09:50 AM, #14
               Reply Go you!, elmeri_, 12-Dec-07 11:44 AM, #16
               Reply My results with users, DurNominator, 13-Dec-07 06:22 PM, #29
Reply How's this?, Tahren, 11-Dec-07 07:39 PM, #12
     Reply Yeah..., Dervish, 12-Dec-07 07:54 AM, #13
          Reply Rev 2, Tahren, 12-Dec-07 10:01 AM, #15
               Reply One thing about Play Now vs. Getting started, elmeri_, 12-Dec-07 12:45 PM, #17
               Reply Yep!.., Dervish, 12-Dec-07 01:40 PM, #19
               Reply RE: One thing about Play Now vs. Getting started, Kastellyn, 12-Dec-07 07:02 PM, #20
               Reply RE: Rev 2, Dervish, 12-Dec-07 01:37 PM, #18
Reply RE: Phase 1 - Let's Get Started!, Daevryn, 11-Dec-07 09:58 AM, #6
Reply Nice!!, elmeri_, 11-Dec-07 09:41 AM, #5
Reply RE: Phase 1 - Let's Get Started!, Cerunnir, 10-Dec-07 04:15 PM, #1
     Reply Agreed...., Tac, 10-Dec-07 04:35 PM, #2
     Reply RE: Phase 1 - Let's Get Started!, Kastellyn, 10-Dec-07 05:14 PM, #3
          Reply RE: Phase 1 - Let's Get Started!, Cerunnir, 10-Dec-07 05:45 PM, #4
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