You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search. This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).

Some of the special-purpose forums are listed below along with their replacements (as of writing):


Subject: "Mino speak plus areas." Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #2817
Show all folders

Evil Genius (inactive user)Mon 03-Nov-03 12:10 PM
Charter member
posts
#2817, "Mino speak plus areas."


          

Valg said:
Being difficult to understand is an intentional drawback of the minotaur race. We'll make exceptions for people who would have a pressing reason to understand minotaurs (cabals that admit them, for example), but not everyone will.

Any chance of getting some form of roleplay action in game? Nothing is more aggravating in the world than getting to a no-recall area and then having the mobs stand there and do -nothing- while you are quite clearly going through the correct motions.

Which i suppose is more my beef than anything. I found the whole scenario to be quite sadly a very poor rp point. It is made quite obvious that you are going through a horrid syntax test rather than any form of rp.

Especially for example in one situation when you are dealing with allegedly the most wise creatures in the game.

As an aside to any mino's:
Mortorn, New Gehenna, Thar-Acacia, Organia (Which strangely i could enter as another minotaur), Hillcrest, Keep of the Righteous, 95% of quests.

Anyway, "C'est la vie." said the young man.

  

Top

ValguarneraMon 03-Nov-03 09:04 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#2829, "RE: Mino speak plus areas."
In response to Reply #0


          

Going back to their original design, they simply don't have a lot of other drawbacks that would bother me in their allowed classes, especially now that Gore doesn't self-lag the way it used to. Basically, "one hometown choice", "poor communicator" and "Sylvans want to beat on me" were given as the main drawbacks.

As for areas, it doesn't restrict you nearly as much as, say, Hydrophobia does.

valguarnera@carrionfields.com

  

Top

    
TheerklaTue 04-Nov-03 08:17 AM
Member since 04th Mar 2003
1055 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2846, "If anything, I'd like to see rp accents enforced more s..."
In response to Reply #1


          

Not hardcoded, just monitored maybe. I've travelled with more than my share of characters who speak with the oddest of accents that had absolutely no problem speaking a pass phrase when the time came. Been guilty of it myself a couple of times.

In fact, Valkore is the only character of recent times I remember who stayed in character rather than opt out to speak clearly to get into someplace. Even going so far as to potentially screw up an imm run quest because of it.

  

Top

        
ValkenarTue 04-Nov-03 11:42 AM
Member since 04th Mar 2003
1203 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2848, "RE: If anything, I'd like to see rp accents enforced mo..."
In response to Reply #2


          

>Not hardcoded, just monitored maybe. I've travelled with
>more than my share of characters who speak with the oddest of
>accents that had absolutely no problem speaking a pass phrase
>when the time came. Been guilty of it myself a couple of
>times.

I personally think it's really okay to drop your character's accent, at times, to trigger a speech-driven npc reaction. If my dwarf can't get into Mortorn because his slight dwarvish accent is too thick for the dwarf guards to understand, that's pretty lame. In some cases, sure, you might reason that the npc really wouldn't be able to understand you, but if other players aren't having trouble understanding you, then it seems reasonable to assume that most NPCs wouldn't either.

To me, it hurts the atmosphere of the game far more to have it rubbed in your face just how lifeless the mobs really are than it does to briefly drop your accent and just have it be understood among the other players that your character was really speaking in his normal voice.

Bottom line: it's good to interact with NPCs as realistically as possible, but the fact is that it's not possible to treat them as equals in a realistic way.

  

Top

Top General Discussions Gameplay Topic #2817 Previous topic | Next topic