You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search. This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).

Some of the special-purpose forums are listed below along with their replacements (as of writing):


Subject: "Duo Dimension Idea" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #2788
Show all folders

ORBSat 01-Nov-03 04:26 PM
Member since 04th Mar 2003
993 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2788, "Duo Dimension Idea"


          

I've been so happy with the recent Transmuter love, they are now a respectable class and even playable. Anyway one thing that still is a thorn in their side is how unplayer friendly duo dimension is. I'm not asking it get any increase in power, but I would love to see one thing done to make it less Uber-Annoying.

Who, where, where pk, etc. no long brings you out of duo and gets you insta killed. Instead you get a nice message saying you can't sense the world around you as well in two dimensions. This will stop many many transmuter rage deletes.

On a side not I think duo transmuters should be able to walk past centurions. If conjurers are allowed a power to do that, then why not Transmuters?

That which does not kill us,
makes us stronger.

  

Top

Reply RE: Duo Dimension Idea, Zulghinlour, 02-Nov-03 03:04 PM, #1
     Reply Niiiice. (n/t), Sevarecan, 02-Nov-03 04:09 PM, #2
     Reply RE: Duo Dimension Idea, Isildur, 02-Nov-03 06:12 PM, #3
     Reply RE: Duo Dimension Idea, Zulghinlour, 02-Nov-03 06:20 PM, #4
     Reply RE: Duo Dimension Idea, ORB, 02-Nov-03 08:15 PM, #5
     Reply Overlook or downgrade?, sarnac, 02-Nov-03 11:31 PM, #6
          Reply In addition..., sarnac, 03-Nov-03 02:52 AM, #7
          Reply RE: In addition..., ORB, 03-Nov-03 10:42 AM, #8
               Reply Please read, sarnac, 03-Nov-03 11:50 AM, #9
          Reply I think that's an oops. Moved to bug board. (n/t), Sevarecan, 03-Nov-03 11:52 PM, #10
          Reply *nod* had done so already.. thanks, though (nt), sarnac, 04-Nov-03 02:57 AM, #11
          Reply Overlooked..., Zulghinlour, 04-Nov-03 07:54 PM, #12

ZulghinlourSun 02-Nov-03 03:04 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2798, "RE: Duo Dimension Idea"
In response to Reply #0


          

>Who, where, where pk, etc. no long brings you out of duo and
>gets you insta killed. Instead you get a nice message saying
>you can't sense the world around you as well in two
>dimensions. This will stop many many transmuter rage deletes.

Seems reasonable, who, where, whois all will give you an echo instead of drawing you out now (after the next reboot of course).

So long, and thanks for all the fish!

  

Top

    
SevarecanSun 02-Nov-03 04:09 PM
Member since 24th Sep 2003
76 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2799, "Niiiice. (n/t)"
In response to Reply #1


          

>>Who, where, where pk, etc. no long brings you out of duo
>and
>>gets you insta killed. Instead you get a nice message saying
>>you can't sense the world around you as well in two
>>dimensions. This will stop many many transmuter rage
>deletes.
>
>Seems reasonable, who, where, whois all will give you an echo
>instead of drawing you out now (after the next reboot of
>course).
>

  

Top

    
IsildurSun 02-Nov-03 06:12 PM
Member since 04th Mar 2003
5969 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2800, "RE: Duo Dimension Idea"
In response to Reply #1


          

Not that I didn't also accidentally do "where" when duo'd when I played a transmuter, but...

In some ways this is a downgrade. When I entered into an area where I was going to "vis" anyway (maybe to fight a mob) I'd usually use the "where" command instead. This way if there was a PK in the area I'd have the un-duo lag to figure out how I was going to handle the situation (re-duo, teleport, etc.) With this change you have to vis, wait, wait, wait, then "whe pk".

The good probably outweighs the bad, though.

  

Top

        
ZulghinlourSun 02-Nov-03 06:20 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2801, "RE: Duo Dimension Idea"
In response to Reply #3


          

>Not that I didn't also accidentally do "where" when duo'd
>when I played a transmuter, but...
>
>In some ways this is a downgrade. When I entered into an area
>where I was going to "vis" anyway (maybe to fight a mob) I'd
>usually use the "where" command instead. This way if there
>was a PK in the area I'd have the un-duo lag to figure out how
>I was going to handle the situation (re-duo, teleport, etc.)
>With this change you have to vis, wait, wait, wait, then "whe
>pk".
>
>The good probably outweighs the bad, though.

I took that into account when I did it, and came to that conclusion as well.

So long, and thanks for all the fish!

  

Top

    
ORBSun 02-Nov-03 08:15 PM
Member since 04th Mar 2003
993 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2803, "RE: Duo Dimension Idea"
In response to Reply #1


          

YAY!

That which does not kill us,
makes us stronger.

  

Top

    
sarnacSun 02-Nov-03 11:31 PM
Member since 31st Jul 2003
11 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2806, "Overlook or downgrade?"
In response to Reply #1


          

By the way, thanks Zulgh for that change! In fact I had no problem with duo before, I had developed other reflexes than to type "where" all the time, but thanks much for listening to the playerbase.

One big concern I have, though, is that no longer can you do a targetted "where" with duo. This is a MAJOR downgrade, so I assume perhaps this is an overlook and that the change was only aimed at modifying the behavior of non-targetted "wheres"?

Thanks,

Vorondel

  

Top

        
sarnacMon 03-Nov-03 02:52 AM
Member since 31st Jul 2003
11 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2807, "In addition..."
In response to Reply #6


          

Also, there is another major drawback with the changes that were made. Now, when you do a non-taregetted "where" it will always tell you that you can't do it, even though there is none in the area. Before, if there was no one, you didn't step out. So basically, now you have to step out of duo each time you want to assess that there is no one around, even in less traveled areas.

Again, I am wondering if this is by design, or rather another side-effect of the change that was perhaps not considered. If it is by design, then the muters of this land have gained one minor advantage (which I see as an annoyance, personally), but two *major* disadvantages. I know we muters had some love recently, but seriously I'd give up all my new spells for the "targetted where" and the "no step out when none is around" features of duo. But it isn't by design, aye?

Thanks!

Vorondel

  

Top

            
ORBMon 03-Nov-03 10:42 AM
Member since 04th Mar 2003
993 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2813, "RE: In addition..."
In response to Reply #7


          

Stop please. 2 major disadvantages? Could you over exaggerate a little more? I think 90% of the transmuter players will be over joyed with these changes.

That which does not kill us,
makes us stronger.

  

Top

                
sarnacMon 03-Nov-03 11:35 AM
Member since 31st Jul 2003
11 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2815, "Please read"
In response to Reply #8
Edited on Mon 03-Nov-03 11:50 AM

          

First let me just say that I think the change (the rationale behind it) you suggested is alright. Personally, I think the old duo was fine and I used "who pk" to step out of duo like Isildur mentioned, but hey, if some players want this feature, I'm all for it.

BUT, I don't know how long you've played your transmuter, or if you read my post correctly, but let me explain it more clearly.

Before yesterday, duo'ed muters could do "where <whoever>" and if the guy was there, he'd show up on your where list WITHOUT YOU STEPPING OUT OF DUO. Can you see the uses for this? For scouting, seeing who is around without being seen, checking if you're being followed, etc etc etc.

Are you saying that loosing this ability is NOT a major drawback? When I noticed this I immediately thought this was an overlook and not by design. I'm not sure why you're saying that I exaggerate here. I just state the obvious: as a result of a player request the spell was changed, fine with me, but two bugs came along with it and I simply report them.

I don't suggest to drop the change, on the contrary. I am just asking if it'd be possible to incorporate the change you suggested, but without losing the normal features of the spell. After all, isn't it the original intent?

Makes sense?

Thank you,

Vorondel

  

Top

        
SevarecanMon 03-Nov-03 11:52 PM
Member since 24th Sep 2003
76 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2834, "I think that's an oops. Moved to bug board. (n/t)"
In response to Reply #6


          

  

Top

            
sarnacTue 04-Nov-03 02:57 AM
Member since 31st Jul 2003
11 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2843, "*nod* had done so already.. thanks, though (nt)"
In response to Reply #10


          

nt

  

Top

        
ZulghinlourTue 04-Nov-03 07:54 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2862, "Overlooked..."
In response to Reply #6


          

>One big concern I have, though, is that no longer can you do a
>targetted "where" with duo.

This is back as of next crash/reboot.

So long, and thanks for all the fish!

  

Top

Top General Discussions Gameplay Topic #2788 Previous topic | Next topic