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The Heretic | Mon 27-Oct-03 08:33 PM |
Member since 04th Mar 2003
212 posts
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#2749, "Skill level gains"
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Would it be possible to make this affect only abilities used during the previous rank? It makes sense to work that way and would keep points from going to irrelevant skills.
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 Actually, I was just thinking about this,
Theerkla,
28-Oct-03 02:50 AM, #7
 RE: Skill level gains,
Sevarecan ,
27-Oct-03 10:13 PM, #3
  RE: Skill level gains,
Valguarnera ,
27-Oct-03 11:28 PM, #5
 RE: Skill level gains,
Gherian ,
27-Oct-03 08:57 PM, #1
 RE: Skill level gains,
The Heretic,
27-Oct-03 09:51 PM, #2
  RE: Skill level gains,
Gherian ,
27-Oct-03 10:53 PM, #4
  Let's wait a minute here,
Theerkla,
28-Oct-03 06:20 AM, #8
 RE: Let's wait a minute here,
The Heretic,
28-Oct-03 10:35 AM, #9
 Okay, we're pretty much in agreement,
Theerkla,
28-Oct-03 10:56 AM, #10
 Errr...,
Theerkla,
28-Oct-03 10:57 AM, #11
 RE: Skill level gains,
Isildur,
27-Oct-03 11:31 PM, #6
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Theerkla | Tue 28-Oct-03 02:50 AM |
Member since 04th Mar 2003
1055 posts
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#2758, "Actually, I was just thinking about this"
In response to Reply #0
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I'd rather see the skill level gains go towards skills which are less than 90%. Except for skills which I use all the time (which on there own will march towards perfection), ninety percent is about as high as I ever work on getting something. Putting the skill level gains there means fewer skills to work on.
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The Heretic | Mon 27-Oct-03 09:51 PM |
Member since 04th Mar 2003
212 posts
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#2751, "RE: Skill level gains"
In response to Reply #1
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>Two quick points. One, if they're irrelevant, why did you practice them in the first place?
Because practicing weapons up to 75% helps with the parrying. Anything beyond that less than 100% is irrelevant. There are plenty of other skills you practice that you dont really care about. Haggle is a good example. Anyway, if you have a pretty big skills set you find the irrelevant skills suck up the majority of the gains, which renders this improvement...irrelevant.
>Two, it's a *bonus*, one which didn't exist not that long ago. So smile, say thank you, and enjoy the bonus for what it is.
Well...thats a cop out, buddy. It is completely...irrelevant...to the point I am trying to make. Before you dismiss my suggestion, take a second to think about it. Imagine you are the player and ask yourself how you would want it. Then, imagine you are an immortal and come up with one good reason it shouldnt work this way. You guys are patted on the back enough for the fine, fine work you do. I'm just giving a little constructive criticism to the system.
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Gherian | Mon 27-Oct-03 10:53 PM |
Member since 22nd Jun 2003
33 posts
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#2753, "RE: Skill level gains"
In response to Reply #2
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Well, what you consider irrelevant and what I do are two different things. I don't practice any skill or spell I don't plan to use at least a little. Id est, I don't practice haggle unless I hit hero and find I have that one practice left. So, again, if you practiced it in the first place, you had to want it, or need it, for some reason. And I am a player. Since the bonus system went in I've seen it in action with a few mortals, and I can honestly say that by hero the bonuses spread out quite well. Did I mind the bonuses spreading out across weapons I never use? No, I figured, "Hey, bonus, little better with that weapon." I'm sure there are players who would want all their skills maxed at level 1, with a nice eq set. As an immortal I can certainly come up with a good reason for that not to happen. The reason I come up for this? Because the bonuses were meant to help people not feel the need to spend so much time practicing, not to take all the effort out of it. If they're the skills you use anyway, they'll go up naturally, with maybe a little boost from bonuses, random bonuses that is.
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Theerkla | Tue 28-Oct-03 06:20 AM |
Member since 04th Mar 2003
1055 posts
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#2760, "Let's wait a minute here"
In response to Reply #2
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>Because practicing weapons up to 75% helps with the parrying. >Anything beyond that less than 100% is irrelevant.
So 75% and 99% are practically equivalent in your eyes, but 100% is so much better?
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The Heretic | Tue 28-Oct-03 10:35 AM |
Member since 04th Mar 2003
212 posts
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#2764, "RE: Let's wait a minute here"
In response to Reply #8
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Yes, 99% is a lot better than 75%. Although anything that is not mastered will fail at the absolute worst times. Trust me. Aside from that, if you play a warrior 99 = 89 and 100 = 100.
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Theerkla | Tue 28-Oct-03 10:56 AM |
Member since 04th Mar 2003
1055 posts
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#2766, "Okay, we're pretty much in agreement"
In response to Reply #9
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99 almost as good as 89, both better than 75, 100 better than either.
Although with certain skills, I hate to agree with Josiah on this and maybe it's just superstition, but there seems to be "effectiveness thresholds". For example crescent kick will start disarming mobs regularly when it's 91%, and almost never will at 75%. I always consider the fluctuation points to be around the same as lore - 76, 81, 86, 91 all seem to be more than just 1% gain in results.
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Theerkla | Tue 28-Oct-03 10:57 AM |
Member since 04th Mar 2003
1055 posts
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#2767, "Errr..."
In response to Reply #10
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>99 almost as good as 89, both better than 75, 100 better than >either. >
89 almost as good as 99
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