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Zulghinlour | Sat 28-Nov-09 10:32 PM |
Member since 04th Mar 2003
9792 posts
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#799, "Quite ripe for abuse. Santa Zulg gives you coal."
In response to Reply #0
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First off I'm curious what you mean by "nonpermanent affects". I assume you mean strip every affect you have when you quit except for stuff like a dragon hide, or a water breathing ring.
>1) Won't have to spell up before quitting.
I don't see why you "have to" do this today.
>2) Takes away need to time logouts (for conjurers esp. you >don't want to quit with a long conjuration timer left since >that means you can't get new servitors)
And what stops me from quitting/returning because my angel got killed? That IS the design of the conjurer class.
What stops me from just quitting because someone plagued me, or I got insanity for -1 hours, or any number of negative affects.
>3) Removes some of the advantage of logging in mid-raid
Which is fairly rare ultimately, and if that is really your concern there are better ways to take care of it. So long, and thanks for all the fish!
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Dwoggurd | Sat 28-Nov-09 10:36 PM |
Member since 20th Jan 2004
668 posts
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#800, "I think the only Marcus's concern is ragers"
In response to Reply #1
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It's quite common to quit with spellbane/resistance up somewhere near Empire/Scion/Nexus. By doing this you can login and quickly retrieve while having powers up.
Probably it makes sense remove only cabal powers affects. Not all nonpermanent affects.
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