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A collector vendor that calls a small subset of magical items from other vendor's lists. I.e. similar to the Bazaar near Bramblefield.
Instead this mob sells various preps, talismans, potions, wands and scrolls.
The rules are the mob usually sells exact items that are for sale elsewhere in Thera and the inventory changes at fixed intervals, but more frequently than the Bazaar.
The point of this mob is twofold: A place to sell off preps that you don't know what they do and don't want to quaff and/or destroy and can't be arsed to ID them.
And to showcase the kinds of things you can buy in bulk elsewhere in Thera. People who buy things from this mob can take it to someone else and ask where it came from.
In rare cases, a lazy person can get a single much-needed prep if they recognize it, but not in bulk.
All prices on this mob should be 1.2x - 1.5x their original price from origin. All items that come from this mob should have rot_death even if their original copies would not have it. These two factors along with the varying inventory prevent it from becoming a one-stop-prep-shop for lowbie PKers who know how to work the economy while levelsitting.
Only a small percentage of the time should this mob sell items not sold in a shop elsewhere in Thera. An even smaller portion of this mob's offerings should be a/b/s, haste and stoneskin, but I would expect to see prot vs. metals, and resist positive/negative/heat/cold on this mob from time to time as well as flight, enlarge/reduce, infravision, protect, etc. Furthermore this mob should, when picking a new item to replace an old purchased item, trend toward items that have not been purchased yet. I don't think it'll bother anyone if this mob is selling infravision in all slots.
This mob should be placed in a place that will encourage more traffic around this mob so PK happens more often. That means it should probably go in the direction of the past, Arkham, Sentryan Modan or the edges of the Manor and Virgin Forest. There's probably other good places too such as making it a wandering mob going through the Open Plains. The mob shouldn't necessarily be difficult to access or else it won't encourage PK at all. Likewise, Ragers have a reason to slay it depending on what's available in the inventory at that time that they recognize.
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