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EXB | Mon 08-Dec-08 02:04 AM |
Member since 15th Jun 2005
102 posts
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#634, "Corpseguard realism?"
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I'm glad the corpseguard was implemented, but I had another thought... not sure how much more coding would be required though.
Basically, if you have guy A (A warrior) standing over the corpse guarding it after the kill and guy B & C walk up to grab stuff.
Guy C goes to take something but fails he would get this:
As you reach for a charred leather bracer guy A swats your wrist away with the dull side of his blade. Guy A's blade swat MUTILATES you.
As he stops, but guy B goes on trying to spam grab things. The first one does MULILATE but as he keeps trying it progressively gets worse.
Of course, maybe this would be another option that could be toggled, should some characters never wish to react this way. Thoughts?
( A further elaboration assuming the system would be of interest would be more detail, if the warrior was using his mace, or axe, or whip... or if a mage would retaliate by doing damage via a spell cantrip... all for added flavor)
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Zulghinlour | Mon 08-Dec-08 10:42 PM |
Member since 04th Mar 2003
9792 posts
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#635, "Not interested"
In response to Reply #0
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>I'm glad the corpseguard was implemented, but I had another >thought... not sure how much more coding would be required >though. > >Basically, if you have guy A (A warrior) standing over the >corpse guarding it after the kill and guy B & C walk up to >grab stuff. > >Guy C goes to take something but fails he would get this: > >As you reach for a charred leather bracer guy A swats your >wrist away with the dull side of his blade. >Guy A's blade swat MUTILATES you. > >As he stops, but guy B goes on trying to spam grab things. >The first one does MULILATE but as he keeps trying it >progressively gets worse.
You won't ever see corpseguard doing damage to people out of range. If they are in range, you have the ability to type murder. So long, and thanks for all the fish!
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