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EmpSelassieWed 09-Feb-05 11:51 PM
Member since 06th Jul 2004
3 posts
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#131, "Outlander goodies"


          

Now, I know that a bunch of goodies, particularly marans but not exclusively, have been penalized (turned neut/loss of skills) for killing neutrals. I was wondering if there are any consequences for Outlander goodies, especially Suns killing unaffiliated nuetrals for no reason whatsoever. Just something I noticed going on alot and it seemed odd that outlander goodies would be immune from such consequences. Any input would help me get a better perspective.

  

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AmarantheThu 10-Feb-05 11:55 AM
Member since 17th Mar 2003
536 posts
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#133, "RE: Outlander goodies"
In response to Reply #0
Edited on Thu 10-Feb-05 11:57 AM

          

I'm not sure what "unaffiliated neutral" means, and interpretations of "no reason whatsoever" may vary.

I would judge this entirely on the basis of what makes sense ICly or not, not the alignment alone.

Just because someone is neutral and uncaballed and hasn't directly aggressed against an Outlander, doesn't mean the Outlander has no reason to attack. They could be a dwarf, a conjurer, they could be carrying around piles of currency and city-bought goods (Outlanders can detect this). They could be known to have served with Tribunals as deputies in the past if they are orderly, they could have attacked animals or other nature-friendly mobs, an invoker that recklessly set a forest on fire, or just travelling with a Trib or Empire and attacked to get them out of the way as part of combat strategy. It could even be a personal vendetta.. their druid friend was attacked by a neutral, and now the good is getting back.

That said, if I see *any* Outlander just whacking people for no reason whatsoever, I will deliver warnings or consequences according to the severity. And this would apply, to an admittedly lesser extent, to neutrals and evils as well. Outlander powers make it very tempting to just sit around being the forest brigand that smacks anything that moves, and ICly, the Ancients grant Outlanders powers so that they can fight civilization and protect the land, not so that they can be thugs. I know we've been criticized for this in the past, actually, with complaints that it runs counter to "freedom" to impose the will of the Ancients on mortals. However, I generally have to see a pattern, or a very clear case that the unaffiliated person in question is pretty clearly a random, reasonless target before I'll do this. My take is sure, Outlanders are free to do whatever they wish.. but the Ancients have a will as well, and they are "free" to grant or revoke their powers as they see fit. Generally though, if I see the majority of an Outlander's pks are comprised of Tribunals, Imperials, and sensible enemies, I presume the character is driven primarily by IC motiviations even if I see a few questionable kills. I can't know all the details all the time.

However, I'd say when it comes to killing neutrals specifically, naturally good Outlanders, while not "immune" to consequences, are going to be less tightly leashed than Fortress folk. Fortress folk are the epitome of righteousness, while good-aligned Outlanders are a bit shadier, grungy freedom-fighter types.

  

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TirachThu 10-Feb-05 11:40 AM
Member since 26th Feb 2004
115 posts
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#132, "RE: Outlander goodies"
In response to Reply #0


          

What I have done with my goodies, and have gotten away with it is to find a reason for all I do. As long as the reason is within the RP of the cabal and some common sense aswell, alignment taken into consideration is sane you should get away with it.

For instance you should have a pretty good reason to kill a paladin with a storm giant warrior. While an antipaladin, just go ahead.

Still you will allways have enough enemies (Trib/Empire) in range, dont worry, oh and they you can kill any align.

Tirach

  

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