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druiddevilTue 05-Jul-05 10:53 PM
Member since 28th Apr 2003
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#9330, "Thorn Heart"


          

As it currently at the moment, there are two places I can think of going to reduce the effects of thorn heart. I wonder if it could be made similar to spores? Perhaps add underwater areas as well to areas one may go to reduce the effects of the malediction? Druids seem fairly powerful as it is. As a communer class having to run to the limited areas to get ride of thornheart is a pain. It is a well know in game fact by druids the places you can go to get ride of them. Maybe it was designed to be as such but to me it seems abit skewed towards the druid in find his target.

  

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IsildurWed 06-Jul-05 05:07 PM
Member since 04th Mar 2003
5969 posts
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#9368, "RE: Thorn Heart"
In response to Reply #0


          

I can think of two as well, but I suspect there may be a couple more. I don't fight druids that often, so I can't say for sure. There's also healing sleep.

Also, remember that being in these places has an exponential effect on the duration, meaning you only really need ~2 hours to bring it down to a reasonable level. At that point, if you see the druid coming for you, teleport/word away and wait it out. Possibly with the help of a town healer if necessary.

  

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DurNominatorThu 07-Jul-05 07:49 AM
Member since 08th Nov 2004
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#9374, "RE: Thorn Heart"
In response to Reply #2


          

>I can think of two as well, but I suspect there may be a
>couple more. I don't fight druids that often, so I can't say
>for sure. There's also healing sleep.

I can think of five hot/cold places where to wait off thornheart/spores. There are probably more than that out there.

  

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nepentheTue 05-Jul-05 11:49 PM
Member since 04th Mar 2003
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#9331, "RE: Thorn Heart"
In response to Reply #0


          

It was designed to be as such.

There are other solutions available, for what it's worth.

  

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