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Forum Name Gameplay
Topic subjectThorn Heart
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=9330
9330, Thorn Heart
Posted by druiddevil on Wed 31-Dec-69 07:00 PM
As it currently at the moment, there are two places I can think of going to reduce the effects of thorn heart. I wonder if it could be made similar to spores? Perhaps add underwater areas as well to areas one may go to reduce the effects of the malediction? Druids seem fairly powerful as it is. As a communer class having to run to the limited areas to get ride of thornheart is a pain. It is a well know in game fact by druids the places you can go to get ride of them. Maybe it was designed to be as such but to me it seems abit skewed towards the druid in find his target.
9368, RE: Thorn Heart
Posted by Isildur on Wed 31-Dec-69 07:00 PM
I can think of two as well, but I suspect there may be a couple more. I don't fight druids that often, so I can't say for sure. There's also healing sleep.

Also, remember that being in these places has an exponential effect on the duration, meaning you only really need ~2 hours to bring it down to a reasonable level. At that point, if you see the druid coming for you, teleport/word away and wait it out. Possibly with the help of a town healer if necessary.
9374, RE: Thorn Heart
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
>I can think of two as well, but I suspect there may be a
>couple more. I don't fight druids that often, so I can't say
>for sure. There's also healing sleep.

I can think of five hot/cold places where to wait off thornheart/spores. There are probably more than that out there.
9331, RE: Thorn Heart
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
It was designed to be as such.

There are other solutions available, for what it's worth.