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DurNominatorMon 06-Jun-05 02:58 PM
Member since 08th Nov 2004
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#8857, "HP/mana after death"


          

I think it would be nice if a char that has just died would start with 10% or 20% hp and mana. Ghosts cannot affect other players, so I don't see this causing any abusable problems. Ghosts tend to be in a hurry to their corpses, which can cause a char to die to picking up a damaging item from his corpse, or die of other causes just because a newly died ghost is super-fragile. So, by giving them more hp and mana after death the game could alleviate a situation that can be quite frustrating.

  

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QaledusMon 06-Jun-05 07:27 PM
Member since 09th May 2004
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#8861, "RE: HP/mana after death"
In response to Reply #0
Edited on Mon 06-Jun-05 07:29 PM

          

>I think it would be nice if a char that has just died would
>start with 10% or 20% hp and mana. Ghosts cannot affect other
>players, so I don't see this causing any abusable problems.
>Ghosts tend to be in a hurry to their corpses, which can cause
>a char to die to picking up a damaging item from his corpse,
>or die of other causes just because a newly died ghost is
>super-fragile. So, by giving them more hp and mana after death
>the game could alleviate a situation that can be quite
>frustrating.

It's a risk you take for not, at the very least, sleeping for
a tick before doing anything else. My .01.

Edit: I'm not closed off to the idea though.

  

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