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DurNominator | Mon 06-Jun-05 02:58 PM |
Member since 08th Nov 2004
2018 posts
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#8857, "HP/mana after death"
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I think it would be nice if a char that has just died would start with 10% or 20% hp and mana. Ghosts cannot affect other players, so I don't see this causing any abusable problems. Ghosts tend to be in a hurry to their corpses, which can cause a char to die to picking up a damaging item from his corpse, or die of other causes just because a newly died ghost is super-fragile. So, by giving them more hp and mana after death the game could alleviate a situation that can be quite frustrating.
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Qaledus | Mon 06-Jun-05 07:27 PM |
Member since 09th May 2004
458 posts
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#8861, "RE: HP/mana after death"
In response to Reply #0
Edited on Mon 06-Jun-05 07:29 PM
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>I think it would be nice if a char that has just died would >start with 10% or 20% hp and mana. Ghosts cannot affect other >players, so I don't see this causing any abusable problems. >Ghosts tend to be in a hurry to their corpses, which can cause >a char to die to picking up a damaging item from his corpse, >or die of other causes just because a newly died ghost is >super-fragile. So, by giving them more hp and mana after death >the game could alleviate a situation that can be quite >frustrating.
It's a risk you take for not, at the very least, sleeping for a tick before doing anything else. My .01.
Edit: I'm not closed off to the idea though.
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