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GinGaMon 02-May-05 09:12 AM
Member since 04th Mar 2003
996 posts
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#8450, "Some thief abilities that I'm curious about..."


  

          

Bribe mercenary - While great in its own right, I had the thought you could boost its value to any thief by making it able to bribe guildguards too. Sounded fun, I don't know.

Glowing traps - Why just the faerie fire? I can see immolation traps becoming very cool indeed. Hell, trappers need something because I think they're the most underpower of thieves at the moment.

Earclap - This looks crazy-awesome from the helpfile, you give up your weapons (parrying gone, damage lowered. Fists only!) and get a chance to deafen your opponent. Except, from what I can tell it works 1 in 30 times when it hits, and if they have even a low-level helmet it'll rarely hit. Needs tweaking? Maybe let make it a one-rounder instead of two, that alone might make it worth while as a hit-and-run trying thing. Perhaps a nice bonus if your victims asleep.

Just some ideas after I was toying with thieves a while back. Earclap especially looked odd. And I really like the Bribe mercenary idea. Any idea what thief paths I was taking?


Yhorian.

  

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GinGaFri 06-May-05 12:02 PM
Member since 04th Mar 2003
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#8522, "Any work being done on Earclap?"
In response to Reply #0


  

          

Because looking back, I'm beginning to doubt the skill had any use at all.

Drop my weapon for a 1 in 50 chance of deafening for one maybe two ticks? I don't think so.


Yhorian.

  

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nepentheSat 07-May-05 09:01 AM
Member since 04th Mar 2003
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#8525, "RE: Any work being done on Earclap?"
In response to Reply #1


          

I just improved this slightly. Next crash/reboot, etc.

  

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