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Gameplay | Topic subject | Some thief abilities that I'm curious about... | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=8450 |
8450, Some thief abilities that I'm curious about...
Posted by GinGa on Wed 31-Dec-69 07:00 PM
Bribe mercenary - While great in its own right, I had the thought you could boost its value to any thief by making it able to bribe guildguards too. Sounded fun, I don't know.
Glowing traps - Why just the faerie fire? I can see immolation traps becoming very cool indeed. Hell, trappers need something because I think they're the most underpower of thieves at the moment.
Earclap - This looks crazy-awesome from the helpfile, you give up your weapons (parrying gone, damage lowered. Fists only!) and get a chance to deafen your opponent. Except, from what I can tell it works 1 in 30 times when it hits, and if they have even a low-level helmet it'll rarely hit. Needs tweaking? Maybe let make it a one-rounder instead of two, that alone might make it worth while as a hit-and-run trying thing. Perhaps a nice bonus if your victims asleep.
Just some ideas after I was toying with thieves a while back. Earclap especially looked odd. And I really like the Bribe mercenary idea. Any idea what thief paths I was taking? :P
Yhorian.
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8522, Any work being done on Earclap?
Posted by GinGa on Wed 31-Dec-69 07:00 PM
Because looking back, I'm beginning to doubt the skill had any use at all.
Drop my weapon for a 1 in 50 chance of deafening for one maybe two ticks? I don't think so.
Yhorian.
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8525, RE: Any work being done on Earclap?
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
I just improved this slightly. Next crash/reboot, etc.
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