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TirachTue 12-Apr-05 04:35 AM
Member since 26th Feb 2004
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#8235, "Prompt love ... :)"


          

One thing I would like to see in the prompt is weather. There are several spells/communes that is dependant on the weather and in a heated fight its kinda dangerous to write weather or try the spells/communes. Every round counts.

Pls Would be a great adition to the current pretty lovable prompt that exists allready.

Tirach

  

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Reply This has my vote, Odrirg, 15-Apr-05 12:37 PM, #4
Reply My vote to it as well. nt, DurNominator, 15-Apr-05 01:06 PM, #5
Reply RE: This has my vote, lumikant, 15-Apr-05 07:12 PM, #6
Reply RE: Prompt love ... :), lumikant, 14-Apr-05 09:43 PM, #1
     Reply Color coding of the prompt, Odrirg, 15-Apr-05 12:28 PM, #2
     Reply Lag indicator, Odrirg, 15-Apr-05 12:32 PM, #3

OdrirgFri 15-Apr-05 12:37 PM
Member since 16th Oct 2004
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#8265, "This has my vote"
In response to Reply #0


          

I understand why worth was taken out.

but I can see the logic behind the idea that any char who is outside would be able to at a glance instantly know if it was raining, cloudy, gusty, windy, sunny, snowing, etc.


although, my guess is that it would not be UBBER simple to make sure that the prompt function disables this option for anyone indoors or underground or underwater, no reason someone in the underdark or Kuo-toa should know if it's windy out.

  

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DurNominatorFri 15-Apr-05 01:06 PM
Member since 08th Nov 2004
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#8267, "My vote to it as well. nt"
In response to Reply #4


          

I'm posting under Odrirg's post to assemble votes to one place.

  

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lumikantFri 15-Apr-05 07:12 PM
Member since 09th Apr 2005
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#8273, "RE: This has my vote"
In response to Reply #4


          


>although, my guess is that it would not be UBBER simple to
>make sure that the prompt function disables this option for
>anyone indoors or underground or underwater, no reason someone
>in the underdark or Kuo-toa should know if it's windy out.

since this is a diku/rom mud its actually pretty easy. theres already a coded thing for IF_INDOORS and things for checking room sector types.

  

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lumikantThu 14-Apr-05 09:43 PM
Member since 09th Apr 2005
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#8262, "RE: Prompt love ... :)"
In response to Reply #0


          

Something from another mud i played that was very similar to this was a lag indicator. + if lagged, - if not. I'd also like to be able to color code my prompt.

  

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OdrirgFri 15-Apr-05 12:28 PM
Member since 16th Oct 2004
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#8263, "Color coding of the prompt"
In response to Reply #1


          

Is something I have been doing for a few years now, but I am doing it "clientside".

I don't know about any of the other clients, but I found it relatively easy to color-code my prompt in Zmud

  

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OdrirgFri 15-Apr-05 12:32 PM
Member since 16th Oct 2004
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#8264, "Lag indicator"
In response to Reply #1


          

Having a lag indicator would make it insanely easy to write pk-fighting scripts, in my opinion.


Sure, the aware pk'er who was on his toes and had a decent link would be able to spot and farg-up any pk-scripts, but I think this would be a *VERY* bad idea.


I have been extremely anti-pkscript since the invention of Rogue's awareness and the resulting flood of "flee;return;knife" script kiddies

  

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