Go back to previous topic
Forum Name Gameplay
Topic subjectPrompt love ... :)
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=8235
8235, Prompt love ... :)
Posted by Tirach on Wed 31-Dec-69 07:00 PM
One thing I would like to see in the prompt is weather. There are several spells/communes that is dependant on the weather and in a heated fight its kinda dangerous to write weather or try the spells/communes. Every round counts.

Pls :D Would be a great adition to the current pretty lovable prompt that exists allready.

Tirach
8265, This has my vote
Posted by Odrirg on Wed 31-Dec-69 07:00 PM
I understand why worth was taken out.

but I can see the logic behind the idea that any char who is outside would be able to at a glance instantly know if it was raining, cloudy, gusty, windy, sunny, snowing, etc.


although, my guess is that it would not be UBBER simple to make sure that the prompt function disables this option for anyone indoors or underground or underwater, no reason someone in the underdark or Kuo-toa should know if it's windy out.
8267, My vote to it as well. nt
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
I'm posting under Odrirg's post to assemble votes to one place.
8273, RE: This has my vote
Posted by lumikant on Wed 31-Dec-69 07:00 PM

>although, my guess is that it would not be UBBER simple to
>make sure that the prompt function disables this option for
>anyone indoors or underground or underwater, no reason someone
>in the underdark or Kuo-toa should know if it's windy out.

since this is a diku/rom mud its actually pretty easy. theres already a coded thing for IF_INDOORS and things for checking room sector types.
8262, RE: Prompt love ... :)
Posted by lumikant on Wed 31-Dec-69 07:00 PM
Something from another mud i played that was very similar to this was a lag indicator. + if lagged, - if not. I'd also like to be able to color code my prompt.
8263, Color coding of the prompt
Posted by Odrirg on Wed 31-Dec-69 07:00 PM
Is something I have been doing for a few years now, but I am doing it "clientside".

I don't know about any of the other clients, but I found it relatively easy to color-code my prompt in Zmud
8264, Lag indicator
Posted by Odrirg on Wed 31-Dec-69 07:00 PM
Having a lag indicator would make it insanely easy to write pk-fighting scripts, in my opinion.


Sure, the aware pk'er who was on his toes and had a decent link would be able to spot and farg-up any pk-scripts, but I think this would be a *VERY* bad idea.


I have been extremely anti-pkscript since the invention of Rogue's awareness and the resulting flood of "flee;return;knife" script kiddies