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I could see that making a certain amount of sense, but...
The thing is, when I've played Battle berserkers, I pretty much NEVER get killed by mages. The last time a mage killed one of my Ragers I think crushing hand as an invoker spell was involved if that gives you any idea.
What tends to kill me comes in three forms:
1) Shamans. I think even right now a shaman totally has the advantage on battle berserker. I don't see how the game would be more fun if we made that a bigger advantage.
2) Gangs of 3 or more people. Ok, your proposal addresses this.
3) One person catching me when I'm already maledicted or beat to #### and finishing me off. In your proposal, I don't have much of a deathblow at this point.
Personally, I don't think deathblow is a broken. That said, I think a thing you have to keep in mind is that a lot of situations that other characters have easy or even possible answers to, Battle (especially Battle warriors) can't.
For example, if I'm playing a normal warrior and I'm getting beat up raiding Empire, it's not a big deal for me to quaff return and either hide out or use the NPC healer to get right back in the action. If I'm Battle, I need to run for it on foot. This may entail some fights along the way in which I need to kill or drive off my enemies to survive.
I don't think I'm awake enough right now to explain it very well, but what it amounts to is that I think for Battle to be fair/balanced, it's okay for some of their fights to be easy. It's okay if that random thief that jumps them half-dead on their way back to their cabal takes a deathblow and has to get out of there. All this is balanced by the fights that are hard or impossible for them.
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